Search found 132 matches

by WP&P
04 Jan 2016, 17:43
Forum: Magic: The Gathering
Topic: Design a Card
Replies: 642
Views: 120457

Re: Design a Card

So what I spent some time doing yesterday was to think through what my deck archetypes might be, in terms of colors and where these mechanics will show up. I'm not really working on a full set skeleton, but rather on a set of 4 or 5 prebuilt decks. I might even package them like the 5 prebuilts that...
by WP&P
04 Jan 2016, 17:27
Forum: Magic: The Gathering
Topic: Design a Card
Replies: 642
Views: 120457

Re: Design a Card

Thanks for the input! Bookshelf: I agree that 3 is probably the top end, with most cards being 1 or 2, and I dunno whether the big 3 belongs on the mana rock. We'll see what other cards I come up with. Wheel: it can go on all kinds of permanents, even lands, so I think it is still workable. Definite...
by WP&P
02 Jan 2016, 22:02
Forum: Magic: The Gathering
Topic: Design a Card
Replies: 642
Views: 120457

Re: Design a Card

As a side note, this is all re-worded so that they could actually work in Magic. If you don't really care too much about that and just want them to be understandable, you could probably shorten some of them even further. Thanks for the input! My main concern is reducing the amount of text space tak...
by WP&P
02 Jan 2016, 17:02
Forum: Magic: The Gathering
Topic: Design a Card
Replies: 642
Views: 120457

Re: Design a Card

For Christmas, my awesome sister got me a set of the Star Wars-themed Magic Cards that one can find online; she contacted the creator and was able to get the PDF files, printed them out, and cut them and sleeved them up. Yes folks, this gift is every bit as wonderful as it sounds. Anyways, I want to...
by WP&P
28 Sep 2015, 14:53
Forum: Magic: The Gathering
Topic: Design a Card
Replies: 642
Views: 120457

Re: Design a Card

Instead of "If you play this as a land..." I think the reminder text should be "You may play this as a land card. If you do, it enters the..." That way, the card grants you the ability to play it thusly. The way you have it, it doesn't really grant you the ability to play it as a...
by WP&P
26 Sep 2015, 09:46
Forum: Magic: The Gathering
Topic: Design a Card
Replies: 642
Views: 120457

Re: Design a Card

Plainslink still doesn't actually say that the card is a land and not a creature, assuming that is the intention. It needs to be worded a little bit differently, as "Plains" is a type of land; maybe just saying "Plains land card" instead of "Plains card" is enough in th...
by WP&P
25 Sep 2015, 15:17
Forum: Magic: The Gathering
Topic: Design a Card
Replies: 642
Views: 120457

Re: Design a Card

It's not clear what it means to play a Landlink card as a land... does that mean you play it for free? Is it then still a creature? It says that it retains its abilities, but that doesn't mean it retains its power and toughness or its creature types. I tend to wonder whether the mechanic might be be...
by WP&P
23 Sep 2015, 17:17
Forum: Magic: The Gathering
Topic: Design a Card
Replies: 642
Views: 120457

Re: Design a Card

Due to their fragility, I'd be inclined to make the Illusion tokens be 2/3 instead of 1/3. I do like the power less than toughness thing going on. A slight change in wording might be in order: "-9: Exile each creature your opponents control whose..." so that it is clear that you are applyi...
by WP&P
09 Sep 2015, 21:02
Forum: Magic: The Gathering
Topic: Design a Card
Replies: 642
Views: 120457

Re: Design a Card

What if, instead of just a free choice of basic land type, you had to go search through your library for a basic land and then exile it, in order for it to gain that land type? So you'd need to pair these with basics, thereby forcing some of your land slots to be sub-optimal to offset the high utili...
by WP&P
09 Sep 2015, 16:39
Forum: Magic: The Gathering
Topic: Design a Card
Replies: 642
Views: 120457

Re: Design a Card

I really like the direction that Master's Forge is going, in terms of being an artifact that gives a planeswalker an additional ability. That seems to underscore the value inherent to an artifact, as well as the power of the planeswalker's spark, in that the PW can gain extra utility from the valuab...
by WP&P
06 Sep 2015, 06:13
Forum: General Discussion
Topic: Forum Member Facts
Replies: 1339
Views: 82926

Re: Forum Member Facts

Phailhammer is still alive.
by WP&P
28 Aug 2015, 05:34
Forum: General Discussion
Topic: Elaro's musings on the whole "working" thing
Replies: 44
Views: 3902

Re: Elaro's musings on the whole "working" thing

The general complaint regarding having one's life controlled by a Boss for so much of one's life is because it is a matter of convenience, to implement an arrangement of selling one's T&E. It's highly impractical for the worker to wake up each day and think of what job they'd like to do that day...
by WP&P
07 Aug 2015, 17:27
Forum: Magic: The Gathering
Topic: Design a Card
Replies: 642
Views: 120457

Re: Design a Card

I like Orilec - he feels like one of the original Commanders that WoTC gave us. I think the thing that sticks out to me is the word "Then". It makes it seem like it's still part of resolving the tap ability, which might well be your intention. But then there is a static ability wedged in t...
by WP&P
03 Aug 2015, 15:33
Forum: Magic: The Gathering
Topic: Design a Card
Replies: 642
Views: 120457

Re: Design a Card

Tinfish might actually be a bit over costed. The way it works also seems like it can be played around; creatures that arrive in later turns will have fewer negative counters, and of course it kills itself eventually. Melira gets around it, and as it gets weaker itself it becomes that much easier to ...
by WP&P
02 Aug 2015, 06:29
Forum: Magic: The Gathering
Topic: Design a Card
Replies: 642
Views: 120457

Re: Design a Card

Let's say Player A cast OC, and Player B immediately spends 3 to take control prior to Declare Attackers. Both players are tapped out, so control changes but OC doesn't participate in combat (he could be used for blocking, but let's consider that Player A held off any attack, or has no other creatur...
by WP&P
01 Aug 2015, 17:48
Forum: Magic: The Gathering
Topic: Design a Card
Replies: 642
Views: 120457

Re: Design a Card

With the Haste on him, the first player will get to use him, then the next player only gets to gain control of a tapped creature. But I wouldn't want it to just have "untap CARDNAME" tacked onto the ability, since that could become a combo engine. Maybe something like, "When CARDNAME'...
by WP&P
30 Jul 2015, 20:28
Forum: Magic: The Gathering
Topic: Design a Card
Replies: 642
Views: 120457

Re: Design a Card

What if you worded it "As long as you control a tapped creature named Spellwild Treefolk, creature spells you cast cost 2 less to cast". Then you can't double up on them. You could go one step further and purposefully allow doubling up, by saying "creature spells you cast cost 1 less ...
by WP&P
29 Jul 2015, 16:30
Forum: Magic: The Gathering
Topic: LRR Custom Set - COMPLETE (Mostly)!
Replies: 25
Views: 2938

Re: LRR Custom Set - 142 so far!

Five etb triggers for two mana is rather obscene... combine that with three death triggers and it's just silly. Yeah, that's what I figured. Champion of Lambholt says "Hi"! It could be toned down to 3 enter, 1 sacrifice, maybe. Cheaper than Hordeling Outburst at 2 mana, but with the "...
by WP&P
29 Jul 2015, 16:24
Forum: Magic: The Gathering
Topic: Design a Card
Replies: 642
Views: 120457

Re: Design a Card

RE: Spellbound - it seems that all this amounts to is a keyword for ETB effects. As such, it feels a little underwhelming to me. It might be more interesting if it checked a condition, like Morbid looks for whether a creature died. What if Spellbound checked whether another spell has previously been...
by WP&P
28 Jul 2015, 16:48
Forum: Magic: The Gathering
Topic: LRR Custom Set - COMPLETE (Mostly)!
Replies: 25
Views: 2938

Re: LRR Custom Set - 142 so far!

What about making one of the charm/command choices be "Put two 1/1 red goblin tokens onto the battlefield under target opponent's control, then gain control of those creatures", and maybe another choice could be "Put five 1/1 red goblin tokens onto the battlefield, then sacrifice thre...
by WP&P
26 Jul 2015, 20:04
Forum: Magic: The Gathering
Topic: Design a Card
Replies: 642
Views: 120457

Re: Design a Card

Thoughtglass is interesting - it gets "worse" in multiplayer, because in 4-player you may have 3 players each give up 1 card, then you fail to pay upkeep and they each draw 3. If you're punishing draws, then maybe that's not so bad, but otherwise it gives away card advantage depending on n...
by WP&P
26 Jul 2015, 16:19
Forum: General Discussion
Topic: Forum Member Facts
Replies: 1339
Views: 82926

Re: Forum Member Facts

Gap Filler was that live human.
by WP&P
13 Jul 2015, 19:35
Forum: General Discussion
Topic: Forum Member Facts
Replies: 1339
Views: 82926

Re: Forum Member Facts

BlueChloroplast knows the secret recipe of Colonel Sanders' 11 herbs and spices, and is willing to sell this information to the highest bidder.
by WP&P
13 Jul 2015, 16:40
Forum: General Discussion
Topic: Forum Member Facts
Replies: 1339
Views: 82926

Re: Forum Member Facts

AdmiralMemo is capable of perfect honesty, but only on Mondays.
by WP&P
11 Jul 2015, 08:49
Forum: Magic: The Gathering
Topic: Design a Card
Replies: 642
Views: 120457

Re: Design a Card

What if, instead of creating tokens that have vigilance, instead it gave a boost "Soldier creatures you control have vigilance"? Then you could have a few different kinds of Academies, with others giving other abilities like first strike or lifelink. These would need to have a non-zero cas...

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