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Re: Commander/EDH Deck Talk

Posted: 23 Mar 2016, 15:54
by Atifexe
The artifact you're referring to, Tinfish, is Crucible of Worlds. Card Kingdom currently says you'll be parting with between $55 and $70 US if you want a copy.

Re: Commander/EDH Deck Talk

Posted: 23 Mar 2016, 15:58
by fantôme
Crucible of Worlds, from Fifth Dawn. Also see Life from the Loam.

Staying frog-themed is proving difficult, the only not-obvious frog-related card that comes to mind that works with The Gitrog Monster's abilities is Monstrify (relevant art) - if anyone comes across anything, I'd love to know.

Edit: Atifexe got in there before me. And yeah, I guess it's so expensive because of Strip Mine combo?

Re: Commander/EDH Deck Talk

Posted: 23 Mar 2016, 16:10
by Tinfish
Ack. I guess there's SoI's Groundskeeper, who lets you pay to return lands from your graveyard to your hand, but that's about a zillion times less exciting.

I don't think you'd necessarily need to stay frog-themed - it seems more important to cram in anything with landfall and anything that triggers whenever a land leaves play (is there such a thing?). I doubt "frog tribal" is a real thing.

Re: Commander/EDH Deck Talk

Posted: 23 Mar 2016, 16:38
by fantôme
Commander is my Vorthos outlet, I always have to stay themed.

The land doesn't even have to leave play, it's whenever one goes into a graveyard from anywhere - the Dredge and Retrace abilities seem particularly good here.

Re: Commander/EDH Deck Talk

Posted: 23 Mar 2016, 16:49
by Tinfish
Oh lordy. Big Gitters is even on-colour for dredge!

Re: Commander/EDH Deck Talk

Posted: 30 Mar 2016, 02:34
by Khador
Any good cards for an EDH deck that steals control of creatures and perminates currently using Nin the Pain artist for commander.

Currently most cards are either an act of treason effect or a sac/place on bottom of deck for bonus effect but if people can think of something extra that would be a great help.

Re: Commander/EDH Deck Talk

Posted: 30 Mar 2016, 04:47
by Antitonic
I don't know how "good" it is, but here's my creature stealing deck design. There's probably a few interesting things there... :P

Re: Commander/EDH Deck Talk

Posted: 30 Mar 2016, 22:24
by Tacos_yay
I had the same idea, but went in a different direction with it.
http://tappedout.net/mtg-decks/stealing ... s-as-well/

Re: Commander/EDH Deck Talk

Posted: 03 Apr 2016, 11:38
by Aeralis
My single favorite card for stealing creatures is Fool's Demise. It's sneaky, it promotes creature longevity, and it can be used over and over again until someone finds a way to exile it.

Re: Commander/EDH Deck Talk

Posted: 11 Apr 2016, 07:11
by Antitonic
So a combination of my own success at prereleases and listening to LRR generally be in favour during TTC, I put together a quick werewolf and friends deck. I don't normally play quite so aggressively as it seems to warrant, so I'd appreciate any advice.

Deck: Werewolf? There Wolf!

Re: Commander/EDH Deck Talk

Posted: 14 Apr 2016, 11:35
by chetoos
http://tappedout.net/mtg-decks/you-gotta-clean-up-black-mold-before-it-spreads/
I've made a couple of interesting decks lately, like a few mono-non-creature spell ones, but with this one, I discovered a new infinite combo: Ghave + Utopia Mycon + Cathar's crusade. I gotta say that some of these are really fun.

Re: Commander/EDH Deck Talk

Posted: 16 Apr 2016, 15:55
by Lycodrake
I don't think I've mentioned it, but I've recently decided to try putting a Captain Sisay deck together. GW is my fave and I really like Legendaries, and the concept of a toolkit EDH deck has interested me since I started playing EDH. Thoughts?

Re: Commander/EDH Deck Talk

Posted: 26 Apr 2016, 17:36
by Gildan_Bladeborn
Antitonic wrote:So a combination of my own success at prereleases and listening to LRR generally be in favour during TTC, I put together a quick werewolf and friends deck. I don't normally play quite so aggressively as it seems to warrant, so I'd appreciate any advice.

Deck: Werewolf? There Wolf!

I have to ask - any particular reason that Convicted Killer, Gatstaf Shepherd, and Village Messenger aren't on your list?

Not running Convicted Killer is a decision I could understand in a vacuum, as that card isn't actually very good, but then neither is Howlpack Wolf outside of limited and they are on your list now, taking up a spot you could have filled with an actual werewolf (albeit an aggressively mediocre one). The other two werewolves you're missing though are both genuinely good cards, so I find their absence even more confusing. I question your commitment to the howlpack sir!

So yeah, I think if you're setting out to build a tribal deck when the tribe consists of 31* total members (not counting the 3 werewolves in black, or changlings), and, unlike certain other tiny tribes which shall remain nameless *cough* samurai *cough, none of that number are actively so bad that it hurts you on the inside even thinking about intentionally putting them in a deck on purpose for any reason, you should really just cut a few random wolves and get the rest in there.

*Now that Shadows over Innistrad is out anyways, back when I first built my Wolfmander deck there were only 19. You have no idea how happy this block has already made me, huzzah.

Re: Commander/EDH Deck Talk

Posted: 26 Apr 2016, 18:55
by Antitonic
I noticed that as I was scanning my collection. From memory, I added those three in and cut Darkthicket Wolf, Howlpack Wolf, and Quilled Wolf.

Re: Commander/EDH Deck Talk

Posted: 27 Apr 2016, 20:57
by chetoos
http://tappedout.net/mtg-decks/gluttony-of-the-planes/
So this deck hasn't worked out as well as I'd hoped when I made it. I need to figure out some way to increase the number of repeatable token generators while still keeping the curve low. A lot of my recent decks have kind of just fallen into place, while this one is proving difficult.

Re: Commander/EDH Deck Talk

Posted: 04 May 2016, 15:35
by cuddlyblade
Have you considered running food chain? It's 3 mana and lets you cast prossh
as many times as you want by exiling him for mana then using the kobolds to pay the remaining cost and then casting him again. It allows you to build up a huge amount of kobold tokens for either murdering them with prossh or if you have any pump effects the kobolds themselves.

Re: Commander/EDH Deck Talk

Posted: 26 May 2016, 19:21
by Lycodrake
Based solely on the cards I have, minus those in my standard deck, here's my WIP Captain Sisay deck!
http://tappedout.net/mtg-decks/the-mult ... -crew-wip/

I managed to get myself a copy of Saffi, 8.5 Tails, Reki, Thrun, Elesh Norn, Tolsimir and Avacyn (original) today at the closest "super" LGSs in my region! Wasn't able to get Captain Sisay herself, but that's relatively simple to rectify.
I think I did pretty well on my "haul" yesterday - I also got Wild Pair and Solemn Simulacrum.

Re: Commander/EDH Deck Talk

Posted: 31 May 2016, 13:24
by Phi
As I going to move to a new country and be a poor student again, I decided to quit standard and try to find a commander group. I came up with this mostly-budget Brago deck based around blinking permanents for value and tempo.

http://tappedout.net/mtg-decks/blink-yo ... wo-for-no/

Re: Commander/EDH Deck Talk

Posted: 07 Jun 2016, 20:40
by Paladin_Rikaru
So, as it turns out, Grave Pact+Meren=Rekt Playgroup :P

Re: Commander/EDH Deck Talk

Posted: 08 Jun 2016, 06:21
by chetoos
Mazirek is also a good commander for that, because it buffs your team whenever anyone sacrifices ANYTHING.

Re: Commander/EDH Deck Talk

Posted: 13 Jun 2016, 20:38
by AdmiralMemo

Re: Commander/EDH Deck Talk

Posted: 20 Jun 2016, 03:56
by DeathNDecay
Hey Guys,
I post pretty infrequently in here, but I thought I'd get some opinions from the LRR magic community with my new iteration of the marchesa deck. I've replaced about 20 cards since the last iteration based on my local meta and new cards that have come out. I would love some constructive criticism to make it even stronger.
http://tappedout.net/mtg-decks/14-06-15-marchesa-edh/

Re: Commander/EDH Deck Talk

Posted: 22 Jun 2016, 01:09
by fantôme
DeathNDecay wrote:Hey Guys,
I post pretty infrequently in here, but I thought I'd get some opinions from the LRR magic community with my new iteration of the marchesa deck. I've replaced about 20 cards since the last iteration based on my local meta and new cards that have come out. I would love some constructive criticism to make it even stronger.
http://tappedout.net/mtg-decks/14-06-15-marchesa-edh/


Your manabase is maybe too good, consider some basics to play around nonbasic hate and to get some value out of an opponent's Path to Exile or Ghost Quarter. Depending on how often you're getting counters on Marchesa, Command Beacon might be redundant.

It seems like you're going for a mixture of singularly powerful cards and +1/+1 counter synergy? If you're inclined more to the former, a few more control elements would be good, especially ways to deal with equipment. If inclined more to the latter, the Arcbound creatures are a solid base to start comboing off of.

And whilst not dependant on Marchesa, she is certainly a commander that very effectively supports the Sage of Fables + Glen Elendra Archmage / Puppeteer Clique combo, (if you wanted to be mean).

Re: Commander/EDH Deck Talk

Posted: 24 Jun 2016, 14:30
by DeathNDecay
Your manabase is maybe too good, consider some basics to play around nonbasic hate and to get some value out of an opponent's Path to Exile or Ghost Quarter. Depending on how often you're getting counters on Marchesa, Command Beacon might be redundant.

It seems like you're going for a mixture of singularly powerful cards and +1/+1 counter synergy? If you're inclined more to the former, a few more control elements would be good, especially ways to deal with equipment. If inclined more to the latter, the Arcbound creatures are a solid base to start comboing off of.

And whilst not dependant on Marchesa, she is certainly a commander that very effectively supports the Sage of Fables + Glen Elendra Archmage / Puppeteer Clique combo, (if you wanted to be mean).


Hey Fantome. My commander group has a few house rules agreed upon to make sure none of us rage quit. One of those rules is no land hate. The second of those rules is no infinite combos.

That being said, since there is no land hate I'm pretty happy about my land base. Command beacon might be redundant but I need more playtesting to figure it out. Command beacon is definitely the first land on the chopping block in case a better one comes out.

Thanks for the suggestion of the arcbound creatures. I forgot about modular and that might be a good option going forward. I find that with commander, creatures don't stick to the board unless marchesa is out.

The Sage of Fables + Glen Elendra Archmage / Puppeteer Clique combo is something I had thought about running, but I find that even with so many tutors it was still hard to get the combo out and working. I had the combo in but removed it after testing.

Re: Commander/EDH Deck Talk

Posted: 04 Jul 2016, 19:07
by Lycodrake
EMN spoiler: Ishkanah as a "jam all the spiders into a deck" commander is a rare case of me being okay with just jamming stuff in, because SPIDERS.