Kapol wrote:I really like Dungeon Defenders.
...<very valid points, go read this post on the first page if you haven't already>
What really bugged me in Dungeon Defenders, because I also
really like it, is that the console versions are so neglected compared to the PC version.
I'm not talking about the massive amount of extra levels, playable characters, weapons and the holiday events they're getting (though some of that would be nice, you know?).
There's glaring bugs in it, which have been known since launch and haven't been fixed despite several patches.
The most pressing is that of the firing rate of projectile towers, which is especially problematic if you're playing as the Apprentice. They hard-capped the firing rate to one shot per second, yet don't rebalance anything to take that into account! >_<
The cheapest tower for my Apprentice is supposed to fire almost 3 shots per second, which would make it actually relavent as a tower (since each individual blast is quite weak) but it's currently just unusable on anything but the easiest levels.
I find it frustrating that a game can get so much attention (the console version DID actually get 4 separate DLC packs and two large patches), but not fix such glaring errors (or at least try to work around them with a rebalance).
Mara.
PS -
Hmm, I like the idea of this thread
Next up, when I'm frustrated again, the ending to Gladius and why it made my heart die.