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Fallout 4 - Qwerpline

Posted: 30 Sep 2016, 13:18
by thenightgaunt
Oh god ^_^
Someone made a Fallout 4 mod that adds Qwerpline as an Fallout 4 radio station. And I am a happy man now.

What's disturbing though is just how well Nsburg fits in the Fallout setting.

If there's any magic in the world, someone will make a Fallout 4 mod that adds Nsburg as an ingame settlement.

Ok...Richter would be a ghoul, and Edith Would absolutely be a Super Mutant.

Any other ideas???

Re: Fallout 4 - Qwerpline

Posted: 30 Sep 2016, 23:13
by ritchards
Now, can they do it in time for the Agatha Fisty let's play?

(Probably at the rate Graham is finding time to record...)

Re: Fallout 4 - Qwerpline

Posted: 01 Oct 2016, 19:57
by RytelCSF
I feel like it wouldn't be Nsburg without somehow modding in an infestation of Radcoons.

Re: Fallout 4 - Qwerpline

Posted: 04 Oct 2016, 10:35
by thenightgaunt
RytelCSF wrote:I feel like it wouldn't be Nsburg without somehow modding in an infestation of Radcoons.


Yeah, the game needs Radcoons.