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Re: Kerbal Space Program

Posted: 10 Dec 2014, 14:31
by Ptangmatik
So, I found out about the "Station Science" and "docking alignment indicator" mods (not an autopilot).

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That's going around the Mun. I'm going to investigate taking a trip to Duna or maybe Jool or Eeloo by assembling a ship in orbit to get some good science.

I might even try career mode! (Apparently station science adds extra contracts)

Re: Kerbal Space Program

Posted: 02 Jan 2015, 06:16
by Rikadyn
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Took forever but my plane took off... Started making a big SSTO, kept accidently deleting parts mid build said screw it and decided to just make a normal jet...

Barely works, think it's too big for the weak jet engines in game...

Re: Kerbal Space Program

Posted: 02 Jan 2015, 07:49
by Rikadyn
Cut it in half and changed engines...

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funny enough the dimensions are on par with a Dassault Rafale

Re: Kerbal Space Program

Posted: 03 Jan 2015, 13:30
by Lord Hosk
ok im new to the game how do you take a crew report while performing a "visual survey"

Re: Kerbal Space Program

Posted: 03 Jan 2015, 14:52
by Master Gunner
Right click on the cockpit, there should be an option for "Crew Report".

Re: Kerbal Space Program

Posted: 04 Jan 2015, 04:38
by Rikadyn
So I have just been continuing to mess with airplanes, which the game doesn't seem to handle very well...

but behold, the X-29, complete with navigation lights
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Re: Kerbal Space Program

Posted: 02 Mar 2015, 11:50
by FourEyedTroll
New aerodynamics package in next update will change all of that, and prepare to need heat-shields on re-entry.

Does anyone still play the multiplayer mod for this (in advance of dedicated MP support in the actual game)?

Re: Kerbal Space Program

Posted: 27 Apr 2015, 09:26
by wizzerd229
KSP 1.0 is officially out yall

Re: Kerbal Space Program

Posted: 27 Apr 2015, 10:09
by FourEyedTroll
Woohoo!

Will update and be on it tonight no doubt

Re: Kerbal Space Program

Posted: 27 Apr 2015, 10:38
by My pseudonym is Ix
The fact that lift and drag have been redone seems pretty sweet to me, though I've yet to get into spaceplanes. I'll check it out & report back later

Re: Kerbal Space Program

Posted: 28 Apr 2015, 06:37
by Smeghead
Things I've learned from playing 1.0

Having a ship falling straight down is now lethal as it might not be able to slow down fast enough for you to be able to land safely. best to come in at a slight angle so that you have to pass through more atmosphere before touching down.

Heat shields are required for anything that leaves the atmosphere lest it burn up.

Career mode is a lot harder now, not just because of the changes to the re-entery, but also because it seems like you get much less science from missions.

On the upside with missions; you now have a reason to build planes as there are a lot of missions that are made for planes rather than rockets

Re: Kerbal Space Program

Posted: 02 May 2015, 04:06
by Smeghead
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Solar eclipse