GreigKM wrote:It looks like they're going for the Valve method of story telling, you know, never leave first person and give the player control over most of the game. Anyway, this seems like a cool game, maybe even as cool as Bioshock 1, I am exited.
Looking Glass Technologies -> Irrational Games have been doing this method longer than VALVe.
Vigafre wrote:And after seeing this footage, I kinda want to play this. I haven't even touched any of the previous [blank]Shock games (I'm a wimp), but this one looks cool. However, if it gives off the same vibes I felt from the prior games, that might change.
and its sequel hold a special place in my heart right alongside Starflight
, Deus Ex
and Pool of Radiance
- they broke new ground; pushed the limits of what could be called 'their genre (FPS, for SS)', and - unlike the others mentioned, scared the SHIT out of me to the extent that I think my life expectancy is a few months less.
The second game is what I'd played first, but lost the CD in a move, before I'd ever completed it.
After settling down years later and seeing abandonware sites, I tried and tried and tried to get a copy of the first game working stably with DOSBox, with little success (the main problem seems that the original preceeded
that interface archtype called "mouselook"
), but after grabbing a copy of the second with some fan-mods for upgraded textures...
...whoa. (see above)
Now there's a "System Shock Portable" banging around that I'd found while looking for the sequel again (I'd foolishly deleted it some months after completing it to make room for something else, and I can't seem to find where I got it
) - sounds like they may have ironed out the issues that 'date' the first game - may have to dabble with that again.
...because, seriously - Ryan/Atlas/anyone else are just utterly unable to even stand in S.H.O.D.A.N.'s shadow.
Go. Find the originals. Realize that they are far more impressive than these watered-down 'consolized' "spiritual successors"