Star Wars felt like it should have been a 2 hour movie and that some bits of story got just chopped for time to make it 90 minutes not for any movie reason. There felt like there were some holes where Scene A led to scene b led to scene d led to scene f, and you were left saying "ok... there must be more between B and D...
There were several scenes were the charicters sort of acted like "well everyone knows this fact so we wont talk about it" like "red lightsaber = bad guy" but they never established that in the films.
They establish that the first order is "not the empire" but a rouge element of the empire with limited resources and ships. They also establish that the new republic exists and has a fleet of space ships. But then they skip over why the new republic isn't fighting the first order, they just act like "well everyone knows thats the resistances job" it is established in a OK way in the novel I guess, but its never brought up in the film. and there are a lot of moments like that were it really felt like there was a story written, and everyone on film assumes that the audience sees A B C D E F, but C and E got cut without any changes to the structure, just cut out.
I loved fallout 4 for like 30 hours, but then I came to realize how... empty it felt and how nothing I did mattered.
I really felt a lack of control when I would get called to a settlement with 18 people in it, and over 150 defense value and they say "hey, my friend was kidnapped"
I set up all of my settlements to have a wall along the green boarder, in that wall would be a single opening with a gauntlet. the only way in would be past 10-15 turrets, nothing lived into that. Yet somehow... "raiders kidnapped my friend and demanded a random"
then I get back, talk to preston and "hey that place you were just at is having some trouble with raiders can you check it out"
return "Hey there are raiders who are hitting us, from across the freaking map can you take care of that?" (go there kill 5 raiders)<DING>
Also that your dialog choices dont match up.
I have always enjoyed doing some sidequests to get a little ahead of the game on levels for the main quest in games, I got to level 30 before hitting diamond city, and walked through the next 10 missions without having to stop to heal.
The story telling in the game is amazing, but has nothing to do with the gameplay which feels really disconnected.
There was a sinkhole pit someplace north east near a radiation disposal plant. there is a house missing one wall that collapsed into the pit. on the second floor of a house, there is a babies room with toys all about. on the edge of the room is a skeleton with one arm holding onto the wall. down below there is a crib with a arm attached to it. In the corner of the room a skeleton with no head holding a pistol.
No words, no explanation, I had to stop playing for two days after seeing that.