Geoff_B wrote:Blanka?
Sorry, couldn't resist
Pretty much.
Geoff_B wrote:Blanka?
Sorry, couldn't resist
madAlric wrote:
Pretty much.
Kapol wrote:I'm not sure if that's how it works Lemegeton. The card specifically says Ghoultree costs (1) less to cast for each card in your graveyard. Since you're not casting it, but scavenging it from your graveyard, I think it'll always cost 7G. It's ability doesn't alter it's actual casting cost from my understanding.
JayBlanc wrote:Well, hello possible infinite turn interaction between Vorel of the Hull Clade and Ral Zarek.
Doh, of course I misread the card. And it's obvious *why* she can't target Planeswalkers.
Turn three Vorel, turn four Ral Zarek, turn five activate Zarek's +1 with the untap targeting Vorel, in response activate Vorel targeting Zarek, then resolve and then activate Vorel targeting Zarek again. Opponents better do something good in their turn...
Which doesn't work of course, but let's say we're playing Modern, and we have a play set of,
phlip wrote:I can't think of anything to say here beyond "Oh fuck".
phlip wrote:I can't think of anything to say here beyond "Oh fuck".
Kapol wrote:It's important to keep in mind that he's a 2/2 with battalion, not a 7/7. Slap a rancor on him and he's really good... IF you can keep him and 2 other creatures on the board. At the moment, I don't think that's a very easy thing to accomplish. Most decks will have some way to deal with him. If not directly, than through destroying the creatures around him. I'd be a lot happier with him, I think, if he cost an extra mana and had Vigilance. As he is, I'm not that impressed. I actually think he's one of the weaker champions just because of how much he relies on his own keyword.
Docbrown wrote:Kapol wrote:I'm not sure if that's how it works Lemegeton. The card specifically says Ghoultree costs (1) less to cast for each card in your graveyard. Since you're not casting it, but scavenging it from your graveyard, I think it'll always cost 7G. It's ability doesn't alter it's actual casting cost from my understanding.
8 mana for 10 1/1 counters is better than increasing savagery.
There's also ANY red 4mana 6/2
Or r/w/b 2 mana. 3/1
Self wrote: I lost my humanity back in 2013 BC ahhhh the good old days.
Ptangmatik wrote: We drew things on your face. Oh, and you're now legally called Clivendorf von Whiffenpoofle. Congratulations.
ArchieO wrote:Sooooo Legions initiative seems legit
Lemegeton wrote:hey supreme verdict. Fuck You
Kapol wrote:It seems pretty good. I might look into getting some for my deck, though that's iffy since it's a creature-focused deck. I can see some interesting plays based around it though... like "I cast Supreme Verdict" "Alright, then I pop my Legion's initiative in response." "Good, I counter my own Supreme Verdict and swing in for the win."
Also, I don't think it'll help much with Verdict in the current standard. Most decks running Verdict are also running Snapcaster from what I've seen. As such, they're just bring in Snap the next turn and re-verdict after the initiative is off the field.
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