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LRRcast for Wireless Footprint

Posted: 17 Mar 2010, 21:16
by James
I'm dumb.
No excuse.
This is late.
I'm sorry.

Enjoy.

Re: LRRcast for Wireless Footprint

Posted: 17 Mar 2010, 21:29
by Vigafre
It's okay James, we still love you.

Re: LRRcast for Wireless Footprint

Posted: 18 Mar 2010, 00:25
by the amativeness
HEY LRR CREW!

Start your next AskLRR session here:

http://loadingreadyrun.com/forum/viewtopic.php?f=13&t=4743&start=1592

P.S.: The Next/Previous links don't work correctly if you start from a post number not divisible by 25.

P.P.S.: You're on question 1592 of what is currently 2258. You have 667 "questions", on just over 26 pages, to go through to catch up. You are 9 months behind. Good Luck!

Re: LRRcast for Wireless Footprint

Posted: 18 Mar 2010, 02:16
by Zet
had to rush over here and say...

Graham is appreciate.

Re: LRRcast for Wireless Footprint

Posted: 18 Mar 2010, 08:01
by goat
About being offended by Obama in "dishonorable discharge", we're pretty much used to it in the states considered the unbridled WHARGARBL going on down here.

Re: LRRcast for Wireless Footprint

Posted: 18 Mar 2010, 10:03
by Vigafre
goat wrote:About being offended by Obama in "dishonorable discharge", we're pretty much used to it in the states considered the unbridled WHARGARBL going on down here.

Yeah, I've seen worse. Much worse.

Re: LRRcast for Wireless Footprint

Posted: 18 Mar 2010, 13:10
by Master Gunner
About the spinning-around thing: Graham, you know how with a quick flick of your mouse you can instantaneously move the cursor from one side of the screen to the other? It works exactly the same way in video games, except it's the viewpoint flicks around. Most people (that is, everybody that I know of) can do it in most games without even adjusting the mouse sensitivity (it tends to be set up near the high end by default anyways). Just part of how PC gaming works.

Re: LRRcast for Wireless Footprint

Posted: 18 Mar 2010, 13:36
by Graham
Master Gunner wrote:About the spinning-around thing: Graham, you know how with a quick flick of your mouse you can instantaneously move the cursor from one side of the screen to the other? It works exactly the same way in video games, except it's the viewpoint flicks around. Most people (that is, everybody that I know of) can do it in most games without even adjusting the mouse sensitivity (it tends to be set up near the high end by default anyways). Just part of how PC gaming works.
Yes, I have played FPS games on PC before, thanks :)

No, this caught me off-guard because it looked like a "move".
It was a perfect 360°, stopping dead at the end of it. Most people would waver.

Re: LRRcast for Wireless Footprint

Posted: 18 Mar 2010, 13:39
by billyjr82
About the whole God of War / Dante's Inferno thing...I'm surprised that no one (gamers or those in the industry) have really yet called these games for the genre that they really are. 3D beat-em-up. Think back to games like Final Fight, Double Dragon, arcade TMNT. Those are all beat-em-ups, but they are side-scrolling beat-em-ups. Devil May Cry, God of War, and Dante's Inferno are at their core the same gameplay, but in 3D.

I don't mean this to over-simplify the games to say that one is a copy of the other...just saying that they are of the same 'genre' just as much as (to use the example from the podcast) Bioshock and Doom are of the same genre, FPS; or Street Fighter and Tekken for fighters.

Re: LRRcast for Wireless Footprint

Posted: 18 Mar 2010, 13:58
by Master Gunner
Graham wrote:No, this caught me off-guard because it looked like a "move".
It was a perfect 360°, stopping dead at the end of it. Most people would waver.


That just takes practice and a steady hand. I can do it most of the time. It is a different skillset than console gaming though (which I am significantly worse at).

Re: LRRcast for Wireless Footprint

Posted: 18 Mar 2010, 13:59
by Matt
billyjr82 wrote:About the whole God of War / Dante's Inferno thing...I'm surprised that no one (gamers or those in the industry) have really yet called these games for the genre that they really are. 3D beat-em-up. Think back to games like Final Fight, Double Dragon, arcade TMNT. Those are all beat-em-ups, but they are side-scrolling beat-em-ups. Devil May Cry, God of War, and Dante's Inferno are at their core the same gameplay, but in 3D.

I don't mean this to over-simplify the games to say that one is a copy of the other...just saying that they are of the same 'genre' just as much as (to use the example from the podcast) Bioshock and Doom are of the same genre, FPS; or Street Fighter and Tekken for fighters.



They are referred to as "brawlers" pretty commonly, actually.

-m

Re: LRRcast for Wireless Footprint

Posted: 18 Mar 2010, 14:48
by tak197
Vigafre wrote:
goat wrote:About being offended by Obama in "dishonorable discharge", we're pretty much used to it in the states considered the unbridled WHARGARBL going on down here.

Yeah, I've seen worse. Much worse.


Besides, right now only like 32% of Americans approve of the job he is doing, and only 17% approve of the job our Congress is doing. I think we would almost PREFER that Obama was an action hero, cuz it could bump up his street cred.

Re: LRRcast for Wireless Footprint

Posted: 18 Mar 2010, 18:10
by UnspeakablePat
Question for Matt:

Do you think you'll ever do a future performance that will top "Son of a Bitch"?

Re: LRRcast for Wireless Footprint

Posted: 19 Mar 2010, 00:29
by Splunge
Regarding the whip-pan abandoned sketch idea discussed in AskLRR...
Holy crap, you were considering my suggestion, A Whip in Time?!?! (http://loadingreadyrun.com/forum/viewtopic.php?f=8&t=5916)

That would have been so awesome to see. Looking back now, I agree that today it definitely wouldn't work. It's breaks the cH continuity and doesn't really mesh with your current filming style. Still...
Nice to know you thought about it :)

Re: LRRcast for Wireless Footprint

Posted: 19 Mar 2010, 05:53
by wartjr2373
I would still like to see this crazy camera sketch. You could change the sketch so that it takes place out of canon, couldn't you?

Very entertaining LRRcast. Kept me up later than I should have been up.

Re: LRRcast for Wireless Footprint

Posted: 19 Mar 2010, 12:34
by Jimmy shredshot
There are also special gaming mice you can buy with a button that does a 180° turn, but I think it is most probably practice, plus high sensitivity.

Re: LRRcast for Wireless Footprint

Posted: 20 Mar 2010, 12:25
by Yaxley
I'm sure not everyone will agree with me, but for my money, Graham's greatest performance is in Digital Love with the delivery of the line, "I've heard of those!" No matter how many times I watch it, that always slays me.

Re: LRRcast for Wireless Footprint

Posted: 20 Mar 2010, 12:31
by Machalllewis
I wonder what Andy's greatest performance is....

Re: LRRcast for Wireless Footprint

Posted: 21 Mar 2010, 07:31
by wartjr2373
Machalllewis wrote:I wonder what Andy's greatest performance is....


All of them.

Re: LRRcast for Wireless Footprint

Posted: 21 Mar 2010, 09:02
by T3h Merc
Fanstastic Job guys! I did fall out of my computer chair and hit my head the ground thanks the podcast... TOTALLY WORTH IT!