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TTC 94 - Origins Prerelease

Posted: 11 Jul 2015, 20:58
by Paul
James, Cam and Serge talk about their experience at the Origins Prerelease

Re: TTC 94 - Origins Prerelease

Posted: 11 Jul 2015, 21:45
by lazylantern
some awesome origins opening on this. That slug was first pick 100% windmill slam

Re: TTC 94 - Origins Prerelease

Posted: 13 Jul 2015, 15:40
by Gildan_Bladeborn
An observation on the last thing Cam said: Casting Titan's Strength EoT on their turn WAS the correct play with Willbreaker, if you'd done it on your own turn you still would have taken their creature (and pumped it), but then you couldn't attack with it. Because Mind Control effects don't grant the stolen creatures haste; there's a reason all the red "take a thing/some things/all the things for a turn" spells all also mention the stolen thing/things gaining haste (because if they didn't those spells would be suuuuuuper useless) - the colloquial term "summoning sickness" can be misleading, as it also strikes when creatures change controllers. Didn't start your turn controlling that creature? No tapping for you! The rules don't actually care if the creature was summoned on any particular turn or not, just whether or not you started your turn controlling it.

Pumping their stuff you want on their end of turn is therefore the 100% correct play, as you're "wasting" (ha!) the combat trick either way, but the way you did it let you untap and attack.

Re: TTC 94 - Origins Prerelease

Posted: 13 Jul 2015, 16:35
by lazylantern
It depends if the things he was referring to were still summon sick or not.

If yes, then the correct play is EoT
If no, then it is MP1 or Begin combat

Re: TTC 94 - Origins Prerelease

Posted: 13 Jul 2015, 20:47
by korvys
No, if they change controllers, they get summoning sickness again. Unless the creature has haste, it wouldn't be able to attack.

Re: TTC 94 - Origins Prerelease

Posted: 14 Jul 2015, 07:40
by Nebbeny
The point of casting it MP1 or at begining of combat (on the oponents turn) is that you remove it from them as an option for attacking with, and you gain an extra blocker that has been pumped.