ENN – July 7, 2010 – The Perspectiving
July 8th, 2010

Posted by Jeremy

For this week’s ENN, we delve into the scary realm of unneeded and un-asked-for gameplay innovations. To this point, GearGasm has been mostly about hardware, but we felt that there was a spot for the grand tradition of incorporating  game design elements that are completely irrelevant to the experience of actually playing games. I seem to recall that this idea came from a discusion during the production of the E3 News Bytes, though I sadly don’t remember the details. Paul, as usual for GearGasm, took the idea and ran with it to create the most astoundingly generic-sounding game concept he could think of, paired with this astonishingly terrible concept.

After the fact, however, we realized there are actually several games that incorporate second-person concepts. Here is my personal top five.

Too Human
Among other well-intentioned-but-poorly-implemented concepts in Too Human is the idea that a physical camera within the game environment would lead to a more cinematic (and possibly compelling?) play experience. As such, small sections of the game took place from the point-of-view of enemies Baldur was about to kill, which could be jarring and somewhat hard-to-manage when that enemy was, for example, suspended 10 metres above the level, looking down on the player.

Metal Gear Solid
The Psycho Mantis section of Metal Gear Solid is one of the most fondly-remembered and consistently
lauded sections in any video game. One aspect that most folks fail to remember, however, occurs in the leadup to the sequence, where Meryl is obviously acting weird, but the player isn’t exactly sure why. At this point, outside the commander’s office, a player entering first-person mode would see Snake from Meryl’s point-of-view, instead of vice-versa. This acts as a creepy appetizer to the weirdness to follow, but is something most players never actually see.

God of War 3
There is undeniable badassary in looking at Kratos through Poseidon’s eyes as our favourite spartan beats the ever-living crap out of him. Eye damage is an important part of God of War and something that, in general, makes me extremely uncomfortable. Remember that comic where the Spider Hunter dude ripped out Peter Parker’s eyeball and ate it? Ew. Putting the player in the role of the ocular damagee seems a fitting way to escalate the impact of this violence.

TMNT: Turtles in Time
While not second-person in the strictest sense–because you can see him throughout the entire battle–the idea of placing the camera behind Shredder, during the technodrome level of Turtles in Time and having the turtles damage him by throwing foot soldiers into the screen was original and made for one of the highest-concept boss fights of its time. Of course, in an age before tutorials, throwing foot soldiers in not-quite-mode-7 3D was unreliable at best for 10-year-old Jeremy, but  it sure was fun!

Prince of Persia (2008)
Ok, this is clearly spoiler territory, but it’s an awesome spoiler. If you haven’t finished Nolan North the Iraqi Prince and Natalie Portman the Magical Fairy Visit Whimsical Painting Land, then you might not want to read the rest of this entry. The last boss fight of the game is played entirely from the perspective of said boss. This is awesome for three reasons: first, the perspective makes the boss seem huge compared to the Prince and Elika; second, the entire thing is in black-and-white, which makes everything, especially the corruption effects, look gorgeous; and third, the perspective makes it difficult to see exactly what the last boss looks like. HP Lovecraft would be proud. If you’ve listened to Those Games We Played, you know that I like boss fights that feel like an “event”, and this one definitely feels epic.

Hope you enjoyed this week’s ENN! We had a tonne of fun making it :). See you next week!


ENN: Resident Evil Romance
June 9th, 2010

Posted by Jeremy

This week marks the beginning of Rejected ENN’s run on the Escapist Publisher’s Club. In its place, I’ve decided to give you some inside info on this week’s episode, similar to what Matt does for the weekly video posts. To discuss the move, check this forum thread.

This week’s feature story is an idea I’ve had for a while, but had been struggling to iterate. My foray into the Dragon Age pen-and-paper roleplaying game led me to read both Dragon Age novels, and that got me thinking about game literature in general. I’ve picked up quite a few novels as PAX freebies and such, and they’re always useful to have on long ferry or plane rides. Meaning no offense to the game writers who often create them, however, they are typically not that hot.

I already had the idea of using the horrible dialogue in Resident Evil as grounds for a romance novel, but it wasn’t until I pitched the story to Paul that everything really clicked. The “people who like books that aren’t very good” part of the venn diagram was his idea, and really brought it together.

Not including video, Paul and I generated over 70 graphics and sound files for this episode. Notable among these was the narration for Resident Evil: The Spencer Mansion Liaison, which was cut significantly to reduce the length of the episode. I’m including the full version here, for your listening…uh…pleasure (no SFX or music though, I’m afraid):

Resident Evil Romance (long version)

Huge thanks to Dale Friesen for lending his superlative pipes to such an icky task–makes me want to write more things for him to narrate :).

Rejected ENN – May 19, 2010
May 19th, 2010

Posted by Graham

With this week’s ENN we made a couple changes to how we write/shoot the episodes. We’re hoping it will add a bit more character and punch to the series, which we feel the newsdesk stories need (we’ll talk about this more in the forthcoming LRRcast).

Now, will these changes work? That remains to be seen, though we like how this week’s episode turned out. We’ll still need a couple weeks to get into the groove though.

Until then, check out a story that got cut!

(We like this one too—it was cut for time and the feeling that it wasn’t as strong as the others, as are the usual reasons for stories getting the axe)

Casting Call: ENN’s Crack Investigative Team [CLOSED]
April 30th, 2010

Posted by Jeremy

UPDATE: This casting call is closed. Thanks, everyone, for your submissions :).

So here’s the story: in a future episode of ENN, we’ll need to call out ENN’s Crack Investigative Team — and just to clarify: we call them this because they are crack-shots at their jobs, not because they are on crack. Unfortunately, we don’t have a crack investigative team here at LoadingReadyRun, so we need you to provide that for us. Also to clarify, you don’t need to be in Victoria because we don’t need you in person, all we need are photographs that you don’t mind us showing to the world (and crediting you for, obviously).

If you are interested, please submit photographs of yourself dressed as an investigator–interpret this as you will: you could be a hard-hitting journalist, a CSI, or a detective in a deer stalker. Frankly, we’re looking for variety, so be creative. We need shots of you in two different poses against the most neutral background you can find: something easy for us to art out.

Please send submissions to [CLOSED] with the subject line “Re: CASTING CALL – INVESTIGATOR”. Make sure you use this subject line or I will be very dissapoint–probably to the point of not using your submission, even if it’s really awesome. Copy and paste it if you have to but make sure it’s accurate.

Thanks for your help! This blog post will self-destruct in 30 seconds … so you know.

Update: I need these by noon on Monday, May 3. This is not a due date, so much as it is the absolute latest that we will be able to incorporate new graphics, so don’t be late.

On the Run: ENN Credits Banter
April 27th, 2010

Posted by Tim

Every week, the ENN crew comes up with some fun banter for Graham and Kathleen to run under the credits. This is how the magic happens.

Included is a brief hint at some of the content in tomorrow’s episode! Also: Jer bouncing a ping pong ball and Kathleen getting all innuendo about it.

Enjoy!