A letter to Infinity Ward

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Gordon Fearman
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A letter to Infinity Ward

Postby Gordon Fearman » 18 Dec 2009, 19:18

Dear Infinity Ward,

What the hell guys? Seriously, what the hell? Why did you just update 11+ gigs of stuff into my copy of MW2 today? No really, what the hell just happened?

Sincerely,
Gordon Fearman


Right, so seriously forumites, MW2 supposedly takes up 11.3 gigs of space. I'm 76% through the update and it apparently has downloaded 11.7 gigs of data. What is going on? This happen to any other PC users? I mean, the problem is that there are no gorramn patch notes for this bloody game.
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Vaughn
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Re: A letter to Infinity Ward

Postby Vaughn » 18 Dec 2009, 19:54

did they add patches or contents since the original release? maybe it goes away or stops?
Are your gigs really that critical?
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Re: A letter to Infinity Ward

Postby Gordon Fearman » 18 Dec 2009, 21:25

13.3 gigs is the final count that was downloaded in that Steam session. And I should be up to date with MW2 so that means this patch was pretty much all in one day. Current patch number is 1.0.174. I believe it was 1.0.172 before.
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Re: A letter to Infinity Ward

Postby Kag » 19 Dec 2009, 04:39

That's gotta be a glitch. There's no way they even possess that quantity of shit to add to the game.
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Re: A letter to Infinity Ward

Postby empath » 19 Dec 2009, 17:42

Well, it is POSSIBLE that they had to make corrections throughout ALL the textures & models, perhaps, which would require updated versions of a metric fuckton of files, so remember that 13.3Gb downloaded may well be just 1.9Gb of new stuff (disregarding the possibility that some of the updated files may be larger than their predecessors).

It's also a factor that some sloppy updating may have multiple changes to the same file, but the poorly-organized update algorithm has the file downloaded multiple times, once per change to the file (you have ver1.0 of "running_left_leg_01" mesh, but they make you download ver1.1 AND ver1.2 AND ver1.4)

But yeah, I'm mostly thinking it's unintentional and can be traced back to a) human error, or b) human laziness.
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Re: A letter to Infinity Ward

Postby gcninja » 19 Dec 2009, 22:28

speaking of steam...
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could just be a problem on their end and just maybe a 1.13GB
cuz according to my picture im downloading at 22Tb/s (21.1694565 terabits)
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Re: A letter to Infinity Ward

Postby PearlSpark » 20 Dec 2009, 00:24

Wow imagine bandwidth that large..........

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Re: A letter to Infinity Ward

Postby Master Gunner » 20 Dec 2009, 19:16

How long did that last? Because it could just be windows, it tends to give overly large numbers at first before settling down to more realistic (I think it has something to do with the download buffering before it registers as downloading, so the first bit is uber-fast, because what was buffered is added to what is presently downloading, resulting in a seemingly higher average speed).
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Re: A letter to Infinity Ward

Postby PearlSpark » 21 Dec 2009, 04:53

Yeah but 22Tb/s does seams overly large even for the initial buffering stage. The highest I have ever seen mine get is around the 100Mb/s mark.
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Re: A letter to Infinity Ward

Postby Cake » 22 Dec 2009, 07:16

We freak out when our tubes at the data center hit 100gb/s. I can't imagine how much I'd piss myself if I saw that someone was downloading info at 22tb/s.
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Re: A letter to Infinity Ward

Postby Matt » 22 Dec 2009, 12:12

Dear infinity ward: in what universe does a 1-hit kill by akimbo 1867's at a range of 50 feet seem reasonable to you?

With love,

-matt
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Re: A letter to Infinity Ward

Postby gcninja » 22 Dec 2009, 13:20

Matt wrote:Dear infinity ward: in what universe does a 1-hit kill by akimbo 1867's at a range of 50 feet seem reasonable to you?

With love,

-matt

THIS FUCKING THIS theyre releasing an update to fix this, they did on the ps3 and pc already and soon to the 360 (am i the only one who follows 402?)

also, it also was like that after a resart but it disappeared
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Re: A letter to Infinity Ward

Postby PearlSpark » 23 Dec 2009, 00:37

Matt wrote:Dear infinity ward: in what universe does a 1-hit kill by akimbo 1867's at a range of 50 feet seem reasonable to you?

With love,

-matt


Agreed, i'm just glad i've got it on ps3 and we have the patch for them already
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Re: A letter to Infinity Ward

Postby Matt » 23 Dec 2009, 08:47

I had a game last night where I got to call in two hinds in the same life. :D.

Just sayin.

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Re: A letter to Infinity Ward

Postby Trymantha » 23 Dec 2009, 12:35

the other one that annoyed me a lot was the javalin people i mean really?
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Re: A letter to Infinity Ward

Postby Matt » 23 Dec 2009, 13:03

That one was fixed a while back though.

-m
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Re: A letter to Infinity Ward

Postby gcninja » 23 Dec 2009, 19:09

and today (for 360 owners, ps3 and pcs fixed, the 1887s should be pwoered down)
EJ wrote:Lyinginbedmon, I'm looking forward to when Paul or Graham reset your & Elomin's post count back to zero. If you keep it up it's bound to happen =p

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Re: A letter to Infinity Ward

Postby Gordon Fearman » 26 Dec 2009, 12:15

Always have one class with Cold Blooded and a Stinger.

ALWAYS.

Scavenger also helps.
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