Wound up going 1-2 at Tuesday night standard tonight with aggro Jund. Won in 3 against GW humans and lost in 3 to UR goggles and in 2 to BW control.
Here's the deck I brought:
Click to Expand
Creature (25)
4x Asylum Visitor
4x Deathmist Raptor
4x Den Protector
3x Drana, Liberator of Malakir
4x Heir of Falkenrath
1x Nissa, Vastwood Seer
4x Olivia, Mobilized for War
1x Sin Prodder
Planeswalker (4)
4x Arlinn Kord
Land (25)
2x Cinder Glade
3x Foreboding Ruins
4x Forest
4x Game Trail
2x Hissing Quagmire
3x Mountain
3x Smoldering Marsh
4x Swamp
Instant (6)
4x Collected Company
2x Kolaghan's Command
Sideboard (15)
3x Chandra, Flamecaller
2x Clip Wings
2x Evolutionary Leap
1x Kolaghan's Command
4x Transgress the Mind
2x Virulent Plague
1x Kalitas, Traitor of Ghet
I found Sin Prodder to be more effective than I expected in the games I played it. Menace is very relevant evasion against the token making planeswalkers like Gideon and Nissa.
The lack of interaction really hurt me against UR. I had no real ability to kill Thing in the Ice outside of Deathmist Raptor. I think I had the advantage in the long game, but an unanswered horror kills you pretty fast.
Against BW, I struggled quite a bit against Ob Nixilis and Languish. I never ran out of cards, but wasn't able to effectively exert pressure against my opponent who could kill everything with spot removal or board wipes and continue accruing advantage with his planeswalkers.
I'm trying to figure out what changes to make before game day this weekend in reaction to this lessons. I found Asylum Visitor fairly ineffective. It was rarely drawing me cards and the small body and lack of evasion made it a poor attacker with no spells to clear a path. Deathmist Raptor was ok, but mostly as a 3/3 deathtouch. pretty much every piece of removal exiled it. Nissa was good but again didn't really pressure the opponent. Everyone seems to have plenty of tools for card advantage, and what I really need are more ways to actually finish someone off.
I'm thinking of switching to a more spell heavy madness/delirium build, with avacyn's judgment, fiery temper, and to the slaughter. Pick the Brain might also be more effective than Transgress, as there are a number of key spells like Secure the Wastes that Transgress misses.
Anyone have any suggestions for pressuring opponents through control?