Exiled Mafia - Day 9 - 'Town' wins!

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Master Gunner
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Re: Exiled Mafia - Day 1

Postby Master Gunner » 13 Feb 2013, 04:59

I repeat my earlier statement of all y'all be crazy.
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Re: Exiled Mafia - Day 1

Postby Duckay » 13 Feb 2013, 06:25

I am not sure, if we are to vote to disintegrate someone, who to disintegrate. The lifeform who first moved against the idea (JackSlack), or the lifeform who continually questions our sanity (Master Gunner)?
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Re: Exiled Mafia - Day 1

Postby Master Gunner » 13 Feb 2013, 06:44

You're the one talking about killing people!
TheRocket wrote:Apparently the crotch area could not contain the badonkadonk area.
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Re: Exiled Mafia - Day 1

Postby iamafish » 13 Feb 2013, 09:05

well, I'm going to hop on the Vote: no lynch wagon as usual. everyone has posted btw

people are familiar with my reasons by now.
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Re: Exiled Mafia - Day 1

Postby Drdiggit42 » 13 Feb 2013, 09:50

In the trend of breaking character: I'll go with Vote: no lynch. Let's remember; this game is special in that our alliances are not revealed upon death. That means we need to rely upon suspicious behavior more than usual. Lynching someone today will not give us any additional information. Likewise, tomorrow will leave us in a similar situation, but I feel a no lynch is best for today.
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Re: Exiled Mafia - Day 1

Postby Jamfalcon » 13 Feb 2013, 10:06

Whew, finally back from that swim. That water's pretty cold, but there sure is a lot of it!

(OOC: Drdiggit raises a good point. I expect there are ways that some of us will learn information overnight that we can hopefully act on. Vote: No Lynch)
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Re: Exiled Mafia - Day 1

Postby Kapol » 13 Feb 2013, 10:28

(There are five votes for No Lynch. Nine are needed to secure a no lynch day. There are roughly four and a half days left until the end of the day.)
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Re: Exiled Mafia - Day 1

Postby EikoandMog » 13 Feb 2013, 12:38

(As much as I hate doing it Day 1, Vote: No Lynch. We're not going to get information because of it.)
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Re: Exiled Mafia - Day 1

Postby My pseudonym is Ix » 13 Feb 2013, 12:44

"Every day we do not eliminate a suspect only increases the chance of death for the innocent in the long run. My vote is not yet cast"
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Re: Exiled Mafia - Day 1

Postby EikoandMog » 13 Feb 2013, 13:23

Mog: Which would be great if we had a suspect.
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Re: Exiled Mafia - Day 1

Postby My pseudonym is Ix » 13 Feb 2013, 13:30

"Do you suggest that the best way to find suspects is to not look for them?"
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Re: Exiled Mafia - Day 1

Postby EikoandMog » 13 Feb 2013, 14:51

Mog: Nobody said that. Just how much information do we get from disintegrating someone? None. We're just going to grasp at straws and not even know if we were right.
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Re: Exiled Mafia - Day 1

Postby My pseudonym is Ix » 13 Feb 2013, 15:11

The creature's head turns for the first time in the course of the conversation. No eyes either, just a patch of slightly less intense blue. It pulses gently, then turns, once again, to surveying the room's occupants. The conversation is over.
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Re: Exiled Mafia - Day 1

Postby JackSlack » 13 Feb 2013, 20:34

Preacher wrote:However, if we are going to disintegrate someone may I suggest the man with the genetic abomination for a cat


The Commodore is NOT an abomination.

He is a delightful and wonderful mutant.

Not abomination.
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Re: Exiled Mafia - Day 1

Postby Preacher » 13 Feb 2013, 21:32

my apologies good sir. Lets disintergrate the man with a genetic mutant for a cat, because everyone knows its also the man with the cat who is evil.
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Re: Exiled Mafia - Day 1

Postby Smeghead » 13 Feb 2013, 23:39

So far we have no reason to actually believe that there are any killers amongst us; that part in the note might have been made up to spread panic and paranoia. Perhapps for the amusement of who or whatever brought us here.
Vote: No Lynch
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Re: Exiled Mafia - Day 1

Postby elvor » 14 Feb 2013, 02:18

Hopefully tomorrow we shall know more.

Vote: No Lynch
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Re: Exiled Mafia - Day 1

Postby aeric90 » 14 Feb 2013, 06:10

Please don't kill anyone...

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Re: Exiled Mafia - Day 1

Postby JackSlack » 14 Feb 2013, 16:02

Preacher wrote:my apologies good sir. Lets disintergrate the man with a genetic mutant for a cat, because everyone knows its also the man with the cat who is evil.


Just because I care for, and occasionally speak nonsensically to, a small and defenseless creature, I'm evil?

What weird planet are you from?
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Re: Exiled Mafia - Day 1

Postby Duckay » 14 Feb 2013, 17:43

Alrighty, then. Let's get this over with.

Vote: No Lynch.
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Re: Exiled Mafia - Day 1

Postby Master Gunner » 14 Feb 2013, 18:11

We're all going to die. We're all going to diiiiiiiiiiieeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee...

*faints again*
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Re: Exiled Mafia - Day 1

Postby the amativeness » 15 Feb 2013, 03:03

(off-topic tip: if you're posting a vote or no-lynch, post it in it's own paragraph, not midway through the line, or it's liable to get missed. also, that's 10/9 needed for no-lynch; yay team overkill.)
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Re: Exiled Mafia - Day 1

Postby Duckay » 15 Feb 2013, 06:34

Ah, I missed one, I thought mine was the 9th.
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Re: Exiled Mafia - Day 1

Postby Dutch guy » 15 Feb 2013, 10:13

Well in that case lets go for OVERKILL..kill..kill..kill..kill..

Hmm, there seems to be a weird echo in the room

Vote: No Lynch

PS: I don't really support a no-kill first day, but as I have nothing better to contribute atm, lets at least go for ridiculous :mrgreen:
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Re: Exiled Mafia - Day 1

Postby My pseudonym is Ix » 15 Feb 2013, 10:49

The creature stirs, and turns a slightly paler shade of blue.

"Does anyone know the whereabouts of a good length of rope? I have an experiment I wish to try before day's end."
"Let us think the unthinkable, let us do the undoable, let us prepare to grapple with the ineffable itself, and see if we may not Image it after all."

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