Graham and Paul get their license to kill.
Alice's memories help the madness make its triumphant return.
Whoever wins... actually no, we just straight-up lose.
This week we learn how to avoid danger by ignoring distress calls.
Watch in awe as a prick tries to be a spy, who is also a prick.
Paul and Graham prove that Anarchy does indeed Reign.
Just let the scene wash over you. It's the only way G&P survived this one
Boy meets dragon, boy kills dragon, boy meets girl, girl also kills same dragon... wait.
This story of a giant hole in the ground just got exciting.
Why do they wear those highly reflective and noticeable masks again?
Our heroes find themselves trapped in the body of a time-traveler.
Apparently the Animus makes you immune to helping out.
Unfortunately, there are parts of AC4: Black Flag that have a severe lack of pirates and high seas adventure.
It's refreshing to have an Italian protagonist that isn't Mario.
The further adventures of Blandy McBlanderson and his friends with swords.
16 quips, Desmond freaks out and Ezio kicks ass. Both literally and as objective descriptor.
Graham and Paul take us on a long and unnecessarily winding road.
Graham and Paul are going back to the PS2 for the month of August. There's a lot of games they missed.
One of the most elaborate and expensive jokes comes to Unskippable.
The thrilling tale of Princess Meruru comes to an explosive conclusion.
The epic tale of a princess who is woefully under-dressed for a walk outside the castle.
We looked it up: "atelier" means "workshop". It didn't help us understand the game any better.
Witness a girl trying to do alchemy, in a game trying to be fun.
Does a world full of blue cat people really need another army dude?
Bruce Wayne hosts the worst press conference ever.
Being the new guy sucks, doesn't it?
Bad Company returns and this time, they're even worse.
An undertaker admires the... scenery, as Bayonetta fights some angels.
Graham and Paul go beyond with BEYOND: Two Souls.
Graham and Paul take you on a relaxing trip to Columbia.
It's like a storm. Of blades. And Frenchmen.
There will be blood... stones... apparently.
Join Graham and Paul as they learn about vaults and the people who hunt them.
Zombie scouts can't be the most reliable scouts.
There's only one way out of Hell, and that's through it. Or, you could just not play.
An apocalyptic future can only be saved by a witch, with a gun.
If anyone needs Graham & Paul, they'll be hiding in their duck blind.
Regardless of our comments herein, any game that can be contracted to "COD BLOPS" is all right with us.
Paul and Graham take you into the game that takes you so deep into a flashback you won't know where, or[…]