S02e01: We Were Pretty Drunk When We Made It

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Paul
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S02e01: We Were Pretty Drunk When We Made It

Postby Paul » 17 Feb 2015, 21:41

Join us in exotic Pennslyvania where we meet returning Deathmatch combatants Jasmine Davis and Pete Butler, the creators of Knight Shift. Knight Shift is a lighthearted card game about medieval servitude.

Learn more about Tabletop Deathmatch at http://TabletopDeathmatch.com or learn more about Knight Shift at http://PlayPBJ.com.
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Lord Chrusher
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Re: S02e01: We Were Pretty Drunk When We Made It

Postby Lord Chrusher » 19 Feb 2015, 11:24

I haven't watched any of season two yet, but the credits is one of the longest I have seen for a Bionic Trousers Production.
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r2d2rox24
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Re: S02e01: We Were Pretty Drunk When We Made It

Postby r2d2rox24 » 19 Feb 2015, 20:54

You know paul...paul from shutupandsitdown (the board game review group that used to be hosted with you on PA) moved to vancouver recently...you could do a paul and paul board game crossover sometime...you both sometimes have epic beards and really good humor...you know you want to
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Lord Hosk
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Re: S02e01: We Were Pretty Drunk When We Made It

Postby Lord Hosk » 06 Mar 2015, 10:34

I really enjoy all the changes that were made for this season.

1. The addition of Kris explaining the game was perfect.
2. the creators interviewed in a "comfortable space" at home made them more accessible.
3. Doing a play through to see how the game works at a table rather than just a "elevator pitch" explains the games so much better.

I am looking forward to the judging rounds.
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romangoro
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Re: S02e01: We Were Pretty Drunk When We Made It

Postby romangoro » 06 Mar 2015, 11:11

I want to echo all three of Lord Hosk' points, but I'd also like to note that I find the introduction of each chapter a bit weird. I find kind of confusing where the intro (i.e., the part of the video repeated every episode) and where the actual episode starts. It took me about five or six episodes to understand how they were intermixed.

I think it's a cool idea, to mix them like that, but to me it's not well implemented. Then again, maybe I'm the only one confused, eh?

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