Commander deck help

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JackSlack
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Commander deck help

Postby JackSlack » 16 Apr 2013, 19:37

So I want to make a Commander deck around a principle: Turn the game into a mess of extra rules. For instance, see these five cards. They're good examples of what I want. I'd want all five of them in there.

Good choices for a Commander? Good choices for cards? Suggestions?
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Dubious_wolf
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Re: Commander deck help

Postby Dubious_wolf » 16 Apr 2013, 22:32

oh man that is just nasty.
aura of silence seems like a thing?
but this just seems like 5 color madness I tell you. MADNESS!
I'll ask around my LGS, we have some guys that are all about effecting the rules on the board.
^( " )^
winner!
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Jenelmo
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Re: Commander deck help

Postby Jenelmo » 17 Apr 2013, 06:13

There is a lot of red enchantments that does weird stuff:
Risky Move
Pandemonium
No Quarter
Confusion in the Ranks
Grand Melee
Grip of Chaos

I once played against a commander deck that had these and more and it was very confusing
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ArchieO
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Re: Commander deck help

Postby ArchieO » 17 Apr 2013, 06:28

Winter orb, void, the abyss are a few off the top of my head
All my current Commander Decks
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Yaxley
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Re: Commander deck help

Postby Yaxley » 17 Apr 2013, 06:56

Storm Cauldron comes to mind.

Reality Twist and Naked Singularity do as well, but their cumulative upkeep costs are rather prohibitive.
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Re: Commander deck help

Postby Drecon » 17 Apr 2013, 07:50

hehe naked...
"if it ain't shiny, rub it on your hiney"
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Yaxley
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Re: Commander deck help

Postby Yaxley » 17 Apr 2013, 08:09

And, oddly, it's not nearly as naked as Essence Vortex.
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Re: Commander deck help

Postby DSmaster21 » 17 Apr 2013, 08:26

Curse of Exhaustion.
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Docbrown
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Re: Commander deck help

Postby Docbrown » 17 Apr 2013, 16:20

Descent into Madness
ancient runes
awakening
bottomless pit
chaos moon
collapsing borders
concerted effort
crescendo of war
cyclone
karma
mana vortex
mayaels aria
mudslide
necrogen mists
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Volafortis
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Re: Commander deck help

Postby Volafortis » 17 Apr 2013, 20:58

Karona, False God = the perfect commander for decks like this.

Knowledge Pool: it essentially turns the game into "everyone has one collective hand, and is about to get a serious headache figuring out the stack"

Scrambleverse, because sometimes the battlefield needs to get randomized.

Grip of Chaos: Yeah, you'll want to have a random number generator handy.

Goblin Game: Only works if people play along. Typically it doesn't work as well as you'd like.
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phlip
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Re: Commander deck help

Postby phlip » 17 Apr 2013, 22:42

Play cards like Scrambleverse and Knowledge Pool once, in a big multiplayer game. Then you can tick them off your achievement list, and take them out, so you can play a much smaller multiplayer game with what friends you have left.
While no one overhear you quickly tell me not cow cow.
but how about watch phone?

[he/him/his]
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JackSlack
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Re: Commander deck help

Postby JackSlack » 18 Apr 2013, 02:07

Volafortis wrote:Karona, False God = the perfect commander for decks like this.


Yup! Immediately who I thought of, too. 5 color, means I have all the options, and has its own all the players effect.

phlip wrote:Play cards like Scrambleverse and Knowledge Pool once, in a big multiplayer game. Then you can tick them off your achievement list, and take them out, so you can play a much smaller multiplayer game with what friends you have left.


Bah, I don't have any friends now. I'm using them all the time.
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JackSlack
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Re: Commander deck help

Postby JackSlack » 18 Apr 2013, 02:09

Oh, one combo I really want to get going? Quicksilver Fountain and Monsoon.
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Re: Commander deck help

Postby ArchieO » 18 Apr 2013, 04:22

That is less effective than when mana burn was a thing but dam if you want to hold up man for that counter spell its going to hurt
All my current Commander Decks
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JackSlack
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Re: Commander deck help

Postby JackSlack » 23 Apr 2013, 21:00

How to Win at Commander

Step 1: Cast Karona, False God
Step 2: Cast Whispering Madness. Encode it onto Karona, False God.
Step 3: Never stop laughing.
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Re: Commander deck help

Postby Utilitarian » 23 Apr 2013, 21:31

Bleh. Stupid customs. My Commander deck I'm taking to CCEE has changed from "The Thallid Shooter" epic junk Moldmander deck inspired by Kathleen's reaction to the Thallids to "Whatever I had laying around the house plus an Aurelia the Warlead I had in my binder" Grrr. Well maybe it'll arrive tomorrow morning before I leave
Look at the cards. LOOK AT THE CARDS!
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Re: Commander deck help

Postby EikoandMog » 28 Apr 2013, 15:14

If you can get a hold of the It's Magic DVD (hint: I have it), take a look at Jer's actual Phelddagrif deck since it might give you a few ideas. I'm tempted to actually try and use it myself because I know nothing about Commander.
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