The Game Venting Thread
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Re: The Game Venting Thread
I am a natural perfectionist in a lot of things, but after a while I realised there was absolutely no point in applying it to videogames. The fun of gaming rarely comes from achievements, but from simply experiencing the gameplay and story the game has to offer; getting all the collectables or whatever is just more trouble than it's worth.
Having said that, I actually like the AC optional objectives system. It is unnecessary in a lot of cases and frustrating in others which is why I don't 100% it, but I like the way it encourages you to experiment with ways of doing things or to really push you. A favourite bit is one of the dungeons in AC:R, in which you're basically going back and forth across a cliff in one glorious extended free-run section; and if you really push it, you can just make the 16 minute (I think; it might be time limit they set for 100% completion. That objective made you run through it at speed, exactly what's so fun about AC games, and basically forced you to enjoy it.
Unfortunately, that was the only really, really fun bit in the entirety of that game.
Having said that, I actually like the AC optional objectives system. It is unnecessary in a lot of cases and frustrating in others which is why I don't 100% it, but I like the way it encourages you to experiment with ways of doing things or to really push you. A favourite bit is one of the dungeons in AC:R, in which you're basically going back and forth across a cliff in one glorious extended free-run section; and if you really push it, you can just make the 16 minute (I think; it might be time limit they set for 100% completion. That objective made you run through it at speed, exactly what's so fun about AC games, and basically forced you to enjoy it.
Unfortunately, that was the only really, really fun bit in the entirety of that game.
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- Merrymaker_Mortalis
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Re: The Game Venting Thread
World of Warcraft I've gone from wanting to 100% to cbaing.
In the latest expansion, there are still factions I am not exalted with, because I can't be arsed. Only benefit I get is an achievement. My gear is too good to make use of the process.
I need a good incentive to 100% an aspect.
In the latest expansion, there are still factions I am not exalted with, because I can't be arsed. Only benefit I get is an achievement. My gear is too good to make use of the process.
I need a good incentive to 100% an aspect.
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Re: The Game Venting Thread
Merrymaker_Mortalis wrote:Some games you can't 100% without GOING INSANE FROM BOREDOM. You can't 100% Kingdoms of Amular or The Elder Scrolls (as examples; two different reasons).
...actually, I've '100%'ed both Morrowind and Oblivion (the vanilla games, I never did finish Tribunal, or Shivering Isles), and Fallout 3 AND all its DLC.
But according to Steam I've played FO3 for 533 hours so per your statement there my sanity might be in question...my F:NV playthrough is getting close to 400 hours, so far...and I'd been doing that on-and-off for just shy of two years, now.
So yeah, your premise kinda holds, depending on your definition of "insane."
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Re: The Game Venting Thread
Different topic.
Why isn't Pokemon Y released yet? I want it now.
Why isn't Pokemon Y released yet? I want it now.
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Re: The Game Venting Thread
Because they're still hyping us up for it and likely, doing bugfixes at this stage.
After having a group in FF14 that was actually a pleasure to play against, I have to wonder... just how bad were the last groups I had? Further with that, good god leveling crafting and gathering in that game is a colossal pain in the ass.
After having a group in FF14 that was actually a pleasure to play against, I have to wonder... just how bad were the last groups I had? Further with that, good god leveling crafting and gathering in that game is a colossal pain in the ass.
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Re: The Game Venting Thread
Levelling, crafting and gathering? That sounds like 80% of the game...
I take it the full relaunch didn't do it a world of good then?
Mara.
I take it the full relaunch didn't do it a world of good then?
Mara.
What if Alan Turing came up with the test because he was actually a robot and wanted people to find out?
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Re: The Game Venting Thread
I'm saying that leveling crafting and gathering in particular is tedious.
The relaunch really did fix a lot. It's a fun game now, I wouldn't have gotten to level 39 in Lancer/Dragoon by now if it wasn't.
The relaunch really did fix a lot. It's a fun game now, I wouldn't have gotten to level 39 in Lancer/Dragoon by now if it wasn't.
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Re: The Game Venting Thread
Creative Assembly are awesome. Extra Credits were already awesome: http://www.youtube.com/watch?v=EbBHk_zLTmY
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Re: The Game Venting Thread
Oh sweet. I love that.
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- Merrymaker_Mortalis
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Re: The Game Venting Thread
Finished my second play through of Dragon Age 2 (took me over 2 years to want to try again).
I've worked out one reason why Dragon Age 2 isn't amazing.
The ending.
Aside from your choices feeling pointless and raily, the ending has one issue. It's a grim and accomplished ending. It summarises' Hawke's story.
Hawke fucks around Kirkwall for eight/ten years
He has triggered events for the next game. Dragon Age 2 was basically a prelude to Dragon Age Inquisition only.
Golden Sun GBA series was 1 quest split across two games. The reason this worked better than DA2, was that at least you as a player felt like they achieved something meaningful, even if their quest was paused. It's not helped with Origins that the player stops the blight.
You have Anders committing an act of terrorism, which kinda makes sense, but still is out of character (even if he is having that "corrupted by vengeance/justice" character-arc thing going on).
There are other problems with DA2, which has been talked to death about. But the thing is, even if you make it to the end through the problems, you get no personal-story payoff. Except for riding off into the wilds with your sexy time partner. Why couldn't Hawke and Anders just move out of Kirkwall without having to cause the Civil war?
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Ability bloat annoyed me. I got to the near end of the game where I got my key abilities and I was just shoving points anywhere (and it wasn't exciting). Anything amazing looking I was doubtful I'd have enough points to ever get it.
I've worked out one reason why Dragon Age 2 isn't amazing.
The ending.
Aside from your choices feeling pointless and raily, the ending has one issue. It's a grim and accomplished ending. It summarises' Hawke's story.
Hawke fucks around Kirkwall for eight/ten years
He has triggered events for the next game. Dragon Age 2 was basically a prelude to Dragon Age Inquisition only.
Golden Sun GBA series was 1 quest split across two games. The reason this worked better than DA2, was that at least you as a player felt like they achieved something meaningful, even if their quest was paused. It's not helped with Origins that the player stops the blight.
You have Anders committing an act of terrorism, which kinda makes sense, but still is out of character (even if he is having that "corrupted by vengeance/justice" character-arc thing going on).
There are other problems with DA2, which has been talked to death about. But the thing is, even if you make it to the end through the problems, you get no personal-story payoff. Except for riding off into the wilds with your sexy time partner. Why couldn't Hawke and Anders just move out of Kirkwall without having to cause the Civil war?
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Ability bloat annoyed me. I got to the near end of the game where I got my key abilities and I was just shoving points anywhere (and it wasn't exciting). Anything amazing looking I was doubtful I'd have enough points to ever get it.
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Re: The Game Venting Thread
Merrymaker Mortalis wrote:You have Anders committing an act of terrorism, which kinda makes sense, but still is out of character (even if he is having that "corrupted by vengeance/justice" character-arc thing going on).
FWIW, I found that better on second playthroughs. They actually foreshadow the living crap out of it.
My vent: I keep dying in Minecraft on hardcore mode right as I get going! Stupid skeleton archers.
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Re: The Game Venting Thread
Merrymaker_Mortalis wrote: The reason this worked better than DA2, was that at least you as a player felt like they achieved something meaningful, even if their quest was paused.
Because that worked so well for the Mass Effect series.
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Re: The Game Venting Thread
Kapol wrote:Merrymaker_Mortalis wrote: The reason this worked better than DA2, was that at least you as a player felt like they achieved something meaningful, even if their quest was paused.
Because that worked so well for the Mass Effect series.
I thought Mass Effect 2 story-line wise was more 'satisfying'. It was technically a game where the storyline was 'side missions'. But you do end the Collector threat at the end.
I think a draw back of Dragon Age 2 was the plot was very much political despite having action combat. Perhaps the tone of the over-arcing story wasn't suitable.
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Re: The Game Venting Thread
What I disliked about the DA2 ending was simply I really disliked Anders. When he did what he did, I didn't know why I was helping him out. If I has any possible choice, I'd would have turned him in straight away.
If the game didn't have any sort of choice system, I wouldn't have minded that much, but the fact it takes the choice out of your hands and doesn't even give you an option, just annoyed me.
DA2 in all wasn't a good game so the ending didn't spoil it totally. Unlike in ME3, which I'm not going to mention, because we've all heard it before.
Actually, I didn't 'hate' the ending of ME3 like some people do, I was just really disappointed in the direction it took. In short, I think the ending would have been much better if you always lost no matter what (Going on the theme of trying to defy fate, the purpose of living, the futility of evading death/the Reapers and the inevitable end). I really believe that if Bioware had done something like this then it would have done so much to establish games as art thing.
If the game didn't have any sort of choice system, I wouldn't have minded that much, but the fact it takes the choice out of your hands and doesn't even give you an option, just annoyed me.
DA2 in all wasn't a good game so the ending didn't spoil it totally. Unlike in ME3, which I'm not going to mention, because we've all heard it before.
Actually, I didn't 'hate' the ending of ME3 like some people do, I was just really disappointed in the direction it took. In short, I think the ending would have been much better if you always lost no matter what (Going on the theme of trying to defy fate, the purpose of living, the futility of evading death/the Reapers and the inevitable end). I really believe that if Bioware had done something like this then it would have done so much to establish games as art thing.
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Re: The Game Venting Thread
My complaint about the ending of Dragon Age 2 was based on the characterisation was really good in the game (even if both romanceable male options were depressed). Playing through it you'd feel like at least you can get something worth-while at the end. Meh, at least you get an epilogue (unlike ME3).
Hawke just feels like he reacts to things in DA2 and ever initiated anything.
As you said, the illusion of choice is probably 1 reason to this. You could be very careful and "try to defuse" situations, but they all end the same way. Dragon Age 2 possibly could have been a better game if no one were allowed to share "their own personal stories". Because then at least you'd feel like your out comes were as a result of what you did.
For example, I would like to think that during the mission where your mother is kidnapped, I would have thought "I wish I killed the suspect all those years ago". A feeling of consequence for choices.
Nothing you do in DA2 feels like it has lasting impact (in less it involves a companion). This would work in ME3 since you're going up against immense odds and you're meant to fail. In DA2, there is no themes about fate. Hell, Varric speaks as open endedly as he can in the cut-scenes.
I don't think Bioware can make a game that is worse than Dragon Age 2.
Dragon Age 2 does feel like it was commissioned by EA. And Bioware made a game that they could use to "set up" the next game (which they actually wanted to make) without making a game with too many variable outcomes. I think that explains the linearity of the game, and the fact the plot has 3 distinct acts set in the same city. To give an illusion of size in a compact area. I did find, that even though there was a lot of game-content in DA2, the fact you were restricted to such few environments made the game feel a lot smaller than it was. Also made it harder to remember things, because events in the same environment sort of 'melted together'.
Hawke just feels like he reacts to things in DA2 and ever initiated anything.
As you said, the illusion of choice is probably 1 reason to this. You could be very careful and "try to defuse" situations, but they all end the same way. Dragon Age 2 possibly could have been a better game if no one were allowed to share "their own personal stories". Because then at least you'd feel like your out comes were as a result of what you did.
For example, I would like to think that during the mission where your mother is kidnapped, I would have thought "I wish I killed the suspect all those years ago". A feeling of consequence for choices.
Nothing you do in DA2 feels like it has lasting impact (in less it involves a companion). This would work in ME3 since you're going up against immense odds and you're meant to fail. In DA2, there is no themes about fate. Hell, Varric speaks as open endedly as he can in the cut-scenes.
I don't think Bioware can make a game that is worse than Dragon Age 2.
Dragon Age 2 does feel like it was commissioned by EA. And Bioware made a game that they could use to "set up" the next game (which they actually wanted to make) without making a game with too many variable outcomes. I think that explains the linearity of the game, and the fact the plot has 3 distinct acts set in the same city. To give an illusion of size in a compact area. I did find, that even though there was a lot of game-content in DA2, the fact you were restricted to such few environments made the game feel a lot smaller than it was. Also made it harder to remember things, because events in the same environment sort of 'melted together'.
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Re: The Game Venting Thread
Merrymaker_Mortalis wrote:I thought Mass Effect 2 story-line wise was more 'satisfying'. It was technically a game where the storyline was 'side missions'. But you do end the Collector threat at the end.
I think a draw back of Dragon Age 2 was the plot was very much political despite having action combat. Perhaps the tone of the over-arcing story wasn't suitable.
Honestly, I think that all of the Mass Effect endings are kinda garbage. They all rely on the sense that something bigger is being set up. Yes, you end the collector threat. But they aren't the major threat. It all leads up to the reapers. And while I loved 3, the disappointing ending leads to a wholly unsatisfying conclusion to the series. A conclusion which, at least in my opinion, brings down the rest of the games endings due to the buildup being for basically nothing.
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Re: The Game Venting Thread
I thought the first game's ending was pretty good.
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Re: The Game Venting Thread
JackSlack wrote:I thought the first game's ending was pretty good.
Story-wise, yes, but having to start that entire ****ing long fight with Saren every time you die got really, really annoying if you could only use pistols.
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Re: The Game Venting Thread
JackSlack wrote:I thought the first game's ending was pretty good.
It was likely the best of the series, but it still boiled down to 'The Reapers are coming and we've got to prepare.'
I've mentioned before that ME3's ending didn't bother me as much as a lot of people. That's still true, but it really makes the other games' endings feel... really pretty unimpressive. What Merry mentioned made me think that there was the suggestion should have been done for DA2. And, frankly, I think it would have ended the same way.
I love Bioware. I think they're the best company out there at the moment for making active, engaging worlds where it feels like your choices really matter. But I don't think they have any idea on how to actually make said worlds 'end' so to speak.
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Re: The Game Venting Thread
My pseudonym is Ix wrote:Story-wise, yes, but having to start that entire ****ing long fight with Saren every time you die got really, really annoying if you could only use pistols.
I never found that fight hard, actually! Good overload and sabotage really obliterates him.
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Re: The Game Venting Thread
JackSlack wrote:My pseudonym is Ix wrote:Story-wise, yes, but having to start that entire ****ing long fight with Saren every time you die got really, really annoying if you could only use pistols.
I never found that fight hard, actually! Good overload and sabotage really obliterates him.
Really? I had both, neither of them worked on him.
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Re: The Game Venting Thread
It's all about timing and pattern recognition. When he hits the walls and sticks, he's ramping up to shoot you. Sabotage him. Also, if you have any biotics with you, use stuff like lift or singularity to limit his movement options.
Re: The Game Venting Thread
I just shot him in the face with the best sniper rifle in the game a few times.
Speaking of. I gotta finish The Witcher series and get my Mass Effect 1 and 2 saves back so I can START the third. That's fun for the ninth time.
Speaking of. I gotta finish The Witcher series and get my Mass Effect 1 and 2 saves back so I can START the third. That's fun for the ninth time.
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Re: The Game Venting Thread
So yesterday I was in the mood for a change so I decided to continue my Skyrim save. I hadn't played it in ages and I couldn't remember why I stopped playing it. Then I remembered, when I last patched the game it had an interesting bug, if the camera ever touched water, the game froze. I decided to try and fix this so i deleted the patch info then re downloaded it. Success, I can swim to my hearts content. So happy was I about fixing this annoying bug I decided to return to my home at Lakeview Manor and go swimming. But lakeview manor wasn't there because deleting the patch info somehow deleted my DLC data as well. FUCK So my characters family including his two children just disappeared, they don't exist. My house which I went to painstaking lengths to fully furnish, taking no shortcuts, doesn't exist (Collecting slaughterfish scales when you can't swim is a real challenge) Seven suits of Armour, including Daedric artifacts and unique quest rewards, don't exist. All my stored loot including all my dragon bones and scales and all my stolen goods i need to fence, don't exist. Excuse me while I go scream incoherently at Bethesda for a while
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Knowledge is knowing a Tomato is a Fruit. Wisdom is not putting it in a Fruit Salad
What do you call two crows? Attempted murder
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