Fallout 3

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Jermo
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Postby Jermo » 08 Dec 2008, 02:40

I got the super alien ray gun!
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Nevrmore
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Postby Nevrmore » 08 Dec 2008, 04:45

The point is that Bethesda are big pussies. Fallout 1 and 2 let you kill kids. Sure, you'd get smacked with the "Child Killer" label and pretty much everyone would attack you on sight, but you could do it, and no one gave a shit. They were too busy screaming about Doom, a game where you kill demons to save humanity, and its violence.

Come on, Bethesda, BE SOMEBODY.
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Unlucky
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Postby Unlucky » 08 Dec 2008, 06:12

So, I can't play Fallout 3 because when I click "New Game" It'll load for about 10 seconds and then crash. I've Googled this issue multiple times, tried various things even tried cracks but alas - my PC version of Fallout 3 will not work. I even tried virtual PCing the bitch, but unfortunately it only used virtual PC graphics which meant no 8800GT for me!

*Sighs* I SO BADLY wanted to play this too. >.> Next step to dual boot, however I need a new harddrive as I only have 20gb (OR SO) of space left and I don't wanna waste a second Windows on that little of room.

By the way, it's not a hardware issue
CPU: E8400
Mobo: Gigabyte N650SLI-DS4L
GPU: Asus 8800GT
RAM: Corsair 4gb 800mhz DDR2

OS is Vista Ultimate 32bit. Arg, so frustrated. >.>
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Mats
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Postby Mats » 08 Dec 2008, 06:24

Nevrmore wrote:The point is that Bethesda are big pussies. Fallout 1 and 2 let you kill kids. Sure, you'd get smacked with the "Child Killer" label and pretty much everyone would attack you on sight, but you could do it, and no one gave a shit. They were too busy screaming about Doom, a game where you kill demons to save humanity, and its violence.

Come on, Bethesda, BE SOMEBODY.


Actually, only if you play the US release. In the UK and the other european releases, the child model had been edited out. Children would still occupy space in the world, but there would not be any way of interacting with them or the other way around.

Of course it didn't take long until someone figured out what files to extract from the US release and then send them across the atlantic.


Does anyone know if UK still has that law in place that outlaws all acts of killing children under 10 years old on television and in games?
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Postby Cureless_Poison » 08 Dec 2008, 09:20

Well at least they made a children killing mod to restore one part of Fallouts history, they just need to finish a damn nude mod!

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Postby JesterJ. » 08 Dec 2008, 22:43

So I just started (working on getting down to D.C. to see Three Dog), and I made the mistake of putting too many points into Speech and Science, and not enough into...weapons. I have a lot in Melee weapons to see how that goes, but I tend to take a lot of damage that way. So killing much of anything is hard right now.

I was just exploring the Metro station when it crashed on me.. Damnit. I got to the dead end and was working my way back, hadn't Quicksaved in a while. Curses!
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Postby Lavos » 08 Dec 2008, 22:44

I bought fable 2 instead of this.
Not regretting a thing.
i dont know what's happening anymore
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Fallout 3

Postby RobertMc123 » 09 Dec 2008, 02:23

The fact is when Fallout 1 and 2 came out the PC there was no mainstream media reporting on the game and games were considered a niche product. Now gaming has gone mainstream and Bethesda are getting a lot of heat on them to produce an epic game, so when it came to killing children, they knew they couldn't put that feature in the game. Look at Manhunt 2, that was pretty much banned and the death animations are tamer than the first game. If they had kept the child killing aspect in the game, it would have never got a proper release and that is a fact.

And honestly, so the kids are annoying, so what, do you really need to mod the game so you can kill them? Wait, don't answer that, the fact that I had to ask that question proves that you do.
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Re: Fallout 3

Postby Nevrmore » 09 Dec 2008, 04:00

JesterJ. wrote:So I just started (working on getting down to D.C. to see Three Dog), and I made the mistake of putting too many points into Speech and Science, and not enough into...weapons. I have a lot in Melee weapons to see how that goes, but I tend to take a lot of damage that way. So killing much of anything is hard right now.

Melee + VATS = death and destruction. It doesn't matter how far away you are, when you VATS someone, you instantly teleport over to them. Then, right after the strike, you're free to start beating their brains in.
RobertMc123 wrote:And honestly, so the kids are annoying, so what, do you really need to mod the game so you can kill them?

Yesyesyesyesyesyesyesyesyesyesyesyesyesyes
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Postby Cureless_Poison » 09 Dec 2008, 06:03

Nothing beats the feeling you get when you homerun someones head off with a sledge-hammer.
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Re: Fallout 3

Postby JesterJ. » 09 Dec 2008, 08:00

Nevrmore wrote:
JesterJ. wrote:So I just started (working on getting down to D.C. to see Three Dog), and I made the mistake of putting too many points into Speech and Science, and not enough into...weapons. I have a lot in Melee weapons to see how that goes, but I tend to take a lot of damage that way. So killing much of anything is hard right now.

Melee + VATS = death and destruction. It doesn't matter how far away you are, when you VATS someone, you instantly teleport over to them. Then, right after the strike, you're free to start beating their brains in.

So you would recommend staying with Melee? I did it in the hopes that I would someday get a good weapon, but the best thing I haev right now is a spiked board I got off a super mutant :?

I was thinking of just abandoning my set goals of maxing out Speech and Science right away, and setting out for putting 20 points into Small Guns next level. Bad idea?
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Re: Fallout 3

Postby DmitriW » 09 Dec 2008, 12:57

JesterJ. wrote:So you would recommend staying with Melee? I did it in the hopes that I would someday get a good weapon, but the best thing I haev right now is a spiked board I got off a super mutant :?

I was thinking of just abandoning my set goals of maxing out Speech and Science right away, and setting out for putting 20 points into Small Guns next level. Bad idea?


Sadly, the VATS melee-teleport only works within a certain range. I'd put at least a few points into small guns so that you can engage at range for a little while.

Also, if you do stick with melee as your main weapon skill, I'd recommend stocking up on Med-X. It's the only chem worth getting addicted to.
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Postby Sable » 09 Dec 2008, 14:55

I had a character who started out with Melee and Big Guns. I didn't have a terribly hard time of it, although puzzlingly I consistently did more damage over a shorter period of time with my Shishkabob than I ever did with the minigun.

So, in short: Melee is tremendously useful. If you build a Shishkabob, you probably won't want for much.

Edit: By the time I was done, I had Big Guns, Small Guns, Melee, Repair and Energy Weapons at 100. Of the four combat skills I had, Small Guns and Energy Weapons were by far the best at killing people. There are a few fantastic Small Guns you can find (Lincoln's Repeater comes to mind), but the Plasma Rifle absolutely dominates everything. Late-game (not late-LEVEL, since the game doesn't scale bad guys that way), you encounter plenty of Plasma Rifles to repair with, too.
RobertMc123
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Fallout 3

Postby RobertMc123 » 10 Dec 2008, 04:54

I had stopped playing Fallout 3 for a bit, because the VATS system was invading my dreams, I actually had dreams where I was using the VATS system in fights. So I picked up GTA 4 again, FarCry 2 (love it), Force Unleashed and Spider-Man: Web of Shadows (this is my podcast game, I play this and listen to podcasts and web swing trying to find all the spider icons hidden in the city to level up) to play through in the meantime.

Then yesterday a friend of mine messaged me on MSN to say he had just gotten Fallout 3 on the PC and played 3 hours of it and started relaying tales of his adventure. 10 Minutes later I was in Vault 92 looking for that damn violin!
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Postby AeroCmdr » 10 Dec 2008, 20:24

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Postby Dr Frankenjam » 11 Dec 2008, 08:31

Nevermore, I think you need to take a long look at yourself if not being able to slaughter innocent children is something that's putting you off a game...

You're not doing much for our 'we're not all psychopathic killers' stance which the media loves to brandish us with.
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Postby Mats » 11 Dec 2008, 09:05

Well it's supposed to be a free roaming world. What would GTA be if you were forced to obey the traffic laws? You want game to do what you would not be able to do in real life.

Dr Frankenjam wrote:Nevermore, I think you need to take a long look at yourself if not being able to slaughter innocent children is something that's putting you off a game...

You're not doing much for our 'we're not all psychopathic killers' stance which the media loves to brandish us with.
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Postby Dr Frankenjam » 11 Dec 2008, 10:01

It's kind of different.
I've been pulled over for speeding,
I've never been given a warning for maiming sprogs.
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Postby AeroCmdr » 11 Dec 2008, 14:18

The childrens at Little Lamplight are generally not innocent and they're not really children. It's a game lulz
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Postby Dr Frankenjam » 11 Dec 2008, 14:28

Not found it yet.
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Postby Zombaholic » 11 Dec 2008, 18:40



I WILL BUILD A TIME MACHINE! Myes, I'll be back to tell you all how it is! And hoard it all for myself as well.
Ask me anything about Reboot!
Don't ask me anything about reboot
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Nevrmore
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Postby Nevrmore » 12 Dec 2008, 08:38

Dr Frankenjam wrote:Nevermore, I think you need to take a long look at yourself if not being able to slaughter innocent children is something that's putting you off a game...

You're not doing much for our 'we're not all psychopathic killers' stance which the media loves to brandish us with.

Did I ever say that? Did I ever say "This game sucks ass because I can't murder children?" No. I find this game very enjoyable despite a few glaring errors and have praised it constantly. What I did say, however, was that Little Lamplight was the most ill-conceived part of the game (barring, of course, the atrocious ending), that having a town full of people you can't kill sticks out horribly against everything else, and all of the children characters are annoying so yes I would like to murder them. If you weren't allowed to kill women, I'd say the same thing. If you weren't allowed to kill men, I'd say the same thing. If children weren't in the game at all, I'd have no problem. It's either all or nothing, anything less breaks immersion.

But thanks for taking the moral highground with that strawman, it's a lot easier to tear someone down when they try to build themselves up so much.

P.S. It's Nevrmore.
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Postby Cureless_Poison » 12 Dec 2008, 08:57

Nevrmore wrote:all of the children characters are annoying so yes I would like to murder them.


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Postby Graham » 12 Dec 2008, 09:08

Guys, seriously, Nevrmore's problem is not that he "wants to kill children", it's that in a game that is supposedly comepletely open-ended, where you can kill anyone you like, that there is an entire town full of people who you can't even injure.

I had no problem with Lamplight or it's inhabitants, and even I agree. It's just weird.
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Postby Sable » 12 Dec 2008, 09:22

I really wanted a longish quest to assemble the parts to build a steam-powered cart that would let me take Megaton's bomb to Tenpenny Tower (inclusive of escorting it the whole way) after I installed the fusion core that Burke gave me. Or heck, there's an army base you can find that's FULL of Megaton Nukes, use one of them.

Or Fort Constantine (looooooong side quest) where you actually get the codes to launch a pre-War ICBM. Aim it at Tenpenny!

Yes, there's a slightly more convoluted path which will let you wipe out the residents of Tenpenny Tower (that does NOT involve you going on a rampage, although that can be entertaining), but it isn't quite as cathartic as watching a mushroom cloud.

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