Search found 196 matches

by Asthanius
23 Jun 2015, 16:05
Forum: Magic: The Gathering
Topic: Spoiler Season: Magic Origins
Replies: 83
Views: 9833

Re: Spoiler Season: Magic Origins

Speaking of Tainted Remedy, the Tarkir duals gain life, so...that'll be fun.
by Asthanius
23 Jun 2015, 16:01
Forum: Magic: The Gathering
Topic: Spoiler Season: Magic Origins
Replies: 83
Views: 9833

Re: Spoiler Season: Magic Origins

Although we will be visiting Lorwyn specifically, it's my understanding that by the end of that block, Lorwyn and Shadowmoor "fused" together and doesn't change anymore.
by Asthanius
23 Jun 2015, 15:52
Forum: Magic: The Gathering
Topic: Spoiler Season: Magic Origins
Replies: 83
Views: 9833

Re: Spoiler Season: Magic Origins

Lorwyn-Shadowmoor has 10 black Elf cards and 12 white Elf cards, so I consider that plane's elves to be more white than black.

But yeah, now that you mention it, I forgot that Origins already has two black elves in it.
by Asthanius
23 Jun 2015, 12:34
Forum: Magic: The Gathering
Topic: Spoiler Season: Magic Origins
Replies: 83
Views: 9833

Re: Spoiler Season: Magic Origins

So it's been mentioned that each plane in Origins will be represented by a color pair. As of right now, it looks like Ravnica is G/U, Zendikar is R/G, and Regatha is R/B. I have a sneaking suspicion that Lorwyn's color combo is G/W, since that's the color combo of elves, and Lorwyn was Nissa's first...
by Asthanius
22 Jun 2015, 16:44
Forum: Magic: The Gathering
Topic: Spoiler Season: Magic Origins
Replies: 83
Views: 9833

Re: Spoiler Season: Magic Origins

My heart is hurting so badly right now, and I don't even know the story behind it.
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by Asthanius
20 Jun 2015, 19:45
Forum: Magic: The Gathering
Topic: Design a Card
Replies: 642
Views: 119640

Re: Design a Card

There. That seems sufficiently wordy for a mythic land in a fan-made set.
Image

The legend rule won't apply because that's not how it works anymore.
by Asthanius
20 Jun 2015, 18:00
Forum: Magic: The Gathering
Topic: Design a Card
Replies: 642
Views: 119640

Re: Design a Card

Basically. In a four-player game, let's say that Player 2 is going first. Everyone draws their hands, and it turns out that Player 2 and Player 3 both have a Leyline Convergence they're starting the game with. First, Player 2 chooses an opponent. Then Player 3 chooses. The "stack" now has ...
by Asthanius
20 Jun 2015, 11:22
Forum: Magic: The Gathering
Topic: Design a Card
Replies: 642
Views: 119640

Re: Design a Card

The set already has something that functions similar to a land lord, and I like the way that it plays.
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by Asthanius
20 Jun 2015, 07:19
Forum: Magic: The Gathering
Topic: Design a Card
Replies: 642
Views: 119640

Re: Design a Card

Regarding land tokens, see MaRo's response on the topic.

But I did re-word Essence and got it to fit on the same number of lines. Here's what it looks like now, with an example of something I'm trying out with the mechanic:
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by Asthanius
19 Jun 2015, 21:30
Forum: Magic: The Gathering
Topic: Design a Card
Replies: 642
Views: 119640

Re: Design a Card

One thing that bugs me slightly about the Essence mechanic is the memory issue, keeping track of which permanents are lands. It might help if playing the card as a land requires that you place a counter on it (the flavor of what kind of counter that is needs to be determined). The keyword could rea...
by Asthanius
19 Jun 2015, 10:32
Forum: Magic: The Gathering
Topic: Design a Card
Replies: 642
Views: 119640

Re: Design a Card

According to the Comprehensive Rules... An object is the color or colors of the mana symbols in its mana cost, regardless of the color of its frame. Even though the Treefolk is entering as a land, it still has a mana cost if the rules ask for it, such as for determining color. As an example, one of ...
by Asthanius
19 Jun 2015, 06:29
Forum: Magic: The Gathering
Topic: Design a Card
Replies: 642
Views: 119640

Re: Design a Card

Man. 7th Edition was a weird set. In other news, I really like Multimorph, and can see it working really well on cards with no other abilities, simply due to the fact that you get another creature out of it. As for the feedback on Essence, I'm inclined to agree that at least one of them should be un...
by Asthanius
18 Jun 2015, 18:43
Forum: Magic: The Gathering
Topic: Design a Card
Replies: 642
Views: 119640

Re: Design a Card

Those are also all old cards, from a time where the relative power level of spells was higher and the power level of creatures was generally lower. On another topic, I was wondering what people thought of a mechanic I'm trying out called Essence. If you haven’t played a land this turn, you may play ...
by Asthanius
16 Jun 2015, 07:59
Forum: Magic: The Gathering
Topic: Is Ugin going to lose his spark?
Replies: 4
Views: 801

Is Ugin going to lose his spark?

http://www.magicspoiler.com/wp-content/uploads/2015/03/Haven-of-the-Spirit-Dragon.png This card mentions returning an "Ugin planeswalker card" from your graveyard to your hand. Why would this wording ever matter unless Ugin was going to have a non-planeswalker card at some point? Why not ...
by Asthanius
16 Jun 2015, 07:14
Forum: Magic: The Gathering
Topic: Design a Card
Replies: 642
Views: 119640

Re: Design a Card

I was wondering, how would you cost an artifact/ enchantment with the following ability: Permanents that would enter the battlefield tapped enter untapped instead. Permanents that would enter the battlefield untapped enter tapped instead. I disagree with the suggested 3WW actually, that seems price...
by Asthanius
15 Jun 2015, 17:53
Forum: Magic: The Gathering
Topic: Design a Card
Replies: 642
Views: 119640

Re: Design a Card

I was wondering, how would you cost an artifact/ enchantment with the following ability: Permanents that would enter the battlefield tapped enter untapped instead. Permanents that would enter the battlefield untapped enter tapped instead. Kismet/Frozen Aether and Loxodon Gatekeeper do the "unt...
by Asthanius
14 Jun 2015, 08:22
Forum: Magic: The Gathering
Topic: Design a Card
Replies: 642
Views: 119640

Re: Design a Card

I did mean for it to be 0 or less, you're right, and yes, that would also mean that zero and no mana cost spells would be automatically countered, but they could still be cast. If that's true, then the enchantment needs to be worded differently. As it stands, spells are just targeted as if they had...
by Asthanius
11 Jun 2015, 09:45
Forum: Magic: The Gathering
Topic: Design a Card
Replies: 642
Views: 119640

Re: Design a Card

Grasp the Unreal [or something like that] (3) Enchantment Spells on the stack may be targeted as if they were creatures, with power and toughness equal to its converted mana cost. If a spell would be destroyed, exiled or have it's toughness reduced below 0, it is countered instead and placed in the...
by Asthanius
07 Jun 2015, 19:40
Forum: Magic: The Gathering
Topic: Was I the jerk here?
Replies: 17
Views: 1546

Re: Was I the jerk here?

You definitely weren't being a jerk, I can tell you that. You both agreed to play it out instead of drawing before the games, and so that's what should have been reported.
by Asthanius
07 Jun 2015, 18:19
Forum: Magic: The Gathering
Topic: Magic the Gathering: Ask a Judge
Replies: 3185
Views: 340582

Re: Magic the Gathering: Ask a Judge

If I understand correctly, since the Image will enter the battlefield as a Land and not a creature, Humility won't do anything to it until it becomes animated.
by Asthanius
30 May 2015, 13:50
Forum: Magic: The Gathering
Topic: A game called "Identify lands in Jer's Phelddagrif deck"
Replies: 15
Views: 2337

Re: A game called "Identify lands in Jer's Phelddagrif deck"

#1 isn't Wasteland, it's Temple of the False God.
#28 is Eiganjo Castle. If you look at the type line, it's too long to be anything other than a Legendary land.
by Asthanius
15 May 2015, 08:25
Forum: Magic: The Gathering
Topic: Design a Card
Replies: 642
Views: 119640

Re: Design a Card

I also wasn't sure if that division rule exists. I think I could still leave it as is though. It still works as large removal (base 4 damage +1 for each strive). Look at it this way: The more mana you spend on Atarka's Breath, the less damage you can assign to each creature. Eventually, it gets to ...
by Asthanius
14 May 2015, 07:30
Forum: Magic: The Gathering
Topic: Design a Card
Replies: 642
Views: 119640

Re: Design a Card

Dromoka's Breath doesn't work the way you want it to. As part of casting a spell, you need to choose targets. Therefore, the opponent's creature's won't lose shroud and hexproof until after targets have already been chosen. Atarka's Breath is interesting, although the rules don't allow you to choose...
by Asthanius
12 May 2015, 17:44
Forum: Magic: The Gathering
Topic: Design a Card
Replies: 642
Views: 119640

Re: Design a Card

I actually just decided to go with Fissured Prairie, but thanks! Also, the point of these lands is to basically be slower (but eventually better) versions of the filter lands from Lorwyn. For example, compare Flooded Grove with Kelp Forest . If they used colorless mana to Level Up, it'd lead to a de...
by Asthanius
12 May 2015, 09:09
Forum: Magic: The Gathering
Topic: Modern Masters 2015 Discussion
Replies: 23
Views: 3200

Re: Modern Masters 2015 Discussion

MMA 2015 is closer to somebody's actual cube, since it's filled with a bunch of synergistic cards, instead of something with very specific decks that you can build, and if you don't follow one of those archetypes, you'll lose.

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