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LRRcast - SpoopCast

Posted: 30 Oct 2015, 16:07
by Graham
Graham, Paul and Cameron join you for this weeks Spoooooopy LRRcast.

Support this show (and other things!): http://Patreon.com/loadingreadyrun

Re: LRRcast - SpoopCast

Posted: 30 Oct 2015, 16:28
by wizzerd229
my mom had a friend who died from a log truck

Re: LRRcast - SpoopCast

Posted: 30 Oct 2015, 16:58
by wizzerd229
the house wasnt haunted cuz ghosts dont exist

Re: LRRcast - SpoopCast

Posted: 30 Oct 2015, 19:56
by DaMage
Oh hey, I too grew up in a house from the 1890's. My parent's still live in it.

They are fun. The boards creak at night, (it can even sound like slow footsteps when several creak one after another). And close a door on one side of the house can move a door on the other (or just make them rattle a little). There is also a train line about 2km away, so late at night you can hear the deep droning of a train as it goes past.

However, one side has been renovated so from the outside people don't realise just how old it is.

Re: LRRcast - SpoopCast

Posted: 30 Oct 2015, 20:15
by Mono_Snorsh
"I'm trying to think of good horror games I've played and I can't come up with anything"

You're going to make System Shock 2 sad Cam : ).

Re: LRRcast - SpoopCast

Posted: 31 Oct 2015, 01:27
by Kapol
Out of curiosity, was Paul referring to Rifftrax Live: House On Haunted Hill with the Paul F. Tompkins bit? Or is that just a known thing for him?

Re: LRRcast - SpoopCast

Posted: 01 Nov 2015, 16:57
by Loonatic1993
You mention driving behind a log truck and being reminded of Final Destination. I get the same feeling when I drive past a tractor or truck towing some sort of farming implement like a planter, or some sort of harrow that has long heavy looking arms with sharp pointy things at the bottom.

In travel, the arms are chained up in a triangle position. So, when I drive by one, I always worry that a chain will break and one of those arms will fall right on top of my car and/or go right through the windshield.

Re: LRRcast - SpoopCast

Posted: 02 Nov 2015, 08:56
by Jonci
Having played the original Fatal Frame, I still remember this combo of two rooms. One had a white noise static that always played, and the next room was completely quiet. And you had to pass through these two rooms to get to a segment of the map.
And at first, you assume the static was a ghost going to get you. And nothing. Then complete silence, Oh this is where something happens....and nothing.
And you pass back through....and nothing.

It was when you had stopped thinking about these rooms as a place of threat is when the game throws a ghost fight at you and just effs your headspace. That game was good about keeping you scared without throwing so much at you that it became commonplace and lost the sense of horror.