GPLP: Dante's Inferno

Graham & Paul Let's Play: Watch them play awful games.
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Cybertrash
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Re: GPLP: Dante's Inferno

Postby Cybertrash » 21 Dec 2011, 10:27

Just to nitpick a bit, but the City of Dis is actually the sith to ninth circles of hell, where more serious sins are punished.

https://en.wikipedia.org/wiki/City_of_Dis
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Re: GPLP: Dante's Inferno

Postby Jaebird » 21 Dec 2011, 11:23

That big guy in part 11 is Phlegyas, aka New Ernest.

Edit: Never mind. Forgot the game tells you his name.
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Re: GPLP: Dante's Inferno

Postby Toenz » 21 Dec 2011, 15:22

The Landscape Architecture Student in me cheered at the mention of Capability Brown. Good reference, sir!

Though I like to think he ended up in heaven....
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Re: GPLP: Dante's Inferno

Postby PlasmaCow » 22 Dec 2011, 12:12

Capability Brown made me laugh, I'm glad for Grahams sake that Brad got that otherwise he've had that terrible moment when you're witty and no one else there gets the joke. Bonus points to Graham for knowing who the hell that is as well, a result of the recent England visit I assume?
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Re: GPLP: Dante's Inferno

Postby Graham » 22 Dec 2011, 14:07

PlasmaCow wrote:Bonus points to Graham for knowing who the hell that is as well, a result of the recent England visit I assume?
Thanks!
Nope, I just know of him. My mum is an endless fountain of trivia, and I've picked up much over the years.
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Re: GPLP: Dante's Inferno

Postby PlasmaCow » 22 Dec 2011, 19:08

in that case the bonus points go to your mum instead then :p
to be honest, I seriously doubt the majority of british people would know who he was, never mind the rest of the world
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Re: GPLP: Dante's Inferno

Postby SHBird » 25 Dec 2011, 05:03

The LP is hilarious and I love it. However, a few points about your video quality:

1. Learn to deinterlace, please - the interlacing in the videos is killing me.
2. Why do you have uncompressed PCM audio in the video files you upload, it makes them really huge with no real gain.
3. Not really necessary since it costs as much as it does, but maybe consider getting an HD capture device? Like an HD PVR or somesuch?
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Re: GPLP: Dante's Inferno

Postby Graham » 25 Dec 2011, 10:04

We've got an HD capture box on the way.

Next time!
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Re: GPLP: Dante's Inferno

Postby SHBird » 25 Dec 2011, 12:23

Graham wrote:We've got an HD capture box on the way.

Next time!

Sweet! Hopefully you'll get the time to look at the other two points as well (particularly the first).

On-topic discussion, watching smoke-satan make out with monster-beatrice was, uh... interesting.
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Re: GPLP: Dante's Inferno

Postby Jaebird » 25 Dec 2011, 13:34

SHBird wrote:
Graham wrote:We've got an HD capture box on the way.

Next time!

Sweet! Hopefully you'll get the time to look at the other two points as well (particularly the first).

On-topic discussion, watching smoke-satan make out with monster-beatrice was, uh... interesting.

It makes me laugh every time I see it. Its just plain silly, to me.
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Re: GPLP: Dante's Inferno

Postby Graham » 25 Dec 2011, 13:42

I didn't address the interlacing issue because I kind of found "learn to deinterlace" a little rude. I've been doing video for 8 years, I know about interlacing.
The codec this was recorded in doesn't play with Final Cut (something we can fix next time) but the fact is I CAN'T fix it. Applying de-interlace filters actually make it worse because the fields are out of order with the input and output codecs. It's weird.

Anyway, recording in 720p will fix that!
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Re: GPLP: Dante's Inferno

Postby SHBird » 27 Dec 2011, 05:00

Graham wrote:I didn't address the interlacing issue because I kind of found "learn to deinterlace" a little rude. I've been doing video for 8 years, I know about interlacing.
The codec this was recorded in doesn't play with Final Cut (something we can fix next time) but the fact is I CAN'T fix it. Applying de-interlace filters actually make it worse because the fields are out of order with the input and output codecs. It's weird.

Anyway, recording in 720p will fix that!

Oooh, right. Sorry, didn't mean to come off as rude :(

And yes! HD and progressive frames to the rescue! Weird video formats and messed up field orders don't stand a chance!

Just out of curiosity, which codec did you use?
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Re: GPLP: Dante's Inferno

Postby Graham » 27 Dec 2011, 20:27

My favorite for compression size and my least favorite for editing: H.264

Yeah, I know.
The way we had to capture it meant that was all we could do.

Like I said, HD capture box inbound!
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Re: GPLP: Dante's Inferno

Postby Jaebird » 27 Dec 2011, 21:50

I'm curious to ask what will be the next game after Dante's Inferno is finished? If you haven't decided yet, it's cool. No rush :)
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Re: GPLP: Dante's Inferno

Postby rpg1203 » 04 Jan 2012, 08:59

Please sir, may we have some more?
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Re: GPLP: Dante's Inferno

Postby karpma » 06 Jan 2012, 22:15

Out of curiosity are you editing this in sections or did you edit through it all after you recorded? Also do you find a big difference in the editing process of a long piece like compared to shorter piece, or an unskippable?
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Re: GPLP: Dante's Inferno

Postby Drdiggit42 » 09 Jan 2012, 17:03

Must have MOARRRRR!
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Re: GPLP: Dante's Inferno

Postby ecks » 10 Jan 2012, 23:34

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I know you guys just finished a GPLP: Flee the Country, but can we expect any more Dante's Inferno this week?
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Re: GPLP: Dante's Inferno

Postby Graham » 11 Jan 2012, 01:36

NEW EPISODE!
Sorry for the delay guys.
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Re: GPLP: Dante's Inferno

Postby Brad » 11 Jan 2012, 03:07

I hope you're all itching for a distracted explanation of the Cathar Heresy!

Fun fact - since moving to Britain, I have routinely mistakenly referred to it as the "Auberginian Crusade."

It has nothing to do with eggplants. That's a different thing.
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Re: GPLP: Dante's Inferno

Postby Jaebird » 11 Jan 2012, 06:26

I would totally want to learn more of this stuff from you, Brad.

While I admit that a lot of the historical bits in Dante's Inferno (the poem, not the game) went over my head, the imagery of it left a good impression. And it's the kind of book that is completely out of my comfort zone for reading material (I never understood poems); which is why it took me a year to read it.

Edit: "Artificially extending the gamepl--" *dies* "...Balls."

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Re: GPLP: Dante's Inferno

Postby plummeting_sloth » 11 Jan 2012, 07:57

I'd like the imagine that the actual final boss of the game is a giant version of of one of those door demon who just pounds the crap out of you "YOU COULD HAVE ASKED US TO OPEN!"
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Re: GPLP: Dante's Inferno

Postby Brad » 11 Jan 2012, 08:02

plummeting_sloth wrote:I'd like the imagine that the actual final boss of the game is a giant version of of one of those door demon who just pounds the crap out of you "YOU COULD HAVE ASKED US TO OPEN!"


The final boss is in fact not a door demon...
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Re: GPLP: Dante's Inferno

Postby plummeting_sloth » 11 Jan 2012, 08:09

Well, obviously not what you think the final boss is. It's the one you get to play if you watch through the entire credits if you beat Satan in under 2 minutes. Obviously
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Re: GPLP: Dante's Inferno

Postby karpma » 11 Jan 2012, 08:49

I am currently reading through the Inferno for a literature class, on monday we get a guest lecturer talking about the what the video game did with the story. I am very scared about the future of academia after this.
Thanks guy, especially Brad for keeping me one step ahead.
Also I will be very disappointed if you guys don't spend 40% of the game in the 8th ring like the book.

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