GPLP: Cursed Crusade

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Re: GPLP: Cursed Crusade

Postby Dave-O_Boy » 17 Jan 2013, 06:52

Brad dropping that font knowledge! That part was really interesting.
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Re: GPLP: Cursed Crusade

Postby Foxmar » 17 Jan 2013, 08:37

I found the part about the origin of Times New Roman very interesting, bravo Brad. I also enjoyed the marathon of new names for Noviembre! Del Taco! Always funny guys good job.
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Re: GPLP: Cursed Crusade

Postby Kapol » 17 Jan 2013, 17:12

Brad magically turned a boring game into an interesting history lesson as well as a mexican food lesson. He must be a mage of some sorts. So this GPLP is now to be called Wizards' Chat.

But yea, this game does look so bad. I will say that Taco Grande is actually fairly humorous though. Always for the worst reasons.

And going back to the 300 reference... it was so bad. It was incredibly forced. And the "This... is... THE CURSE!" bit just... just bad. Bad bad bad.
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Re: GPLP: Cursed Crusade

Postby CaptainSpam » 17 Jan 2013, 17:30

Why do I get the feeling the game's writers and/or voice actors just loved the word "portcullis"?
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Re: GPLP: Cursed Crusade

Postby Lykos » 17 Jan 2013, 19:06

I've just watched first 5 episodes I was surprised by your surprise when they attacked Zara. It did actually happen before 4th Crusade attacked Constantinople. It was really controversial at the time and many crusaders refused to attack and left the crusade.
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Re: GPLP: Cursed Crusade

Postby Lumar » 17 Jan 2013, 20:46

So many things could be said about this game... none of them good. It's only saving grace is the history we get from Brad. A list must be made in the wiki of all the names that have been given to November, along with a warning to any unsuspecting gamers that might pick up this game.

'Danger this game may not contain any fun (except for the jokes you make of it). May cause worried looks, confusion, head scratching, frustration, game resetting, head exploding, etc. Please consult a doctor, or someone with a better game, before playing'
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Re: GPLP: Cursed Crusade

Postby Graham » 17 Jan 2013, 20:58

Lykos wrote:I've just watched first 5 episodes I was surprised by your surprise when they attacked Zara. It did actually happen before 4th Crusade attacked Constantinople. It was really controversial at the time and many crusaders refused to attack and left the crusade.
I think we caught up eventually. Our initial timeline was confused.
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Re: GPLP: Cursed Crusade

Postby Graham » 17 Jan 2013, 20:58

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Re: GPLP: Cursed Crusade

Postby Lykos » 18 Jan 2013, 07:54

Graham wrote:I think we caught up eventually. Our initial timeline was confused.


I'm just a big history geek, so I had to comment on that. Crusades especially are one of my favorite time periods.

One reason why I got this game in the first place and actually I like it a little bit. In my opinion the combat system is good and decapitating people with a 2h sword never gets old.

Keep up the good work.
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Re: GPLP: Cursed Crusade

Postby Dominic Appleguard » 18 Jan 2013, 13:46

From the look of things, the combat system is pretty deep. I don't love the durability thing, but if there weren't so many physics bugs it would be easier to cope with.

You'll see in the more recent episodes that weapons will fall through the level geometry. The devs either couldn't afford decent QA, or were too lazy to implement the needed fixes. The styrofoam masonry in Constantinople is a more innocuous/hilarious example.
I don't know if those issues came up in your playthrough though. I know they haven't put any points into the weapon mastery stat that makes stuff break more slowly.
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Re: GPLP: Cursed Crusade

Postby PunkRockZoologist » 18 Jan 2013, 22:01

In reference to the remark at the end of Part 15:

A band of men with beards: http://www.youtube.com/watch?v=3C5nE4UqqLk
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Re: GPLP: Cursed Crusade

Postby iamafish » 19 Jan 2013, 09:17

Lykos wrote:
Graham wrote:I think we caught up eventually. Our initial timeline was confused.


I'm just a big history geek, so I had to comment on that. Crusades especially are one of my favorite time periods.


also a history geek (read: undergrad), i'm actually taking a paper on Crusades at the moment. Great stuff. I'm only on the first crusade at present, but I'm psyched for the 4th!

I'm loving getting all the history from brad, it really adds a lot of depths and added interest to what would otherwise be an amusing, but probably somewhat repetitive Lets Play.
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Re: GPLP: Cursed Crusade

Postby Jamfalcon » 19 Jan 2013, 10:33

Brad is the best at knowing things.

Also, noticed a typo: the last three episodes are missing the "s" in crusade in their titles (just on the LRR site, not YouTube.)
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Re: GPLP: Cursed Crusade

Postby plummeting_sloth » 22 Jan 2013, 16:02

Well, to be fair to the HRE, the joke that it was neither Holy, nor Roman, nor an Empire was mainly an insight from later times. During the times of crusades, the Emperor could still command pretty powerful armies of his constituent states and was crowned (or at least signed off by) the Pope. And initially, before the empowering of the Holy See as a political entity, it did control Rome and acted as it's protector... for a time.

Now, for this damn game, since we've already gone full cheeseball with that 300 shit, I really want out protagonist to throw someone in one of those soul wells and go

"Don't surface too quickly... you might get a case of the Denz!"
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Re: GPLP: Cursed Crusade

Postby plummeting_sloth » 22 Jan 2013, 16:12

Also, it's important to remember that our heroes are making all these funny little jokes and quips after walking through a mountain of corpses, most of their own brutal creation.
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Re: GPLP: Cursed Crusade

Postby KiteNeravar » 23 Jan 2013, 16:14

Brad's history lessons are some of the best parts of this.

How many episodes of this are there?
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Re: GPLP: Cursed Crusade

Postby Graham » 23 Jan 2013, 23:28

At least a couple more! Caaaaauuuuse here's Episode 18!
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Re: GPLP: Cursed Crusade

Postby Foxmar » 24 Jan 2013, 00:58

I like that Brad has started running out of names now cause he's getting more creative. The game itself is still a complete mess but everyones commentary makes me laugh so good job :)
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Re: GPLP: Cursed Crusade

Postby SomeCallMeTim » 24 Jan 2013, 01:40

I have to know what happens next! Such a cliffhanger!
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Re: GPLP: Cursed Crusade

Postby WAYF » 24 Jan 2013, 04:05

I just want to say, that was a SWEET Homestar Runner reference. :D
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Re: GPLP: Cursed Crusade

Postby plummeting_sloth » 24 Jan 2013, 08:04

I'd like to think that at the end of the game, Death announces that you have purified Denz's soul. Not that Denz has purified his soul, but you, the player, have put yourself through the purgatory that is this game to wash away his sins.
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Re: GPLP: Cursed Crusade

Postby CaptainSpam » 24 Jan 2013, 08:18

plummeting_sloth wrote:I'd like to think that at the end of the game, Death announces that you have purified Denz's soul. Not that Denz has purified his soul, but you, the player, have put yourself through the purgatory that is this game to wash away his sins.


I disagree. I'm thinking Death tells Denz his soul WOULD'VE been cleansed, if not for that stupid 300 joke back in the garden. He's totally going to hell for that one.
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Re: GPLP: Cursed Crusade

Postby Graham » 24 Jan 2013, 14:23

You're cold with your guesses, currently.
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Re: GPLP: Cursed Crusade

Postby Foxmar » 24 Jan 2013, 14:26

Maybe they both just die so that they can never make another game. I can be hopeful at least :)
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Re: GPLP: Cursed Crusade

Postby KiteNeravar » 24 Jan 2013, 15:23

So....when you go into "Demon mode" are you actually in a different dimension? I've been assuming that it's just something you see.

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