Design a Card

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Lord Hosk
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Re: Design a Card

Postby Lord Hosk » 20 Mar 2013, 18:24

Thats powerful, I guess it is only on one creature.

I dont know that there is any president for preventing triggered abilities as a static effect.

Maybe

Drawn and Quartered 1 U G/B
Enchantment- enchant creature

This creatures activated abilities can't be activated and all triggered abilities of this creature are countered.
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Utilitarian
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Re: Design a Card

Postby Utilitarian » 20 Mar 2013, 18:32

That said... I feel like if I play something called "Drawn and Quartered" on a creature, I would really expect it to die!

Which inspires me...

Nullify Existence

Sorcery (2BW)
Split Second
Target creature loses all abilities until end of turn. Exile that creature.
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Lord Hosk
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Re: Design a Card

Postby Lord Hosk » 20 Mar 2013, 18:35

What conditions would the target creatures abilities keep it from being exiled?

indestructible?
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Utilitarian
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Re: Design a Card

Postby Utilitarian » 20 Mar 2013, 18:41

Hmmm I suppose there is some redundancy in that card between the Split Second, Ability Loss, and Exile it only ends up providing benefit against creatures that have "leaves the battlefield" triggers. So... Thragtusks?

*L*

Nullify Existence

Sorcery (2BW)
All creatures loses all abilities until end of turn. Destroy target creature.
I don't need to wish you'd never been born. I can make it so.

There we go.
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Re: Design a Card

Postby DannySmooth » 20 Mar 2013, 18:58

Lord Hosk - As a static effect no but cards like Squelch stop triggered abilities and cards like Arrest stop activated abilities. So, it's not entirely unprecedented. I looked it up so I wouldn't post an existing idea.

Utilitarian - I was going to call it "The rack" but that name is taken.
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Re: Design a Card

Postby Utilitarian » 20 Mar 2013, 19:20

Danny: How about just "Cripple" which, astonishingly, is not yet a card
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Re: Design a Card

Postby Kapol » 20 Mar 2013, 19:24

DannySmooth wrote:How about this:

Drawn and Quartered 1 U G/B
Enchantment- enchant creature

Activated and triggered abilities are countered.

"There's not much you can't do with a length of rope" - A Simic's guide to Anatomy


This card is very powerful, and I think it's because of something you left out instead of intentional. Based on the wording, this card would counter ALL triggered and activated abilities. Not just those that belong to the enchanted creature. For 3, that's pretty powerful.

As for wording, if it was meant for just the enchanted creature, I'd say that a better way to phrase it would be:

Enchanted creature's activated abilities cannot be activated, and it's triggered abilities do not trigger.
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Volafortis
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Re: Design a Card

Postby Volafortis » 20 Mar 2013, 22:12

Mourn the Dead (2U)
Enchantment

Whenever a creature dies, creatures it's controller controls get -1/-0 until end of turn.
------------------------
Insightful Delusions (u/b)
Sorcery

Look at target player's hand. You may choose a noncreature, nonland card from it. If you do, that player reveals the chosen card and puts it on the bottom of his or her library, then reveals cards from the top of his or her library until he or she reveals a noncreature, nonland card. That player puts that card into his or her hand and shuffles all other revealed cards into his or her library.
-------------------------
Pulse Generator - (4)
Artifact

(3), T: Tap all creatures with power 3 or greater.
-------------------------
Spite Mage - (1R)
Creature - Human Wizard

Haste
Nonbasic lands opponents control enter the battlefield tapped unless it's controller pays 1 life.

2/1
-------------------------

Figured I'd throw out several cards with very different purposes.

Mourn the Dead is obviously made to enable control style strategies in limited.

Insightful Delusions is a weakened Vendilion Clique style ability put on a sorcery. Versatility is the name of the game, and being able to strip a relevant card from an opponent or filter your own hand are both options, although with very relevant card disadvantage.

Pulse Generator is a multi-functional tool for limited, it can be used in control to stall out boards, but can also top the curve in aggressive decks to clear the path for the last few points of damage.

Spite Mage is made entirely for Modern, as I feel that the format needs a way to punish greedy mana bases, and I highly doubt we'll see a Wasteland reprint.
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JackSlack
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Re: Design a Card

Postby JackSlack » 21 Mar 2013, 00:09

I like Spite Mage, definitely, but I'd bump it to CMC 3, and it feels more Blue than Red.

Inspired by Drawn and Quartered.

Undeathly Torture - (1BB)
Sorcery
Destroy target creature. Its controller puts a number of 1/1 Body Part tokens into play equal to either its toughness or power, whichever is higher.
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Lord Hosk
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Re: Design a Card

Postby Lord Hosk » 21 Mar 2013, 04:59

I like mourn the dead, but it seems more like a white card to me by flavor, or maybe black because of the death trigger but I dont know I guess blue does most of the -X/0s dont they.

Insightful Delusions seems REALLY complex, what really happens is discard a non creature non land card, replace it with the same.


I really like the pulse generator and the spite mage but I agree it seems a too strong for CMC 2
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Lord Hosk
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Re: Design a Card

Postby Lord Hosk » 21 Mar 2013, 05:03

JackSlack wrote:
Inspired by Drawn and Quartered.

Undeathly Quartering - (1BB)
Sorcery
Destroy target creature. Its controller puts X 1/1 Body Part Creature tokens into play where X is either its toughness or power, whichever is higher.
I kept his screaming voicebox and put it in a little soundproof box. It's my doorbell, now.
Beware Bering Crystal Bears, Bearing Crystals. (Especially if the crystals they are bearing are, themselves, Bering Crystal Bears.) -Old, Stupid Proverb

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Re: Design a Card

Postby ZePancakes » 21 Mar 2013, 05:24

Shifting Biomass (3(U/G)(U/G))
Creature - Ooze

Shifting Biomass' power and toughness are equal to the highest power on the battlefield.

X/X

No matter the aggressor, the Simic Combine can replicate it to a tee.
Last edited by ZePancakes on 21 Mar 2013, 16:05, edited 1 time in total.
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JackSlack
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Re: Design a Card

Postby JackSlack » 21 Mar 2013, 14:43

Lord Hosk wrote:
JackSlack wrote:
Inspired by Drawn and Quartered.

Undeathly Quartering - (1BB)
Sorcery
Destroy target creature. Its controller puts X 1/1 Body Part Creature tokens into play where X is either its toughness or power, whichever is higher.
I kept his screaming voicebox and put it in a little soundproof box. It's my doorbell, now.


Definitely better. Thanks. :)
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Re: Design a Card

Postby Volafortis » 21 Mar 2013, 16:37

Lord Hosk wrote:I like mourn the dead, but it seems more like a white card to me by flavor, or maybe black because of the death trigger but I dont know I guess blue does most of the -X/0s dont they.

Insightful Delusions seems REALLY complex, what really happens is discard a non creature non land card, replace it with the same.


I really like the pulse generator and the spite mage but I agree it seems a too strong for CMC 2

If I had to pick a different color, it would be black, because I will admit, blue, while being mechanically the correct place for the card, does feel off, flavor-wise.

Insightful Delusions is worded as it is for corner case scenarios, such as a deck only running 1 noncreature, nonland card. I'll admit it makes the card rather wordy, but it's pretty intuitive, and while blue is technically secondary in discard, I still didn't feel like mono-blue should have a potential straight-up Duress. The most likely change would be to switch the entire dig clause to straight up "that player draws a card" but I'll admit, I enjoy wordy cards. If I was actually submitting it to something such as the Great Designer Search, I'd definitely make it cleaner.

Spite Mage is 2 CMC because it's pushed for Modern, and I also enjoy imagining Stoneforge Mystic, Snapcaster Mage, Dark Confidant, and Tarmogoyf as an unintentional cycle of powerful 2 drops, and it's basically my way of filling it in. That said, nonbasic lands are infrequent enough in Standard (outside of multicolor blocks) that I think this would be fine. Modern and Legacy both have more than efficient enough answers to prevent it from being broken, and that's what it's made for.

I'm actually quite proud of Spite Mage's design, as it fills a roles exactly as desired. It isn't too great in Legacy, where people run Revised duals, so even with the 1 life loss, it doesn't hurt too much, which I'm fine with, as Wasteland exists in Legacy to prevent super greedy mana. In Modern, however, I feel like greedy mana bases are too easy to get away with, and I think this would do a good job of making players reconsider playing 4 or 5 colors.

ZePancakes wrote:Shifting Biomass (3(U/G)(U/G))
Creature - Ooze

Shifting Biomass' power and toughness are equal to the highest power on the battlefield.

X/X

No matter the aggressor, the Simic Combine can replicate it to a tee.

I feel like matching the P/T to the highest toughness would work better.
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Re: Design a Card

Postby Utilitarian » 21 Mar 2013, 19:24

ZePancakes wrote:Shifting Biomass (3(U/G)(U/G))
Creature - Ooze

Shifting Biomass' power and toughness are equal to the highest power on the battlefield.

X/X

No matter the aggressor, the Simic Combine can replicate it to a tee.

Wait... if I put a +1/+1 counter on this creature, doesn't that instantly make it infinite power?

Might want to make it exclude itself in that check
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Re: Design a Card

Postby Lord Hosk » 21 Mar 2013, 19:40

wow that would be awesome.

I play Shifting Biomass maing it a 5/5 and equip it with the ring of kalonia . Pass the turn.

ok on my upkeep it gets a +1/+1 which makes it a 6/6, which makes it into a base 6/6, then the +1/+1 makes it a 7/7, so its a 7/7 so the +1/1 make it a 8/8

Im gonna just say its a 500/500 and swing with trample, pass priority.
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Re: Design a Card

Postby ZePancakes » 21 Mar 2013, 19:53

Haha what a world. I'd slap shroud on it then so it just can't be targeted. Also making it creatures other than SB and bump the CMC by one. Hopefully fixed then
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Re: Design a Card

Postby JackSlack » 21 Mar 2013, 20:02

I'd be tempted to make it "Shifting Biomass's Power and Toughness are equal to the highest power on the battlefield that is not Shifting Biomass. If Shifting Biomass does not have a -1/-1 counter on it, place a -1/-1 counter on it." I like the idea that it's always the second best creature on the table.
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Re: Design a Card

Postby ZePancakes » 22 Mar 2013, 00:06

Shifting Biomass (4(U/G)(U/G))
Creature - Ooze

Shroud

Shifting Biomass' power and toughness are equal to the highest power on the battlefield other than Shifting Biomass.

X/X

No matter the aggressor, the Simic Combine can replicate it to a tee.

------------------
Tada, no more infinite combo.
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Re: Design a Card

Postby Lord Hosk » 22 Mar 2013, 04:19

Hold the line (2)(W) Instant

This creature may block any number of creatures and has lifelink until eot

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Re: Design a Card

Postby iamafish » 22 Mar 2013, 04:41

shouldn't the rules text read 'target creature...'

seems very powerful, especially if your opponent has lots of small creatures and you have a couple of really big ones. You could wipe out his board entirely, while gaining loads of life. Maybe make it cost (X)(W), where X is the toughness of the creature it's targeting? I'm not sure whether that type of cost for an instant has any precedent though
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Lord Hosk
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Re: Design a Card

Postby Lord Hosk » 22 Mar 2013, 08:10

The idea was more that they are going to get obliterated but at least they stop the advancing horde like a response to a super boros board state.
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Re: Design a Card

Postby iamafish » 22 Mar 2013, 10:05

fair enough, but I think giving it lifelink as well might make it a little too powerful?
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Re: Design a Card

Postby Utilitarian » 22 Mar 2013, 17:40

Hold the Line also already a card
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Re: Design a Card

Postby Lord Hosk » 22 Mar 2013, 18:53

I'll Hold the line (2)(W) Instant

This creature may block any number of creatures until eot

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