Okay, the rundown:Tapir12, AdmiralMemo, korvys and Ptangmatik were the disloyal faction. Tapir was the leader, responsible for sending in the kill order. She would also have investigated as loyal.
Iamafish was a snitch, who was loyal but would have investigated as disloyal.
Kapol was the sawbones, your standard Doctor, while Master Gunner was the Capo, standard Cop.
Preacher was the Don, who had two votes, and a night ability. Each night, he could select a bodyguard who would die in his place if he was targeted. If the bodyguard wasn't loyal however, they wouldn't raise a finger to help Preacher out.
Duckay had anger management issues, making her want to kill everyone. She had to kill one person a night. She also had a onetime only immunity to a night kill, to give her a fighting chance.
Everyone else was vanilla. I asked the disloyals to select one of them to do the kill, which lead them to think there was a roleblocker or tracker, but no dice.
The playthrough:Day One, there is no lynch.
Night One, JackSlack proves very popular. Master Gunner investigates him, Preacher chooses him as his bodyguard, and the disloyals just decide to take him out anyway. (Sorry Preacher, you didn't manage to kill Jack. Meanwhile, Kapol protects Preacher and is killed by Duckay.
Day Two, Hepheastus is lynched.
Night Two, the disloyals kill iamafish, while Duckay kills Tapir12 (thus making their investigation abilities pointless
). Gunner investigates Memo, while Preacher recruits Ptangmatik as his bodyguard.
Day Three, AdmiralMemo is lynched.
Night Three, the disloyals finally go after Preacher, who dies because he picked Duckay is his bodyguard. She was too busy murdering Thrash to help out. Gunner also investigated Thrash.
Day Four, Smeghead is lynched.
Night Four, the disloyals kill Gunner, and Duckay kills korvys.
Day Five, Jamfalcon is lynched, handing Duckay the victory.
Final Thoughts:Day Five, the only way Ptang could have won was if he had convinced Jamfalcon that all the mafia must be dead and that they should lynch Duckay as a serial killer.
After the doc died night one, it was looking very grim for the town, but after the blinder that was night two, things were looking up. Then it went downhill again.
Duckay actually dealt with three out of the four mafia on her own!
Preacher was the main experimental part of this game. I thought having a known loyalty would probably make him a target, so gave him some way to protect himself. I guessed that either he would be taken out quickly, or that the disloyals would attempt to manipulate him for their own ends before taking him out later when he becomes too much of a threat. Either of which was very suited to the theme!
Well played everyone!