Lord Hosk wrote:It just shows me that my opponent doesnt care about the game that all they want to do is play what someone else built and "win because im awesome" well no, you won because someone else is awesome and your opponent didnt draw in the right order to beat you.
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Again what is at the table is only part of the game, I know most players dont think like that but the strategy of the deck is just as important as the plays each turn, people who play net decks forget that and just let someone else play their game for them. (shrugs)
I think you're completely undervaluing the playing aspect of the game. It may only be part of the game, but I think it's a pretty big part. What and how you play, whether you are over extending, if you're applying enough pressure, understanding who's the beatdown, just picking up a deck isn't enough to win with it. The idea that playing a deck that someone else built is "someone else play[ing] their game for them" I just completely disagree with.
Even if you start with a net deck, as you say, if you don't understand how it works, you are going to do terribly. Understanding the strategy of the deck is important, but you don't have to have built it.
I don't tend to play net decks, because I enjoy the building, and testing, and tweaking, and trying new things (currently working on a Breaking//Entering deck), but I'm not going to take anything away from people who don't enjoy that part of the game.
This change in Legendary creatures just feels like it will narrow the field even more. Because Ledgendarys and planeswalkers will be all that get play. I expect that M14 will have another cycle of 5 planeswalkers, and 5-10 legendary creatures, next block each set will have 2 planeswalkers and 10+ legendarys.
I don't understand how the rules will cause a smaller field of decks. While it's not like pre-kamigawa where if you get a mirror match it becomes a game of who can play the legend first (Lin Sivvi, I'm looking at you), I can't see how both players keeping their legend is worse than both players loosing their legend.
We already saw people recently choosing to play the 4 mana Jace just to pre-emptively kill the 5 mana one. If that's not an example of the current legend rule constraining the deck choices, I don't know what is.
I'm fully with anyone who says this is a lose of flavour (except for clone killing, which makes no sense), but that's just not as important to me. I'm more Melvin than Vorthos.