Postby Gap Filler » 11 Jul 2011, 15:01
I'm big shmup head; can't get enough of epilepsy inducing danmaku, really can't. When ships, bullets, the kitchen sink are really flying and things are especially hectic, my brain starts ignoring parts of the on screen activity and I can feel it happening in real time. Felt it in Touhou, Cave works and elsewhere. Ever since I first experienced that sense of a game moving into a realm where I am in partial control at best (while playing Ikaruga, since you ask) I've been a sucker for it.
How's this relevant? On reflection, I can name just two instances of a game outside the genre inducing the same sense of control loss. They are the rough half way point of System Shock 2 and the final third or so of Metal Gear Solid 3.
Not that there's other contenders of course. The last quarter odd of Metal Gear Solid 2 was a fair brain teaser for its time, as were the return to Kharak in Homeworld and Durandal's antics in Marathon 2. Plus, there's the games which made a good fist of ratchetting up both the wtf and the hsq over the whole game, such as Midwinter, Cho Aniki and the trio of Silent Hill 2, Fatal Frame and Eternal Darkness, which I once thought of as a great triumvirate, so to speak, of atmospheric survival horror.
"In the neighbourhood of infinity; it was the time of the giant moths..."