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Re: TapTapConcede - Commander

Posted: 24 Mar 2013, 07:23
by iamafish
68 cards with three legendary creatures, all tricolours - a R/W/U, a U/B/R and a B/R/G. I think a commander deck could be put together out of mostly those cards

Re: TapTapConcede - Commander

Posted: 24 Mar 2013, 08:14
by wmcduff

Code: Select all

Yellowjacket Comics
Legenday Land - FLGS
T: Play another land this turn from a unopened pack of Magic™ cards. Each use of this ability must use a pack from a different expansion of Magic™.
"Kathleen, some Urza's Destiny, perhaps?" - Dan


The art skills, I have none, but I like this. It's pretty much broken...as long as you have the money for new packs. :)

Re: TapTapConcede - Commander

Posted: 24 Mar 2013, 09:22
by zombub
I believe the card Graham was thinking of was
Legions of Lim-Dûl 1BB
Creature - Zombie
Snow swampwalk
2/3

And here's my card for Yellowjacket:
Image

Re: TapTapConcede - Commander

Posted: 24 Mar 2013, 10:14
by Andrew Jacobs
name: Yellow Jacket
Type: legendary land

Rules text:

Cumulative upkeep 5 -(At the beginning of your upkeep, put an age counter on this permanent, then deal X damage to Yellow Jacket's controller unless you pay its upkeep cost for each age counter on it.) The upkeep cost may be paid by sacrificing X non-land permanents, discarding X cards from your hands, putting X cards from the top of your library into you graveyard, with X nonspecific Mana.

X = the current upkeep cost of Yellow Jacket

tap : for W,U,B,G,R, This mana may only be used to pay for cards or abilities from the L.R.R. Block

"You are certainly welcome to try and only buy one. However, when you find that impossible, we do take all major payment types Cash, Credit, Debt and Kidneys, but no refunds on store credit."

Re: TapTapConcede - Commander

Posted: 24 Mar 2013, 16:36
by Steve!
Image

Awesome reactions guys

Re: TapTapConcede - Commander

Posted: 24 Mar 2013, 22:10
by ZanePaulSwank
Image

This isn't broken, honest

Re: TapTapConcede - Commander

Posted: 24 Mar 2013, 22:26
by Kaboom242
Man,I am mostly bummed this card design is not very art focused. Any one have some ideas for something to draw/ make this more arty?

Re: TapTapConcede - Commander

Posted: 24 Mar 2013, 23:18
by Dubious_wolf
Kaboom242 wrote:Man,I am mostly bummed this card design is not very art focused. Any one have some ideas for something to draw/ make this more arty?


my art fu is weak :oops:

Re: TapTapConcede - Commander

Posted: 24 Mar 2013, 23:29
by Werdnae
Here's my design. I didn't have any ideas for the art. I didn't want it to bring in cards from outside the game, so I stuck with the idea of trading.

Image

Basically, you can gain control of an opponent's card, but they can gain control of one of yours of their choice. The wording could probably be better, but I wanted to make sure that it wasn't "You now control my creature, so I'll take control back" plays. It kinda has a similar flavour to conjured currency.

There's nothing stopping you from activating it again on your next turn and stealing something else. . . except that there's also nothing stopping the card you gained control of on activation one from being taken from you on activation two.

Re: TapTapConcede - Commander

Posted: 24 Mar 2013, 23:39
by semysane
Been a while since I last made a Magic card. This was fun!
Image

Re: TapTapConcede - Commander

Posted: 24 Mar 2013, 23:43
by zombub
The way Conjured Currency does it is the difference between controller and owner, but doing it that way means no-one can gain control of any card that was originally theirs

Re: TapTapConcede - Commander

Posted: 24 Mar 2013, 23:46
by BenMarc
Graham, dude, the Sapling of Colfenor is a lady.

Re: TapTapConcede - Commander

Posted: 25 Mar 2013, 02:26
by Drecon
Wow, some really nice designs in this thread. Love it.

Re: TapTapConcede - Commander

Posted: 25 Mar 2013, 06:05
by DSmaster21
Finally saw this episode. One of my commander decks heavily reviled and thoroughly enjoyed. The commander can tell you why. My commander is Heartless Hidegetsu. My strategy makes my friends laugh everytime but there are people who just get really angry when I use it. My two main decks are just all the cards that are unplayable in 60-card magic. My commanders just are designed to stretch rules. I have two commanders that let me clone cards and their backups are a dragon that lets me play an extra card from the top of my deck for only 3 mana and a card that lets me see my top three cards and pick one to draw and the others go to the bottom of my deck. I have seven decks right now. I am trying to build an eighth. I provide all the gear for my school game club so I am constantly building another deck.

Re: TapTapConcede - Commander

Posted: 25 Mar 2013, 10:02
by CaptainSask
[EDITED BY ASHTON - REMOVED LINK TO IMAGE HOSTED ON MALWARE SITE]

Yellowjacket
Legendary Land - Arena
Tap: add one colourless to your mana pool
Tap + 2 colourless: Target creature you control fights another target creature
5 colourless +Sacrifice Yellowjacket: each player selects 2 creatures, each creature will fight 1 other selected creature, you decide which creatures fight each other.

Re: TapTapConcede - Commander

Posted: 25 Mar 2013, 12:04
by Arikele
Image

Complete with terrible art!

I felt Bane-Alley Broker's ability was ideal for Yellowjacket as it literally stores cards.

Re: TapTapConcede - Commander

Posted: 25 Mar 2013, 15:56
by Bergie
I don't play MTG, but I do lurk here mostly for anthropological reasons ;)

That being said, maybe other "Land" locations beyond Yellow Jacket should include common LRR locations too:

Graham and Kathleen's apartment

The Moon Base

Jer and Tally's place

QV's

etc.

[melts back into the lurking shadows with a notepad and pen]

Re: TapTapConcede - Commander

Posted: 25 Mar 2013, 16:53
by TheHokeyPokey
Yellowjacket
Legendary Land
1 tap: Search your library for a basic land card and put it onto the battlefield tapped. Any opponent may discard a card. If a player does, they gain control of the land that came into play this way and you draw a card.

With Yellowjacket, you obtain product (lands) from your supplier (library) and sell them for profit (cards). I thought about doing one that eats up resources for future benefit, like how Yellowjacket lets LRR take up store space for free advertising and customer loyalty. Something like:

Yellowjacket
Legendary Land
Tap: Add 1 colorless mana to your mana pool.
At the beginning of your upkeep, you may tap X untapped permanents you control. If you do, gain X life at the beginning of your next upkeep.

Re: TapTapConcede - Commander

Posted: 25 Mar 2013, 18:32
by JackSlack
Yellowjacket Comics
Land
Yellowjacket Comics untaps during your opponent's untap phase.
Tap: Add (1) to your mana pool.
Tap: Shuffle your library. Draw fifteen cards, putting one of these cards on top your library and the remaining fourteen at the bottom of your library. End your turn. Target opponent takes an extra turn after their next turn.
"I know there's an Aurelia in here somewhere and I need to find it before Matt does!" -- James Turner.

Alternatively,

Yellowjacket Comics
Land
Tap: Add (1) to your mana pool.
Tap (X), Sacrifice Yellowjacket Comics: Put X 1/1 green Wasp creature tokens with haste into play. Exile them at the end of the turn.
"You have had to get way more creative with your Matt-torment." -- Graham Stark.

Re: TapTapConcede - Commander

Posted: 25 Mar 2013, 21:16
by Icelight
Inspired as much by booster tutor as anything, but with the advantage of supporting your LGS. Hopefully almost balanced. You should always hit at least one land in modern boosters, but perhaps more.

Image

Re: TapTapConcede - Commander

Posted: 26 Mar 2013, 08:42
by meisbored
Icelight wrote:Inspired as much by booster tutor as anything, but with the advantage of supporting your LGS. Hopefully almost balanced. You should always hit at least one land in modern boosters, but perhaps more. Always two in Dragon's Maze!


There would only ever be two lands in a Dragon's Maze pack if one is foil. The set has no basic lands.

Re: TapTapConcede - Commander

Posted: 26 Mar 2013, 10:11
by Dubious_wolf
ZanePaulSwank wrote:-Picture-

This isn't broken, honest


Nope. That card looks just fine to me!

Re: TapTapConcede - Commander

Posted: 26 Mar 2013, 15:07
by LadyRhian
I want to see a WOTC Card...

WOTC Legendary Land
Tap to put a card from any non-current expansion into play at no mana cost.

"No problem. I have ten boxes of that in the Warehouse."

Re: TapTapConcede - Commander

Posted: 26 Mar 2013, 19:36
by Conan_Edogawa
LadyRhian wrote:I want to see a WOTC Card...

WOTC Legendary Land
Tap to put a card from any non-current expansion into play at no mana cost.

"No problem. I have ten boxes of that in the Warehouse."

No, they'd be a creature.

Coastal Wizards
2WWUUBBRRGG
Legendary Creature - Human Wizard Collective
Defender
Protection from Everything
At the beginning of your upkeep, put a development counter on Coastal Wizards.
Tap, remove 3 development counters: choose 1 or more. Search your Library for a creature, put it into play tapped, and your opponents lose life equal to half its converted mana cost rounded up; search each opponents' library for a creature, put it into play tapped under its owner's control, and you gain life equal to half its converted mana cost rounded down; each player searches their library for a basic land card and puts it into play; exile target card from anywhere and all copies of it currently in play, and cards of that name may not be cast for as long as Coastal Wizards is in play.
0/12

Re: TapTapConcede - Commander

Posted: 26 Mar 2013, 19:48
by Utilitarian
Image

I wanted a card that was one part funny and one part functional. I also wants its mechanics to reflect the shop in some way. I liked the idea of making creatures fight since people getting paired off happens all the time at FNMs.

*edit* Slight change to make it not quite as broken.

*edit* the 2 life represents your buy in for the standard tourney -_^