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Re: Firefly Mafia: Day Three

Posted: 22 Aug 2014, 21:50
by korvys
I see 4 votes for Preacher. Anyone else willing to make the hard choice?

Re: Firefly Mafia: Day Three

Posted: 23 Aug 2014, 03:51
by romangoro
Because I don't want to lose another day and because I don't like to be mentioned just because, and mostly because I trust JackSlack, I'm gonna go for it.

Vote: Preacher

And I hope this is not one of my usual early morning mistakes.

Re: Firefly Mafia: Day Three

Posted: 23 Aug 2014, 05:53
by Preacher
...Jack caused my death again. Well I'm the healer, so ya'll can burn

Re: Firefly Mafia: Day Three

Posted: 23 Aug 2014, 10:34
by Hepheastus
As the crew turn on Preacher he quickly makes a run for it but before he even gets three paces JackSlack shoots out his left eye and he spends all day looking up an nothing with the other.

A search of Preachers room shows he was a loyal Browncoat. You also find a lot of medical suplies and field manuals about first aid. It seems Preacher was also a MEDIC

DAY THREE IS OVER
Night three will last five days or until all actions are completed.
Please PM me all night actions

Re: Firefly Mafia: Game Over; ALLIANCE VICTORY

Posted: 27 Aug 2014, 16:22
by Hepheastus
The Independence never heard from the Obsidian again. The freighter docked with the Alliance cruiser 'Magelan' and the vital information was returned to the Alliance. The Independence would suffer a run of crushing defeats before finally surrendering.

GAME OVER- ALLIANCE (MAFIA) VICTORY

I'll post the details of the game soon, but it's 1:22 am and I'm very tired :P

Re: Firefly Mafia: Game Over; ALLIANCE VICTORY

Posted: 27 Aug 2014, 21:56
by JackSlack
... I admit, this feels a letdown. :/ This is the second game in a row we've not even had an inkling of the mafia. Either players here are getting too good, or we need more investigators in the mix.

Re: Firefly Mafia: Game Over; ALLIANCE VICTORY

Posted: 27 Aug 2014, 22:09
by Jamfalcon
As someone who was part of the mafia, I really enjoyed this game. I'll wait for Heph's writeup before going into the details, but I can definitely see your point. There was not a lot going on for the "town". I also think, since we had people in both the crew and the browncoats, and that let us know that both groups could communicate during the day, we definitely had at least a bit of an advantage over a standard game.

Also: sorry, Tapir. :twisted:

Re: Firefly Mafia: Game Over; ALLIANCE VICTORY

Posted: 27 Aug 2014, 22:09
by Phailhammer
Going by the first post, I assume I was the one killed last night.

Re: Firefly Mafia: Game Over; ALLIANCE VICTORY

Posted: 27 Aug 2014, 22:13
by Jamfalcon
Yeah, we figured you were the safest bet for tonight.

Re: Firefly Mafia: Game Over; ALLIANCE VICTORY

Posted: 27 Aug 2014, 23:03
by SilPho
Yeah, that didn't go very well. I look forward to the write up

Re: Firefly Mafia: Game Over; ALLIANCE VICTORY

Posted: 28 Aug 2014, 02:39
by Mums
That was... yeah... wow...

Re: Firefly Mafia: Game Over; ALLIANCE VICTORY

Posted: 28 Aug 2014, 03:23
by korvys
Until Heph wakes up, to satisfy people's curiosity, the mafia were me, Jamfalcon, and rommangoro. There's probably more going on, but that at least you'll be able to look back at us lying our pants off.

Re: Firefly Mafia: Game Over; ALLIANCE VICTORY

Posted: 28 Aug 2014, 03:25
by Phailhammer
There probably wasn't much else going on, what with the healer and investigator gone. XD

Re: Firefly Mafia: Game Over; ALLIANCE VICTORY

Posted: 28 Aug 2014, 03:40
by Preacher
...I protected the mafia, bollocks.

Re: Firefly Mafia: Game Over; ALLIANCE VICTORY

Posted: 28 Aug 2014, 04:07
by romangoro
While we wait for the writeup, I just want to higthlight this post from day one

JackSlack wrote:Anyway. I doubt our Captain's one of 'em. Maybe they bribed the first mate or the mechanic. Probably not the pilot or we'd be just sent to the location of the Alliance already.


were JackSlack basically says "I don't think any of the maffia are maffia".

I think we were pretty lucky this time.

Re: Firefly Mafia: Game Over; ALLIANCE VICTORY

Posted: 28 Aug 2014, 05:50
by Duckay
I admit I felt pretty lost in this game. That said I feel like we could have done better on day 2 specifically if we'd taken advantage of the communication system better.

Re: Firefly Mafia: Game Over; ALLIANCE VICTORY

Posted: 28 Aug 2014, 06:28
by AdmiralMemo
Sorry for the suspicion, Duck. I need to work better on this game.

Also, Captain and Pilot? Dang.

Re: Firefly Mafia: Game Over; ALLIANCE VICTORY

Posted: 28 Aug 2014, 06:32
by Phailhammer
Communication system?

Re: Firefly Mafia: Game Over; ALLIANCE VICTORY

Posted: 28 Aug 2014, 07:00
by Duckay
The browncoats could communicate privately by day. On day one I pointed out that as long as more than half of us were loyal, we could force the vote each day until we were the only ones left, then work out who if anyone was disloyal among us. AdmiralMemo's suspicion of me made that an easy task for day one, but then we didn't take advantage of that at all day two. I'd like to credit the disloyal parties in the browncoats for that, but I for one was just a bit lazy about it.

Re: Firefly Mafia: Game Over; ALLIANCE VICTORY

Posted: 28 Aug 2014, 07:12
by romangoro
I think lack of communication between the Browncoats was one of our advantages. I don't know how long I could have conceled my agenda if the group had pushed on the suspicions of the first day.

Re: Firefly Mafia: Game Over; ALLIANCE VICTORY

Posted: 28 Aug 2014, 08:21
by korvys
Can I just say I felt genuinely bad about lying to Tapir12 on the last day.

It basically went:
*we kill Duckay*
Us: Jamfalcon is the tracker (lying), and saw Preacher kill Duckay, but scared to point the finger. Can you do it?
Tapir12: Sure
*Accuses, some votes happen*
Tapir12: You know... this would be a really good plan for the mafia....
*me trying to get last vote before Tapir figures it out*

Re: Firefly Mafia: Game Over; ALLIANCE VICTORY

Posted: 28 Aug 2014, 09:00
by Jamfalcon
Yeah, so the crew had the same day-time talking ability as the browncoats, and with Memo gone we were two mafia and one town. So our plan was for me to say that I was the tracker, but didn't want to put myself at risk. Then Korvys would try to come out against him, and hopefully Tapir would vote along with us. Then once romangoro did, we'd only need one more.

It was one of those things where I was both having trouble not laughing manically at my schemes, and also feeling a bit bad about manipulating Tapir.

We'd also originally planned that it would be Tapir taken out this last night, since she'd know I had lied, but because she put the vote forward we decided to go with Phail and (thinking there would be another day) try to throw her under the lynch bus.

Re: Firefly Mafia: Game Over; ALLIANCE VICTORY

Posted: 28 Aug 2014, 10:11
by romangoro
But we couldn't have planned Peacher's response to her accusation. "I didn't visit Duckay, I visited romangoro" made her accusations half credible. As mafia, we got two bits of good luck, killing the investigator on the first shot, and everyone skipping leg day day two's lynch. But just for the fun value, that answer was great luck too.

Re: Firefly Mafia: Game Over; ALLIANCE VICTORY

Posted: 28 Aug 2014, 10:48
by Tapir12
I got totally duped. :P

Re: Firefly Mafia: Game Over; ALLIANCE VICTORY

Posted: 02 Sep 2014, 03:04
by Hepheastus
Sorry for the delay people, I've been both lazy and busy

Crew
Captain- Korvys- Alliance Infiltrator- Sleeper Handler
1st Mate- AdmiralMemo- Loyal Crew Member- Alliance Sleeper Agent
Pilot- Jamfalcon- Alliance Infiltrator
Mechanic- Tapir 12- Loyal Crew Member

Security
Browncoat- Romangoro- Alliance Infiltrator
Browncoat- SilPho- Loyal Crew Member- Reader
Browncoat- Duckay- Loyal Crew Member
Browncoat- Preacher- Loyal Crew Member- Medic
Browncoat- JackSlack- Loyal Crew Member
Browncoat- Mums- Loyal Crew Member

VIP's
Alliance defector- Phailhammer- Loyal Crew Member

So this game was all about exploring group mentality. Both the crew and the browncoats could communicate to each other during the day so I wanted to see if people would trust the groups they were in. The only unusual roles were the investigator, who had no control over who they investigated, it was entirely random and Memo being the sleeper.
The sleeper was told they were a normal crew member and would remain as such untill the handler said a specific phrase in a post. The phrase was 'at least the ducks are still flying'. At which point the sleeper agent is activated and can be instructed to kill one person per night but with a 70% chance of success. If the handler is killed then the sleeper becomes neutral and gains control of their killing ability which then succeeds automatically.

I don't mind saying I put a lot of thought into the sleeper agent role which is why it was very annoying that Memo died first. Oh well best laid plans of mice and men.

Day 1: AdmiralMemo Lynch

Night 1: Preacher protects Preacher
SilPho investigates Duckay
Mafia Kill SilPho

Day 2: AdmiralMemo is activated; failed, AdmiralMemo dead
No Lynch

Night 2: Preacher protects Romangoro
Korvys targets JackSlack with Admiral Memo; failed AdmiralMemo dead
Mafia target Duckay

Day 3: Preacher Lynched