Fantasy Mafia: Game Finished

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MetricFurlong
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Re: Fantasy Mafia: Day 4

Postby MetricFurlong » 30 Oct 2015, 03:16

Smeghead wrote:Well I guess there is no point in delaying this any further.

None whatsoever.

Vote: AdmiralMemo
Vote: Shorten


Jamfalcon wrote:First off, good job everyone, and thanks for trusting me yesterday.

We didn't, you just weren't the biggest threat. Tomorrow though is going to be a different matter entirely.
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Re: Fantasy Mafia: Day 4

Postby Robo4900 » 30 Oct 2015, 06:30

Vote: Admiralmemo
Vote: Shorten
"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate."
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Re: Fantasy Mafia: Day 4

Postby Mono_Snorsh » 30 Oct 2015, 06:34

Three votes makes for a majority. 24 hours have been removed to Day length. Shorten votes have been reset.


Votecount

Current Lynch Target: AdmiralMemo
Extend Votes: 0/3
Shorten Votes: 1/3

Votes for each player
AdmiralMemo: 4 (Smeghead, Jamfalcon, MetricFurlong and Robo4900)
Smeghead:
MetricFurlong:
Jamfalcon:
Robo4900:

Each player's votes
AdmiralMemo:
Smeghead: AdmiralMemo
MetricFurlong: AdmiralMemo
Jamfalcon: AdmiralMemo
Robo4900: AdmiralMemo, Shorten
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Re: Fantasy Mafia: Day 4

Postby Smeghead » 30 Oct 2015, 06:57

Well not like we got anything better to do but to vote for Another shorten
Vote: Shorten
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Re: Fantasy Mafia: Day 4

Postby MetricFurlong » 30 Oct 2015, 07:13

Smeghead wrote:Well not like we got anything better to do but to vote for Another shorten

True enough

Vote: Shorten
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Re: Fantasy Mafia: Day 4

Postby AdmiralMemo » 30 Oct 2015, 07:40

Vote: Shorten

And...

Vote: AdmiralMemo

I'll go peacefully, as befits a man of noble stature. No sense delaying the inevitable.
Graham wrote:The point is: Nyeh nyeh nyeh. I'm an old man.
LRRcast wrote:Paul: That does not answer that question at all.
James: Who cares about that question? That's a good answer.

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Re: Fantasy Mafia: Day 4

Postby Jamfalcon » 30 Oct 2015, 08:00

MetricFurlong wrote:
Jamfalcon wrote:First off, good job everyone, and thanks for trusting me yesterday.

We didn't, you just weren't the biggest threat. Tomorrow though is going to be a different matter entirely.

Well, I meant in the sense that Kapol was trying to throw me under the bus as a wereweagle.

And while I'm here...
Vote: Shorten
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Re: Fantasy Mafia: Day 4

Postby Robo4900 » 30 Oct 2015, 08:06

So, when will the day end exactly?
"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate."
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Re: Fantasy Mafia: Day 4

Postby AdmiralMemo » 30 Oct 2015, 09:22

Jamfalcon wrote:Well, I meant in the sense that Kapol was trying to throw me under the bus as a wereweagle.
I thought he was trying to throw you under the bus as an undead?
Graham wrote:The point is: Nyeh nyeh nyeh. I'm an old man.
LRRcast wrote:Paul: That does not answer that question at all.
James: Who cares about that question? That's a good answer.

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Re: Fantasy Mafia: Day 4

Postby Jamfalcon » 30 Oct 2015, 09:24

Hey Metric, just a thought... there's always the slim possibility that there's another twist in the roles or something we're not seeing, and maybe we're both innocent and are just going at each other's throats needlessly. Just in case that's true, I'm going to follow you tonight. If you still have the ability to investigate, do that to someone but don't tell us who it'll be. In the morning, I'll say who you investigated, so that can confirm if we actually are both town aligned.

'Course, if that's the case, we probably win after this lynch so it may not be an issue. But I'd rather be safe than sorry.
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Mono_Snorsh
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Re: Fantasy Mafia: Day 4

Postby Mono_Snorsh » 30 Oct 2015, 09:48

Three votes makes for a majority. 24 hours have been removed to Day length. Shorten votes have been reset.

Votecount

Current Lynch Target: AdmiralMemo
Extend Votes: 0/3
Shorten Votes: 2/3

Votes for each player
AdmiralMemo: 5 (Smeghead, Jamfalcon, MetricFurlong, Robo4900 and AdmiralMemo)
Smeghead:
MetricFurlong:
Jamfalcon:
Robo4900:

Each player's votes
AdmiralMemo: AdmiralMemo, Shorten
Smeghead: AdmiralMemo
MetricFurlong: AdmiralMemo
Jamfalcon: AdmiralMemo
Robo4900: AdmiralMemo, Shorten

Robo4900 wrote:So, when will the day end exactly?


Currently 7:16 UTC on the 31st.
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Re: Fantasy Mafia: Day 4

Postby AdmiralMemo » 30 Oct 2015, 11:51

So if we have one more Shorten, the day ends... now?
Graham wrote:The point is: Nyeh nyeh nyeh. I'm an old man.
LRRcast wrote:Paul: That does not answer that question at all.
James: Who cares about that question? That's a good answer.

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Re: Fantasy Mafia: Day 4

Postby Mono_Snorsh » 30 Oct 2015, 12:19

AdmiralMemo wrote:So if we have one more Shorten, the day ends... now?


Yes.
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Re: Fantasy Mafia: Day 4

Postby Smeghead » 30 Oct 2015, 12:35

Well then
Vote: Shorten
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Re: Fantasy Mafia: Day 4

Postby MetricFurlong » 30 Oct 2015, 13:52

Jamfalcon wrote:Hey Metric, just a thought... there's always the slim possibility that there's another twist in the roles or something we're not seeing, and maybe we're both innocent and are just going at each other's throats needlessly. Just in case that's true, I'm going to follow you tonight. If you still have the ability to investigate, do that to someone but don't tell us who it'll be. In the morning, I'll say who you investigated, so that can confirm if we actually are both town aligned.


Seems agreeable. Of course, if Memo's lynch doesn't result in us winning then we can't both be town aligned, but hey ho.
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Re: Fantasy Mafia: Day 4

Postby Robo4900 » 30 Oct 2015, 14:01

Actually, would anyone mind if we let the day end where it's set to now?

I'll be out for most of tomorrow, so if tomorrow is a night phase, it won't be a problem.
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Re: Fantasy Mafia: Day 4

Postby Smeghead » 30 Oct 2015, 14:05

Changevote: No more shortening
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Re: Fantasy Mafia: Day 4

Postby Jamfalcon » 30 Oct 2015, 14:14

MetricFurlong wrote:Seems agreeable. Of course, if Memo's lynch doesn't result in us winning then we can't both be town aligned, but hey ho.

Most likely, yeah, but who knows maybe we'll find out someone is their own one person faction and just omitted that or something. Never know. :P

Robo4900 wrote:Actually, would anyone mind if we let the day end where it's set to now?

I'll be out for most of tomorrow, so if tomorrow is a night phase, it won't be a problem.

That's fine with me too, actually. I've got Halloween stuff going on for a lot of tomorrow and I'm probably not the only one.

Change vote: redact shorten, just keep it the same.
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Mono_Snorsh
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Re: Fantasy Mafia: Day 4

Postby Mono_Snorsh » 30 Oct 2015, 19:05

I'll allow it. Day will end at its normal time.
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Re: Fantasy Mafia: Day 4

Postby Robo4900 » 30 Oct 2015, 19:50

Okay, just to make sure we're all crystal clear, I mean this as in I want it to end on 7AM UTC on the 31st...

... Just making sure there's no confusion there.
"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate."
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Re: Fantasy Mafia: Day 4

Postby Mono_Snorsh » 30 Oct 2015, 19:53

Robo4900 wrote:Okay, just to make sure we're all crystal clear, I mean this as in I want it to end on 7AM UTC on the 31st...

... Just making sure there's no confusion there.


Yup.
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Re: Fantasy Mafia: Game Finished

Postby Mono_Snorsh » 30 Oct 2015, 23:17

AdmiralMemo has died! AdmiralMemo was Anti-Town.

Game over.

Town has won.
Wereweagles have lost.
Undead have lost.
AdmiralMemo has lost.
Korvys has won.
Duckay has lost.
Smeghead has won.
MetricFurlong has won.
Jamfalcon has won.
Robo4900 has won.
Kapol has lost.

AdmiralMemo
Role: Necromancer
Faction: Undead
Win Condition: Undead faction wins
Faction Chat: [REDACTED]

You are a provincial noble. You have used your time and wealth in mastering the arts of necromancy. During the Night your power is strongest and can allow you to raise the dead. If people are going to be secretly killing people this makes for an excellent opportunity to take over the town.

Dark Resurrection: Each Night except for Night 0 you, as an Action, may target a player. If that player dies that Night, they will rise as a revenant (which replaces entirely their previous role) belonging to your faction before the Day begins. Their death will not be announced. You cannot target a revenant with this ability. Priority 6

Necromancy: Each Night you can send me a PM to relay to a dead player of your choice and receive a response through PM. This does not require an action. Priority 5.

Nightchat: Your faction has a faction chat. You may post in it during Night.

Body Transfer: If you die you can transfer to the body of a revenant of your choice. This will not mean a change of player control. It will add the Dark Resurrection, Necromancy and Body Transfer abilities to that role.

Twilight arrives. The villagers assemble before the belltower and ask you who you have selected to be killed. The choice is unanimously AdmiralMemo. AdmiralMemo is taken to the gallows and their hood removed, revealing the noble. AdmiralMemo faces his death with dignity. The body stops moving and the feeling of paranoia that has hung over the town disappears. There will be no lynching tomorrow for the town is, at least momentarily, safe.

Well that's it. Hope you had fun, I certainly got a lot of experience in modding. If nobody else feels like being mod next I'll put up another game soon to recruit and then start after Desert Bus. And have a fun Halloween!

Quicktopics
Click to Expand
Secret Society: http://www.quicktopic.com/51/H/4xbaxJQ4drXv
Wereweagle: http://www.quicktopic.com/51/H/jpZQ2jEuH7ZKr
Undead: http://www.quicktopic.com/51/H/FEWG2sPB9cq
Dead: http://www.quicktopic.com/51/H/G4aTXqbZtWf8


Role PMs
Click to Expand
AdmiralMemo
Role: Necromancer
Faction: Undead
Win Condition: Undead faction wins
Faction Chat: http://www.quicktopic.com/51/H/FEWG2sPB9cq

You are a provincial noble. You have used your time and wealth in mastering the arts of necromancy. During the Night your power is strongest and can allow you to raise the dead. If people are going to be secretly killing people this makes for an excellent opportunity to take over the town.

Dark Resurrection: Each Night except for Night 0 you, as an Action, may target a player. If that player dies that Night, they will rise as a revenant (which replaces entirely their previous role) belonging to your faction before the Day begins. Their death will not be announced. You cannot target a revenant with this ability. Priority n6

Necromancy: Each Night you can send me a PM to relay to a dead player of your choice and receive a response through PM. This does not require an action. Priority 5.

Nightchat: Your faction has a faction chat. You may post in it during Night.

Body Transfer: If you die you can transfer to the body of a revenant of your choice. This will not mean a change of player control. It will add the Dark Resurrection, Necromancy and Body Transfer abilities to that role.

korvys

Role: Priest
Faction: Town
Win Condition: Town faction wins

You are a devout priest of the god of cats. You can extend the protection of your temple to others.

Sanctuary: Each Night except for Night 0 you, as an Action, may take another player and keep them in the temple. While there they cannot be targeted by anyone with any abilities but also cannot target anyone with any abilities. They will receive a PM report that "The priest kept you protected in the temple this night". If a Revenant is targeted with this ability they will be killed. Priority 0.

Duckay
Role: Wereweagle Sleuth
Faction: Wereweagle
Win Condition: Wereweagle faction wins
Faction Chat: http://www.quicktopic.com/51/H/jpZQ2jEuH7ZKr

You are a young wereweagle. Like the rest of your pack you suffer from a bloodline curse to transform into a weagle every night. Your packleader brought you to Jerfton because you have experience snooping on townspeople and, after a brief dangerous moment where you had to take out a visiting knight without raising suspicion, you have both become familiar presences in the town. Your cover identity is that of a town guard. The time has now come to take the first step in taking over the town over so it can hide wereweagles from now on.

Your other faction member is Kapol.

Nightkill: Your faction has a faction Nightkill. Each Night the packleader will choose one player to kill and which faction member will perform the kill. In Night 0 Mono_Snorsh will be chosen to be killed. Priority 4.

Nightchat: Your faction has a faction chat. You may post in it during Night.

Sleuth: Once each Night, as an Action, you may investigate one player and learn their role. Priority 2.

Smeghead
Role: Initiate
Faction: Town
Win Condition: Town faction wins and you are still alive.
Faction Chat: http://www.quicktopic.com/51/H/4xbaxJQ4drXv

You are an initiate of The Order of Incandescence. You are known to the town as a local merchant.

Telepathy: You know that fellow initiate Robo4900 is a member of the Town Faction. The two of your have a faction chat usable during both Day and Night.

Self Interest: It doesn't matter how many people you kill if you end up dead! To win you need to be alive when Town wins.

MetricFurlong
Role: Inquisitor
Faction: Town
Win Condition: Town faction wins

You are a royal inquisitor. You travel through the land under the cover story of a wandering mercenary looking for evidence of high treason however your talents may find another use...

Investigate: Each Night you, as an Action, may investigate one player and receive a PM report of "Town" or "Anti-Town". Priority 1.

Jamfalcon

Role: Ranger
Faction: Town
Win Condition: Town faction wins

You are a ranger who travels throughout the wilderness and maintains the king's forest laws. You frequently stop by in this town to acquire supplies.

Tracking: Your wilderness lore has given you a certain amount of transferable skills in tracking people in urban environments. Every Night, as an action, you may choose a player to follow. You will learn who they targeted and who targeted them that Night. Priority 3

Robo4900
Role: Initiate
Faction: Town
Win Condition: Town faction wins and you are still alive.
Faction Chat: http://www.quicktopic.com/51/H/4xbaxJQ4drXv

You are an initiate of The Order of Incandescence. Aside from your fellow initiate the rest of the town knows you as simply the local blacksmith.

Telepathy: You fellow initiate is Smeghead. You know them to be a member of the Town Faction. You have a faction chat that you can use during both Day and Night.

Self Interest: You aren't satisfied just saving town, you want to live! To win you need to survive until a Town victory.

Kapol
Role: Wereweagle Packleader
Faction: Wereweagle
Win Condition: Wereweagle faction wins
Faction Chat: http://www.quicktopic.com/51/H/jpZQ2jEuH7ZKr

You are the wereweagle packleader. You and the rest of your pack suffer from a hereditary curse: every night you transform into a horrifying weagle! You have come to Jerfton and carefully insinuated yourself into it as familiar faces. You have managed to be elected its Mayor. Now the time has come to take Jerfton over and turn it into a secret lair of your kind.

Your other faction member is Duckay.

Nightkill: Your faction has a faction Nightkill. Each Night you as packleader will choose one player to kill and which faction member will perform the kill. In Night 0 you will choose to kill Mono_Snorsh. Priority 4.

Nightchat: Your faction has a faction chat. You may post in it during Night.

Clean Hands: You have not yet left any clues of your wereweagle nature in Jerfton. Until you perform a Nightkill you will investigate as a member of the Town faction.

Revenant
Role: Revenant
Faction: Undead
Win Condition: Undead Faction Wins
Faction Chat: http://www.quicktopic.com/51/H/FEWG2sPB9cq

You are a corpse animated by fell magics.

Nightchat: Your faction has a faction chat. You may post in it during Night.


Phase Logs
Click to Expand
Night 0
MetricFurlong uses Investigate targeting korvys
Jamfalcon uses Track targeting Mono_Snorsh
Duckay uses Nightkill targeting Mono_Snorsh

Day 1
No lynch

Night 1
korvys uses Sanctuary targeting Jamfalcon
MetricFurlong uses Investigate targeting Duckay
Jamfalcon uses Track targeting korvys
Duckay uses Nightkill targetting korvys
AdmiralMemo uses Dark Resurrection targeting Jamfalcon

Day 2
Duckay lynched

Night 2
MetricFurlong uses Investigate targeting Kapol
Jamfalcon uses Track targeting AdmiralMemo
Kapol does not use any actions
AdmiralMemo uses Necromancy targeting korvys
AdmiralMemo uses Dark Resurrection targeting MetricFurlong

Day 3
Kapol lynched

Night 3
MetricFurlong uses Investigate targeting Smeghead
Jamfalcon uses Track targeting AdmiralMemo
AdmiralMemo uses Necromancy targeting Duckay
AdmiralMemo uses Dark Resurrection targeting Jamfalcon

Day 4
AdmiralMemo lynched
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Re: Fantasy Mafia: Game Finished

Postby Smeghead » 31 Oct 2015, 00:15

Oh... So Kapol just didn't kill anyone on night 2.
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Re: Fantasy Mafia: Game Finished

Postby Jamfalcon » 31 Oct 2015, 00:52

That makes sense... I'd thought it was possible, but didn't see the benefit. But given his power, he probably knew one or both investigator would check him out, and that gave him the power to debate. Seems like a smart move, but I think we were too settled on him already for it to help.

And so apologies Metric, I guess we really were both innocent, but you can understand why I targeted you, hopefully. Glad to know my plan at the end would've helped, if needed, though. :p

All in all, good game everyone, congratulations to my fellow townies on a solid victory, and thanks to Snorsh for running the game!

Oh, and man, was I ever an awful investigator those first two nights. :p
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Re: Fantasy Mafia: Game Finished

Postby Kapol » 31 Oct 2015, 01:01

I figured it was my best chance, especially since Jam's ability doesn't seem like it'd have been affected by my ability. Plus, since it only worked until I did a kill, it would help if anyone tried to double checked. I didn't consider that Jam was the only 'possible' other person, and honestly didn't know Godfather was a known thing. Honestly, I was pretty dead when Duckay's message said there was another wereweagle.

I have... other thoughts about things. But I might wait until I'm not exhausted to share them, to avoid coming off as ranting.

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