Postby Cybren » 11 May 2009, 00:03
Greatest story, in the sense of its presentation, the story itself?
I mean, Final Fantasy 6 had an awesome cast of characters and the story, while simplistic, was also something most people didn't see coming. Each character (discounting two that I consider more bonus characters) is developed to some extent or another, though not necessarily in parallel ways. Terra, the first character you play as winds up integral to the backstory and a main plot to the game. Shadow on the other hand, a mysterious ninja, is only developed indirectly, the most amount of actual characterization coming from a set hidden flashback scenes.
At the same time, Final Fantasy Tactics (with its revised translation), presents an intriguing, almost Shakespearean tale that has an amazingly rich and imaginative world with some clever plot twists and turns and a game that intertwines stories of political maneuvering, supernatural scheming, and personal revenge.
Deus Ex on the other hand uses almost every modern conspiracy theory, strings them together with action scenes and real, thick like morning fog atmosphere.
I can keep going about how Metal Gear Solid was both a pastiche of hollywood and a homage to it while at the same time being its own animal, or how Metal Gear Solid 2 was arguably post-modern (the only time I'd use that term without a sense of irony) or how games like Freespace or Crimson Skies were able to impose narrative on action flight sims, with some of the coolest worlds ever devised.
Yeah can my answer be "too many to count"?