Progenitus. I know, hard to cast, but even harder to kill. Plus, he gives off 4 devotion triggers to any God on his own, and I intend to put Fist of Suns in the deck, which'll cut his casting time in half. Crystal Quarry will also filter 5 of any land into one of each color, so that's another fixing piece. I just wonder if 31 lands might be too limiting for you. Granted, you have some other mana-producers, but I still think 31 lands might be a bit too small. Maybe bump it to 35, minimum?
tamaness wrote:This is my Karona mono-god build; it's pretty shaky now because I have some slots filled with "I wanted to put this in the deck" that should be filled instead with mana fixing.
Very interesting. It's pretty close to the build I'm in the middle of. I'd probably pitch the Vivids, only if you can get your hands on stuff like Mana Confluence or Command Tower. Anything else that can produce one-of-any-mana. I know the Vivids can, but the fact that they're CIPT may slow it down just a hair.
JackSlack wrote:I worry about your ability to get your devotions up high enough to get everything running. I get that the gods should feed off each other here and pump each other's devotion up, but even so.
Just like in my deck, Tamaness is using the Spirit Avatars. They're all 5CMC creatures that are 5 mana of each split-mana symbols. While they can't produce 10 devotion - either 5 of one or 5 of the other - all you need is five for each God (and they give one of their own) and seven for each Demigod (which give two on their own), so all you need is five. The cool thing is, with the devotion they give out, one Spirit Avatar can independently turn on 9 of the 15 Gods, all on it's own. They fit the bill nicely, and a LOT of them have amazingly awesome abilities. It's a pretty easy way to go.