Silent Hill: Downpour, Part Two

Discussion of LRR's weekly mockery of video game cutscenes.
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Silent Hill: Downpour, Part Two

Postby James » 10 Dec 2012, 15:01

This week we have an lesson in proper bus behavior.
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Re: Silent Hill: Downpour, Part Two

Postby Foxmar » 10 Dec 2012, 15:23

They should have hired James to drive the bus and maybe they wouldn't have crashed. Great episode guys, I played a little of this game and liked it, I need to get a copy of it. Scowl Nexus!
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Re: Silent Hill: Downpour, Part Two

Postby CaptainSpam » 10 Dec 2012, 16:30

Odd, I was expecting an "eight hours later..." right when the overhead shot of the bus faded in.

Has anyone, like, ever gone to Silent Hill just because they missed the turnoff on the interstate? And then it becomes a psychological horror game about getting directions back to Exit 46A?

RAWHIDE!
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Re: Silent Hill: Downpour, Part Two

Postby Valkyrie-Lemons » 10 Dec 2012, 17:01

CaptainSpam wrote:Has anyone, like, ever gone to Silent Hill just because they missed the turnoff on the interstate? And then it becomes a psychological horror game about getting directions back to Exit 46A?


That's only if the protagonist was female. A male protagonist would never ask for directions, but just get lost around Silent Hill forever.



Also, I have no intention of playing this game, but I'm guessing Miss Scowl is just desperately misunderstood and later one becomes your love interest or something.

That or she is just the owner/mayor of Silent Hill and thought there wasn't enough people getting lost for spooky shenanigans to be happing.
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Re: Silent Hill: Downpour, Part Two

Postby CaptainSpam » 10 Dec 2012, 17:06

Valkyrie-Lemons wrote:That or she is just the owner/mayor of Silent Hill and thought there wasn't enough people getting lost for spooky shenanigans to be happing.


The insidious Silent Hill tourism board strikes again!
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Re: Silent Hill: Downpour, Part Two

Postby Valkyrie-Lemons » 10 Dec 2012, 17:13

To be fair, at least they're being proactive in getting more urr..."tourism" to Silent Hill.

You need that sort of drive in this economic climate. Local business is going to go bust if there aren't enough lost souls, I mean lovely tourists visiting.

Plus Silent Hill isn't that bad, it just has an image problem is all.
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Re: Silent Hill: Downpour, Part Two

Postby Kapol » 10 Dec 2012, 20:57

I too was surprised that there wasn't a Desert Bus joke/reference made. It seemed like it would fit perfectly. And given how fast he seemed to crash, I'm guessing it was Matt driving the bus. :P

Having never played this game, is there more to the cutscene? Or to be more accurate, will there be another episode? Or do we only get two? And how many questions am I going to ask?
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Re: Silent Hill: Downpour, Part Two

Postby AdmiralMemo » 10 Dec 2012, 21:16

If there's another cutscene, I'm assuming that resets their "1 Rawhide limit" so they can do another one. :D
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Re: Silent Hill: Downpour, Part Two

Postby Foxmar » 10 Dec 2012, 22:22

Game play starts right after the bus crash, like less than a minute after.
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Re: Silent Hill: Downpour, Part Two

Postby Valliac » 11 Dec 2012, 02:27

..and that was the...uh...

what're we up to in times we've died? Eight? Nine?
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Re: Silent Hill: Downpour, Part Two

Postby AdmiralMemo » 11 Dec 2012, 03:06

Both Dragon's Dogma and The Darkness 2 used the 10th time I died. So this would be 11 or 12.
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