Team Fortress 2

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Re: Team Fortress 2

Postby elitewalmartsecurity » 05 May 2009, 20:00

Dave-O_Boy wrote:Agreed... also Megaton would make an awesome DM arena.

HOLY SHIT IT WOULD
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Re: Team Fortress 2

Postby Ergo » 05 May 2009, 20:22

TF2 is awesome. Love it. (I haven't played for a while though on account of being too busy. :()

Class-wise I generally try to fill any obvious gaps in the team, so I'll usually pick whatever I think is best at the time. In descending order of play-time: Sniper, Soldier, Engineer, Medic, Pyro, Heavy, Scout, Spy, Demoman. I really didn't think I played Sniper that much, but there you go. :P

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I would be all over that - if it weren't for the inevitable horrendous lag I (and other overseas folks) would experience. :( Might possibly be okay for a non-FPS game... Maybe Diablo 3 eventually? :P
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Re: Team Fortress 2

Postby Darkobra » 05 May 2009, 21:13

I also play TF2. I'm usually an engineer in CTF maps. My main classes vary from sniper, spy, pyro, engineer or medic. It really depends on the scenario and what needs to be done.
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Re: Team Fortress 2

Postby Lord Chrusher » 05 May 2009, 22:34

I most commonly play as a Heavy although I have played a lot of Pyro. I have been playing Medic and Scout more recently.

Once the Runners get going I say we push for a Runners TF2 server. (Maybe a L4D server as well as that seems to be the game the LRR steam group plays the most.)
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Re: Team Fortress 2

Postby Lyinginbedmon » 06 May 2009, 07:24

As long as the Runners server wasn't full of Scouts, I'd be pretty sweet with that idea.
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Re: Team Fortress 2

Postby Master Gunner » 06 May 2009, 07:41

I play Pyro, Soldier, Heavy, and Sniper (from most to least time, I only recently started playing him heavily). I have about 37 minutes of time logged on Scout, since I'll pretty much only go scout of the server population drops below 6, at which point I'll check for a more populated server.
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Re: Team Fortress 2

Postby wedrinkritalin » 06 May 2009, 07:44

Lyinginbedmon wrote:As long as the Runners server wasn't full of Scouts, I'd be pretty sweet with that idea.



BOOOO, you suck
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Re: Team Fortress 2

Postby yankeebayonet » 06 May 2009, 10:51

TF2 is pretty much my FPS. I'm a Soldier whore, but that's partially because there's usually a Soldier deficiency. I have no idea why.
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Re: Team Fortress 2

Postby elitewalmartsecurity » 06 May 2009, 13:40

yankeebayonet wrote:TF2 is pretty much my FPS. I'm a Soldier whore, but that's partially because there's usually a Soldier deficiency. I have no idea why.

Most people see soldiers as kind of bland.
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Re: Team Fortress 2

Postby yankeebayonet » 06 May 2009, 14:06

elitewalmartsecurity wrote:
yankeebayonet wrote:TF2 is pretty much my FPS. I'm a Soldier whore, but that's partially because there's usually a Soldier deficiency. I have no idea why.

Most people see soldiers as kind of bland.


I guess on the surface it is, but the things you can do with experience are pretty kickass. Now sniper... That's a bland class :P
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Re: Team Fortress 2

Postby whyarecarrots » 06 May 2009, 14:11

LIES! Soldier is truly manly!
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Re: Team Fortress 2

Postby Lyinginbedmon » 06 May 2009, 14:22

I once heard you can shoot rockets out of the air, never tried it though.
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Re: Team Fortress 2

Postby Darkobra » 06 May 2009, 14:35

You can deflect with a pyro's compression blast but you can't outright shoot them out of the air.
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Re: Team Fortress 2

Postby elitewalmartsecurity » 06 May 2009, 14:42

If you could shoot rockets out of the air then heavy would be godlike. And soldiers would be severely underpowered. Their rockets already get weaker with range.
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Re: Team Fortress 2

Postby yankeebayonet » 06 May 2009, 14:43

whyarecarrots wrote:LIES! Soldier is truly manly!


Soldier has the 2nd largeliest gun, thus making him the 2nd manlinest.
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Re: Team Fortress 2

Postby Septavius » 09 May 2009, 16:12

I play a LOT of scout. Far and away my most played class. I don't play that much anymore. The scout has always been just okay in most hands, but in the correct hands, they are extremely deadly.
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Re: Team Fortress 2

Postby Lyinginbedmon » 09 May 2009, 17:05

And in almost any hands, they're freaking annoying.
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Re: Team Fortress 2

Postby elitewalmartsecurity » 09 May 2009, 19:06

Well, the thing about them is that they're mainly for harassment. Demos don't have much of a counter besides heavy-medics or, I guess, snipers... And even then scouts can die to freak chance, and have absolutely NO chance against sentries. At least, well-placed sentries.
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Re: Team Fortress 2

Postby Lyinginbedmon » 09 May 2009, 19:11

Incorrect, ordinary Scouts are so fast they can out-turn a Sentry gun by circle strafing.

Usually when I place my sentry I'll get in at least one Scout kill before that start figuring out the cover requirements and shooting it with their scattergun or such. In fact, Scouts fall faster than a Sentry targets, so it's not uncommon for me to lose a Sentry to a Scout jumping up and down behind a wall with their pistol or scattergun out.
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Re: Team Fortress 2

Postby Septavius » 09 May 2009, 20:10

Sometimes you can pick a route so that you can run right by a sentry camp while taking relatively little damage, even at close range. Also, you CAN harass with a scout, or you can go after lonely targets and go the precision elimination route.
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Re: Team Fortress 2

Postby Kag » 09 May 2009, 21:11

Lyinginbedmon wrote:Usually when I place my sentry I'll get in at least one Scout kill before that start figuring out the cover requirements and shooting it with their scattergun or such. In fact, Scouts fall faster than a Sentry targets, so it's not uncommon for me to lose a Sentry to a Scout jumping up and down behind a wall with their pistol or scattergun out.
Seriously man, what the hell kind of maps are you playing on? Proper sentry placement makes scouts 99.9% ineffective.
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Re: Team Fortress 2

Postby Lyinginbedmon » 10 May 2009, 02:32

For a Sentry to start targetting you, you need to be a certain amount visible to it. Depending on how the sentry is placed, this may mean that it can see you but not actually hit you when it fires, such as striking the top of a small wall or such. I've had way too many Scouts kill off my sentry by crouching in a low walkway.
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Re: Team Fortress 2

Postby Kag » 10 May 2009, 09:02

Yes, we both understand your problem. Why are you not solving it proactively by putting your sentries in places where that isn't possible?
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Re: Team Fortress 2

Postby elitewalmartsecurity » 10 May 2009, 09:27

Lyinginbedmon wrote:For a Sentry to start targetting you, you need to be a certain amount visible to it. Depending on how the sentry is placed, this may mean that it can see you but not actually hit you when it fires, such as striking the top of a small wall or such. I've had way too many Scouts kill off my sentry by crouching in a low walkway.

This is why proper sentry placement, a la the only way the enemy can get into that position is to bust through your team. Also don't build sentries directly around corners... Then pyros can just run up and flame it to death.
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Re: Team Fortress 2

Postby wedrinkritalin » 10 May 2009, 11:19

elitewalmartsecurity wrote:
Lyinginbedmon wrote:For a Sentry to start targetting you, you need to be a certain amount visible to it. Depending on how the sentry is placed, this may mean that it can see you but not actually hit you when it fires, such as striking the top of a small wall or such. I've had way too many Scouts kill off my sentry by crouching in a low walkway.

This is why proper sentry placement, a la the only way the enemy can get into that position is to bust through your team. Also don't build sentries directly around corners... Then pyros can just run up and flame it to death.


Or a demoman can basically stand still and put some tape on his mouse 1 button to kill everything on the map

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