lazylantern wrote:Do you realize you cannot cast your general? The command zone is not your hand... you are basically running a 99 cards singleton deck right now.
He got Platinum Angel which should negate the trigger of Phage's ability.
lazylantern wrote:Do you realize you cannot cast your general? The command zone is not your hand... you are basically running a 99 cards singleton deck right now.
lazylantern wrote:Just saying, I'd personally run Erebos as commander and hide Phage in the 99. You are running black, the best tutoring color, you can use this to your advantage. The additional value of hosing life gain and to draw cards is invaluable.
Phage shennanigans were one of the things that was first presented to me when I started playing magic, it is right up my alley and I don't discourage them. I just think that her in the command zone is a liability.
Thanks for making me discover Deathrender thou. Didn't even know this thing existed.
lazylantern wrote:Perfect, you know what you are doing.
In this case, i have an excellent suggestion for you:
Endless Ehispers
http://gatherer.wizards.com/Pages/Card/ ... seid=50129
You could sacrifice Phage to just win the game with this enchantment on the field. That was one of the combos I was losing to when I started magic hahaha
lazylantern wrote:Oooh good reason to run Phage as commander, the player's battlefield gets exiled after he losed the game so you can chose to return her to the command zone.
Interresting... Are there other "you cant lose the game" effects in black or artifacts?
Turning your creatures sideways and Punching them in the Face.
lazylantern wrote:-snip-
lazylantern wrote:I'd almost just stick basic lands. You current'y are very vulenrable to Ruination and Blood Moon (they may not be present in your meta, but in general, it is a good idea to cover your basis)
You are also covering pretty much all of the good non-basic options for less than 10$. Cabal coffers would be my call but thats a $12+ card
You like Mill options, then my suggestion would be to supplement it with a reanimation package or a stronger grave hate package. If you are using cards for an effect that doesn't affect the board or life totals, there should be some upside for you. Beacon of Unrest is one of my favorite reanimation spell. It can hit artifacts as well as creatures and it shuffles itself back in the deck so it becomes reusable at some point. It stands at about 3 to 4$ at the moment.
Relic of progenitus on the other hand is a way to gain some moderate grave hate until graveyards hit a critical mass at which point you nuke them all and draw a card. Good versus grave decks or to protect your mill plan if one of the old eldrazi titans would be put in a grave and shuffle it back in the deck (crack the relic in response to te trigger)
For your ramp, the commander's sphere and mindstone are both decent because they can be card draw in a pinch. I'd advise against ramp like Dark Ritual as it is not reusable.
On the cheap you can get the 3 guild signets.
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