THRIVING NECROPOLIS - Game Thread

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Re: THRIVING NECROPOLIS - Game Thread

Postby Genghis Ares » 23 Aug 2009, 23:21

K

The item is a Part.

You easily retrieve the sword.
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Re: THRIVING NECROPOLIS - Game Thread

Postby SimpsonsParadox » 24 Aug 2009, 03:27

Shauna waves at the new companion as he enters. "Hi! You're the person who's been talking with Lori over the radio?"
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Re: THRIVING NECROPOLIS - Game Thread

Postby Metcarfre » 24 Aug 2009, 06:14

"Well, shucky-darn, there's something else here!"

Fred picks up and inspects the item.
*
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Re: THRIVING NECROPOLIS - Game Thread

Postby CanCarter » 24 Aug 2009, 06:24

"Yeah I guess we were both lucky to each find a radio plus meet here and find you," replies Lucifer. "I was down on the 3rd floor and Lori was on the seventh so we decided to meet in the middle."

"Well I did pick up some good things on my way up here though."
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Re: THRIVING NECROPOLIS - Game Thread

Postby Genghis Ares » 24 Aug 2009, 11:42

Fred

Fred finds a Great Glow Stick.
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Re: THRIVING NECROPOLIS - Game Thread

Postby Metcarfre » 24 Aug 2009, 11:47

"Sweetness! Hey Ricky, I found a glow stick. You think we should use it now or save it?"

Fred sticks the glow stick in his pocket and continues to feel along the walls for doors or anything else.
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Re: THRIVING NECROPOLIS - Game Thread

Postby Master Gunner » 24 Aug 2009, 11:59

Ricky returns to the room he entered in, picks up a piece of debris, and drops it down the elevator shaft.

"Good find on the glow-stick, lets see if we can save it though, it could come in handy later."
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Re: THRIVING NECROPOLIS - Game Thread

Postby Genghis Ares » 24 Aug 2009, 12:05

Fred

Fred finds another door. It appears to be unlocked.


Ricky

Ricky estimates that it will take 1 second for each floor and starts counting. 1... 2... Clank! The elevator appears to be around the 7th floor.
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Re: THRIVING NECROPOLIS - Game Thread

Postby Master Gunner » 24 Aug 2009, 12:21

"Elevator's two floors down, shouldn't be any problem getting down there then."

Ricky then begins to feel for doors on the opposite side of the elevator from Fred.
TheRocket wrote:Apparently the crotch area could not contain the badonkadonk area.
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Re: THRIVING NECROPOLIS - Game Thread

Postby Metcarfre » 24 Aug 2009, 12:23

Fred opens the door and looks in.
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Re: THRIVING NECROPOLIS - Game Thread

Postby Genghis Ares » 24 Aug 2009, 12:36

Ricky

Ricky can't find any doors on his side.

Fred

Fred has found the stairs. Its kind of dark but he make out the steps well enough.
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Re: THRIVING NECROPOLIS - Game Thread

Postby Master Gunner » 24 Aug 2009, 12:38

"Nothing down this side, you find anything Fred?"
TheRocket wrote:Apparently the crotch area could not contain the badonkadonk area.
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Re: THRIVING NECROPOLIS - Game Thread

Postby Metcarfre » 24 Aug 2009, 13:36

"Well, I found the stairs, shall we head down? Or is there anything else up here?"
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Re: THRIVING NECROPOLIS - Game Thread

Postby Master Gunner » 24 Aug 2009, 13:43

"Nah, lets go down"

Ricky joins Fred, and proceeds down to the next level.
TheRocket wrote:Apparently the crotch area could not contain the badonkadonk area.
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Re: THRIVING NECROPOLIS - Game Thread

Postby ChiUnit4evr » 24 Aug 2009, 14:00

"Well thank goodness for that..."
K says as he walks out of the room and looks around.

"Well I guess there's nowhere else to go but up..."
K says as he moves to the stairs and heads up another floor
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Re: THRIVING NECROPOLIS - Game Thread

Postby Metcarfre » 24 Aug 2009, 14:01

Fred follows Ricky down to level 8.
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Re: THRIVING NECROPOLIS - Game Thread

Postby Genghis Ares » 24 Aug 2009, 15:02

Ricky and Fred

Ricky and Fred go down to the next floor. There doesn't appear to be anything of note on the stairs. Both are able to see pretty well on the 8th floor. To the right, ar the elevators and further right a hallway leading away. Ahead of them is a open area of desks and tables and few offices beyond that. To the left there is a wall with some windows and various decorations and debris. There are no zombies. There are 4 items around the room.


K

K, traveling up stairs, finds a hacked up couch that was once blocking the way. Once on the 4th floor, K can see clearly. No zombies and there doesn't appear to be an items insight. There are a 3 closed doors that he can see, various desks and cubicles as well as a hallway.
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Re: THRIVING NECROPOLIS - Game Thread

Postby Jillers » 24 Aug 2009, 15:10

Lori is releived to meet her radio buddy, and waves at him when he enters.
"Do you think there are any other people here?" she asks,
"Did you run into any zombies?"
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~End Transmission~
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Re: THRIVING NECROPOLIS - Game Thread

Postby Metcarfre » 24 Aug 2009, 15:19

Fred goes to inspect the items.
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Re: THRIVING NECROPOLIS - Game Thread

Postby Master Gunner » 24 Aug 2009, 15:21

Ricky peers down the hallway on their right.
TheRocket wrote:Apparently the crotch area could not contain the badonkadonk area.
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Re: THRIVING NECROPOLIS - Game Thread

Postby ChiUnit4evr » 24 Aug 2009, 15:25

"huh...that's weird..."
K said as he looked at the couch. Shrugging, he walks to the first closed door and opens it

((lol I'm thorough))
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Re: THRIVING NECROPOLIS - Game Thread

Postby Genghis Ares » 24 Aug 2009, 15:31

Fred

Fred finds:
1. A Good Helmet(+2)
2. A Book on Lock-Picking
3. Rifle Ammo'8'
4. $16


Ricky

It's hard to see down the hallway, but there appears to be 3 closed doors.


K

The door is unlocked. The room looks like another office. Desk, table, and shelves. There is a zombie. It sees him. There are also two items in the room.
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Re: THRIVING NECROPOLIS - Game Thread

Postby ChiUnit4evr » 24 Aug 2009, 15:33

k attacks the zombie with the sword
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Re: THRIVING NECROPOLIS - Game Thread

Postby Master Gunner » 24 Aug 2009, 15:43

Ricky opens the nearest closed door.
TheRocket wrote:Apparently the crotch area could not contain the badonkadonk area.
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Re: THRIVING NECROPOLIS - Game Thread

Postby Genghis Ares » 24 Aug 2009, 15:50

K

The zombie has 15 hp. K hits the zombie in the left arm doing 18 damage. Chopping the arm off under the shoulder. The zombie is still alive however with 1 hp, as it need its head or body damaged at least.


Ricky

The door is locked.
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