Mass Effect 2

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evilgenius
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Re: Mass Effect 2

Postby evilgenius » 16 Feb 2010, 19:33

Lyinginbedmon wrote:I'm pretty excited to see what Legion's insights on the Geth produce in Mass Effect 3, but for now he's one of the most fascinating characters.

Like, he's coldly logical most of the time, but when you ask him about the N7 armour he welded to partially repair himself, he directly avoids answering, as if to hide that he was being sentimental.


Agreed. I really want to see what happens with the Geth especially with the Quarians thinking about war. I liked how there was so much more depth to the characters in this one it really made the game for me.
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Re: Mass Effect 2

Postby Darkobra » 16 Feb 2010, 23:48

I think I preferred a few elements in the first one, like the camera for one thing. So slow on the field, so damn fast in combat. It makes it annoying wheeling the mouse across the pad to turn a corner on its highest setting and then having to move it mere millimeters to move my sniper from one end of the room to another.

Although I can't deny that the story is more immerse. I just can't imagine having played this without playing the first one. The story actually feels like it's changed dramatically at certain parts. My friend played ME 1 again and started Renegade. He said that "ME 2 will be a whole new game now."
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arch4non
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Re: Mass Effect 2

Postby arch4non » 17 Feb 2010, 05:36

Darkobra wrote:I think I preferred a few elements in the first one, like the camera for one thing. So slow on the field, so damn fast in combat. It makes it annoying wheeling the mouse across the pad to turn a corner on its highest setting and then having to move it mere millimeters to move my sniper from one end of the room to another.


That could be a problem with your mouse. S.T.A.L.K.E.R. had a similar issue where the cursor speed was way slow in menus but fine during regular gameplay. It happens when your mouse has a low DPI.

Could just be the game though, I don't know. I played the 360 version.
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Re: Mass Effect 2

Postby FFN » 17 Feb 2010, 05:41

ME2 is one of the most disappointing "good" games I've played recently. Thanks for all the hype about how your decisions in ME1 affected ME2, EA/Bioware. They BARELY matter.

Also, I don't like paring down exploration and RPG elements to turn it (essentially) into a shooter with lots and lots of talking. Feels dumbed-down.

Also, I don't care about any of the new squad members. I recall having pretty damn long conversations with the ME1 crew, but in this one I'll have a conversation or two with somebody, they need my help, we do their mission and then suddenly it's sexy time depending on gender. Eh. Then, with a few exceptions, I never learn anything else about them again.
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Darkobra
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Re: Mass Effect 2

Postby Darkobra » 17 Feb 2010, 14:07

It was fine on the first one. Second one just made it worse. Also, noticed a few glitches where I have to save and reload constantly just to talk to someone. Latest one: The merchant on Illinus or something. Still, early days. Patches to come.
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Re: Mass Effect 2

Postby Uznare » 17 Feb 2010, 18:11

Kag wrote:The only time it's greyed out for me is if I'm still in combat. SHRUG.

the combat is triggered atuomatically ergo it still counts as if i were in combat, meaning i can't save between waves.
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Re: Mass Effect 2

Postby Darkobra » 22 Feb 2010, 15:13

Others have had a problem with the camera and some have found fixes. Bioware have even stated that they're looking into it.

For all those wanting the Dr. Pepper's DLC helmets, these two links will help you. I can confirm that they work, at least for me. Just remember, the second e-mail you use just before you pick (or was it just after) your prizes must be your Bioware e-mail.

Also, first code did not work for me. Second one worked for all three.

http://www.neoseeker.com/forums/42350/t ... interface/

http://hellforge.gameriot.com/blogs/Hel ... -DLC-Codes
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Re: Mass Effect 2

Postby iamevilchris » 22 Feb 2010, 18:49

beat Insanity a few days ago, and got everyone killed, Shepard included. it was awesome, except for the whole playing on Insanity part. that was a fucking pain.

after taking a few days off, decided to import my last ME1 save, my FemShep Engineer, who shall be known as Queen Terminator Bitch of the Universe.
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Re: Mass Effect 2

Postby FFN » 24 Feb 2010, 10:36

You know, I think Liara will be the only previous party member to return for ME3. Everybody else is tied up in death variables that would result in them playing generic roles in the following game (like with Kaiden/Asheley or Wrex - if they died, they will be replaced by somebody who serves the same purpose, but with slightly different dialogue).

I liked that scene from the dialogue path with Liara where you can ask her about the events of the comic book she starred in. Finally get the see the real Liara from the first game. Kind of touching, though it feels odd if you never pursued her for romance.
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Theremin
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Re: Mass Effect 2

Postby Theremin » 30 Apr 2010, 13:44

Okay, getting this tomorrow. Spoiler-free, very excited.
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Re: Mass Effect 2

Postby PlasmaCow » 24 Jan 2012, 04:45

Major ME2 Spoilers - just in case there's anyone else like me that's miles behind the curve.


So I just completed the story of ME2 for the first time last night, everything was going great then in the final cutscene when escaping the Collector base all of a sudden Tali is dead and I've no idea what the cause is - she was fully loyal (even took her side in the argument with Legion) and I had all ship and weapon upgrades bar the final rifle one (but Tali doesn't even use rifles so that shouldn't effect her outcome). All other crew and personnel survived the mission. I've read on some guides since I finished that people like Mordin, Kasumi and Tali can die as a part of the rearguard in the final segment as they are weaker than the others, but that if levelled up enough should be fine.

So the only reason I can think of for her dying was the squad level wasn't high enough? I went through the Omega 4 relay at like level 25 though, so it wasn't exactly early on. My hand was slightly forced by the IFF being ready immediately after Legions loyalty mission (which I did straight after going to the dead Reaper) and triggering the Collector attack. I'd wanted to do more of the minor side quests beforehand to max out my levels, but a friend had let slip that delaying causes crew deaths.

Either way, I'm somewhat irked that despite making all the right choices for specialists during the suicide mission that Tali then got killed. I'm not even sure if there's something I can do differently to sort it as the earliest save point I still have for that career is during Legions loyalty mission.
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Re: Mass Effect 2

Postby Duckay » 24 Jan 2012, 05:02

I'm not sure exactly how it works, but each character has an allocated strength. I think Mordin has the lowest and Grunt the highest. If the characters you take have a total strength of less than a certain amount, someone can die on you.

Alternatively, are you sure you made all the right choices (and that your choices were loyal) for your specialists? I can't think of anything else that it could have been.
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Re: Mass Effect 2

Postby Geoff_B » 24 Jan 2012, 05:09

When I did this the first time I used the following:

Legion in the vent, Garrus to lead second team.
Jack as biotic, Garrus to lead second team.
Mordin to take survivors home.
Jack and Tali with me to fight final boss

And everyone survived. I didn't have Kasumi at the time so I don't know what effect she'll have, but I'll find out as I'm playing through again.

Who did you take with you to the final boss? Zaeed, Grunt and Garrus (I believe) have the best bonuses for succeeding at the rearguard. If you leave them behind you have a better chance.

I just wish I didn't have to go through the whole mining-planets-to-live thing again. I may just cheat all the resources I need for that one.
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Re: Mass Effect 2

Postby Duckay » 24 Jan 2012, 05:18

I don't actually remember for sure, but I think I did:

-Legion in the vent, Jacob leading the second team
-Samara as biotic, Jacob leading the second team
-Mordin to take survivors home.

Don't remember who I took to fight the final boss; I think it was Garrus and someone, though, because I like Garrus. Everyone survived except Kelly, who died because I lingered before following my stolen crew.

The second time I tried, Tali died because the ship wasn't fully upgraded, but that was it.
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Re: Mass Effect 2

Postby Geoff_B » 24 Jan 2012, 05:23

Duckay wrote:Don't remember who I took to fight the final boss; I think it was Garrus and someone, though, because I like Garrus. Everyone survived except Kelly, who died because I lingered before following my stolen crew.


You monster. :P
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Re: Mass Effect 2

Postby PlasmaCow » 24 Jan 2012, 05:25

Tali in the vents, Miranda lead the second team. (Grunt and Mordin with me)
Samara as Biotic, Miranda lead the second team. (Grunt and Mordin with me)
Jacob took survivors home.
Mordin and Garrus to fight final boss.

Everyone was definitely loyal, I don't have Zaeed currently though, as my copy is 2nd-hand. Though being a completionist I will probably buy the Cerberus Code pack for my other play throughs (I have 4 different completed ME1 careers).

I could have delayed the mission, but this Shepard was romancing Kelly, which only pays off if you rescue her - so you can't delay the mission.

Also I chose to let the Illusive man keep the collector base, none of the team seems to approve of that choice =/
Last edited by PlasmaCow on 24 Jan 2012, 05:31, edited 1 time in total.
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Re: Mass Effect 2

Postby Geoff_B » 24 Jan 2012, 05:31

So it could be lack of Jacob and Garrus on the line that did for Tali.
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Re: Mass Effect 2

Postby Duckay » 24 Jan 2012, 05:33

Geoff_B wrote:
Duckay wrote:Don't remember who I took to fight the final boss; I think it was Garrus and someone, though, because I like Garrus. Everyone survived except Kelly, who died because I lingered before following my stolen crew.


You monster. :P


Yep. My whole crew has been kidnapped from under my nose, and I go, "...eh. It can wait."

Also: I did the same, PlasmaCow. No one approves, but I felt it was the "in-character" choice for my Shepard.
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Re: Mass Effect 2

Postby Geoff_B » 24 Jan 2012, 05:35

You people are all monsters!
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Re: Mass Effect 2

Postby PlasmaCow » 24 Jan 2012, 05:53

hmm, well if you managed Mordin taking the survivors back fine, I may just swap Tali in for that choice if I do decide to redo the mission with this Shepard, as her specialties aren't really a lot of use against Collectors, whereas Mordin's Incinerate and Garrus/Grunt Concussive shot are handy, but I wanted a tank like Grunt to be on the rearguard. This Shepard's a Vanguard, with Barrier as a bonus power, so I rely on my guns most of the time with Collectors.

A look at the mass effect wikia guide has this advice on ideal choices:

Legion, Tali or Kasumi in the vents, Garrus, Miranda, or Jacob lead the second team.
Samara/Morinth or Jack as Biotic, Garrus, Miranda, or Jacob lead the second team.
Any loyal teammate that was not assigned as a specialist or fire team leader (Mordin, Tali, Kasumi, or Jack) take survivors home.
Plus the following addendum:
Sending Mordin may be ideal, because later on, you will leave all team members who do not come with you to fend off an attack; if they are too weak, they start dying (and Mordin, Tali, Kasumi, and Jack are typical candidates, as they have low defense scores)
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Re: Mass Effect 2

Postby Geoff_B » 24 Jan 2012, 07:27

This is a comprehensive guide on the final mission. Basically to ensure everyone's survival at the end you make sure everyone is loyal, send one of Tali, Jack, Mordin or Kasumi back with the crew, then take any two of the remaining three with you.

Oh and make sure you have the Cain with two shots to finish the final boss quickly.
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Re: Mass Effect 2

Postby Vigafre » 24 Jan 2012, 08:52

I was dumb when doing the final mission, mostly because I didn't exactly understand what I was supposed to do. I sent Legion through the vent because that seemed obvious, but I chose Samara as the leader. The way they described the leader made her seem like a good choice (especially since Miranda agreed), but I completely forgot about her solitude thing, so yeah, Legion died. For The Long Walk, I chose Samara as the biotic (again, obvious choice), and sent Thane as distraction. That...was stupid of me, so he died. I wasn't exactly sure what he would be doing, so I thought "Oh hey, an assassin should work!" For the final part (I sent Mordin back. Wow, was I lucky), I took Tali and Garrus with me (wanted an ME1 crew finish) and no one else died.

I'm okay with Legion and Thane dying, so I feel no need to retry. If it had been anyone else, I would have.
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Re: Mass Effect 2

Postby Lemegeton » 24 Jan 2012, 08:57

Vigafre wrote:I'm okay with Legion and Thane dying, so I feel no need to retry. If it had been anyone else, I would have.


Thane was dying anyway and Legion was a machine so i say your conscience is clear, lol.

i kept everyone alive but thats cos im a perfectionist and it had nothing to do with an affinity for the characters.
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Re: Mass Effect 2

Postby PlasmaCow » 24 Jan 2012, 09:07

Yeah, looking at the chart and adding up the percentages its was always going to be Tali dying with the choices I'd made, if I'd had Zaeed though he'd have pulled the average up enough.
Reckon I will redo it, I'd made the assumption that the crew members would need a capable soldier like Jacob to escort them, not just anyone loyal.
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Re: Mass Effect 2

Postby Vigafre » 24 Jan 2012, 09:39

Lemegeton wrote:
Vigafre wrote:I'm okay with Legion and Thane dying, so I feel no need to retry. If it had been anyone else, I would have.


Thane was dying anyway and Legion was a machine so i say your conscience is clear, lol.

I liked Legion, but yeah, that was pretty much my reasoning.

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