Search found 6 matches
- 15 Nov 2013, 07:56
- Forum: TapTapConcede
- Topic: TTC - Theorizing Mill
- Replies: 23
- Views: 5562
Re: TTC - Theorizing Mill
I was excited for this episode at the mention of Standard mill, as I have a pretty good deck that has some success at FNM and even got me to 4-0 at M14 Game Day and won me a sweet play mat. 2 Consuming Aberration 2 Balustrade Spy 1 Aetherize 3 Dimir Charm 3 Grisly Spectacle 2 Hero's Downfall 4 Psych...
- 14 Apr 2013, 20:23
- Forum: Bonus Video
- Topic: Cards Against Humanity at PAX East 2013
- Replies: 11
- Views: 5109
Re: Cards Against Humanity at PAX East 2013
I am sorely disappointed at the lack of MechaHitler.
- 20 Jan 2013, 11:12
- Forum: TapTapConcede
- Topic: TapTapConcede Ep01 (2013-01-18)
- Replies: 78
- Views: 14722
Re: TapTapConcede Ep01 (2013-01-18)
So there were some things I noticed as being incorrect, and I'd like to help rectify some of that: Judge's Familiar is not strictly better than Drake Hatchling, as Judge's Familiar only Force Spikes instants and sorceries, whereas Drake Hatchling is just sacrificed for a Force Spike. Keldon Berserke...
- 09 Mar 2012, 20:37
- Forum: Magic: The Gathering
- Topic: The General Magic: The Gathering Thread
- Replies: 8925
- Views: 477522
Re: Magic: The Gathering: Whatcha mean, there's no thread ye
So, pure curiosity here. Show of hands, who here is a judge or rules advisor? I'll start. o/
- 08 Mar 2012, 22:32
- Forum: MtG
- Topic: FRIDAY NIGHTS: In Command
- Replies: 80
- Views: 14826
Re: FRIDAY NIGHTS: In Command
Oddly enough, I just got done with a 6 player EDH game! I won with Mayael the Anima against Ulamog,the Infinite Gyre; Animar, Soul of Elements; Kemba, Kha Regent; Jin-Gitaxias, Core Augur; and my own Torsten von Ursus enchantment deck I lent a friend. Shenanigans were had, though I had to hardcast w...
- 08 Mar 2012, 07:55
- Forum: GPLP
- Topic: GPLP: X-Men Destiny
- Replies: 373
- Views: 60873
Re: GPLP: X-Men Destiny
A quick note to attempt to clear up some confusion for you guys: Mutant suits are mostly for looks. The power they list can only be activated when you have all four slots (suit and offensive, defensive, and utility genes) equipped with things from the same mutant. Also, the spade on the guards' unif...