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Re: Commander/EDH Deck Talk

Posted: 25 Mar 2015, 18:40
by lazylantern
@fantôme
If I have the Proteus Staff out and I have to change the strategy of the game due to a status-quo modification on the table, Auras are not optimal. I try to go more the equipment route than aura as much as possible

Re: Commander/EDH Deck Talk

Posted: 27 Mar 2015, 15:23
by RadioshackRaider
Is there any artefact or enchantment version of Fling or Pit Fight? It seems like an obvious thing that would exists, and it's certainly something I'd like to use in a Commander deck if it does

Re: Commander/EDH Deck Talk

Posted: 27 Mar 2015, 15:34
by Duckay
The only ones that I can find on a quick search that seem to fit the bill (even broadly) are:

Triangle of War
Frontier Siege
Guild Feud
Electropotence
Pandemonium
Warstorm Surge

Hope that helps. It doesn't seem like there's anything that's a perfect fit, but maybe that gives you some ideas.

Re: Commander/EDH Deck Talk

Posted: 28 Mar 2015, 00:33
by Gildan_Bladeborn
RadioshackRaider wrote:Is there any artefact or enchantment version of Fling or Pit Fight? It seems like an obvious thing that would exists, and it's certainly something I'd like to use in a Commander deck if it does

There's also Burning Anger, though that's not a stand-alone enchantment (but it is still 1-sided fight).

Re: Commander/EDH Deck Talk

Posted: 28 Mar 2015, 10:59
by Re'ozul
RadioshackRaider wrote:Is there any artefact or enchantment version of Fling or Pit Fight? It seems like an obvious thing that would exists, and it's certainly something I'd like to use in a Commander deck if it does


Are you looking for fights or one-sided fights? (Below some fights)
Land: Contested Cliffs, Arena
Artifact: Triangle of War

Enchantment:
Electropotence (2R, your creature ETB, pay 2R,one sided fight with target)
Predatory Urge (Aura, 3G, tap: enchanted creature fights target creature)
Warstorm Surge (5R, see electroptence, but without the activation cost)

Re: Commander/EDH Deck Talk

Posted: 28 Mar 2015, 11:57
by RadioshackRaider
I was hoping for more repeatable things, like pay a cost, x and x fight or pay a cost, fling a creature. uit'd be the thing I'd want in a Jund commander deck

Re: Commander/EDH Deck Talk

Posted: 28 Mar 2015, 13:55
by Re'ozul
Those generally come in the form of creatures, use tap and are limited.

Durkwood Tracker
Flayer of the Hatebound (Is warstorm surge, but limited to graveyard)
Hateflayer (untap ability, so put predatory urge on it, has wither)
Karplusan Yeti
Living Inferno
Magus of the Arena
Master of the Wild Hunt
Spikeshot Elder (1/1 for R, 1RR:one-sided fight, so only useful with equipment or auras)
Spikeshot goblin
Ulvenwald tracker

Surestrike Trident (very expensive equipment, essentially a 4 mana repeatable one sided fight)

With most tap fighters you'll want to look into Umbral mantle (equipment 3 to cast 0 to equip: 3,untap: equipped creature gains +2/+2 until end of turn)

For anything else, theres then generally things like "Attrition".

Re: Commander/EDH Deck Talk

Posted: 28 Mar 2015, 14:11
by RadioshackRaider
Right. I've been meaning to pick up Umbral Mantle for ages for my Krenko deck. No repeat Fling then?

Re: Commander/EDH Deck Talk

Posted: 28 Mar 2015, 15:22
by eostby
Not in Jund, no. Brion Stoutarm does the job you're looking for, but he's RW.

Re: Commander/EDH Deck Talk

Posted: 28 Mar 2015, 15:45
by AdmiralMemo
There's a couple of things that are specific to Goblins (which are in Jund colors): Airdrop Condor, Arms Dealer, Siege-Gang Commander, Tar Pitcher.

Clickslither and Facevaulter help themselves, but can be used if you want them specifically to fight something else. Earthblighter kills lands. Fodder Launch and Goblin Grenade are great Sorceries.

If you need more Goblins, Boggart Mob, Goblin Assault, Goblin Rabblemaster, Goblin Warrens, Ib Halfheart, Krenko, Rakdos Guildmage, Skirk Ridge Exhumer, and Weirding Shaman are good for repeatable Goblin tokens.

Re: Commander/EDH Deck Talk

Posted: 28 Mar 2015, 15:53
by RadioshackRaider
The Jund deck isn't a goblin deck. It's going to be dragon tribal with Karrthus as Commander. I just wanted a way to fling a bunch of creatures at my opponent's face during a board stall.

Re: Commander/EDH Deck Talk

Posted: 28 Mar 2015, 22:57
by fantôme
Repeatable Flings in Jund:

Bloodshot Cyclops
Bosh, the Onomatopoeic Golem (for artifacts)
...

Feels like there should be more.

Re: Commander/EDH Deck Talk

Posted: 29 Mar 2015, 07:56
by RadioshackRaider
I'll have to hunt out a copy of the Cyclops if I can then. Speaking of my Krenko deck though, here's the latest iteration of it:
http://tappedout.net/mtg-decks/yes-they-really-are/

I don't really like Clickslither in here so far. I also feel like there's some more goblin token making stuff I'm missing. This is my spike deck so I'm all for really mean cards in here.

Re: Commander/EDH Deck Talk

Posted: 05 Apr 2015, 11:22
by Drakmon
Anyone else thinking about a scion 5 colour dragons deck? been musing of the deck as a fun tribal and wanted to hear if anyone has pulled the trigger on that.

Re: Commander/EDH Deck Talk

Posted: 05 Apr 2015, 15:48
by eostby
A friend of mine has, and the idea seems to work pretty well. Certainly not gonna be a cheap deck to build, though, if that's an issue.

Re: Commander/EDH Deck Talk

Posted: 05 Apr 2015, 16:06
by Jenelmo
I have had a scion deck if you want to build around using its ability you are going to need a very good mana base to always be able to play him

Re: Commander/EDH Deck Talk

Posted: 07 Apr 2015, 03:32
by Drakmon
Getting a scion took a bit of work, most places didn't have him in stock but i also bought a load of cheap dragons with the order so i'll see what i can build ^^ i have found that some dragons are just way out of my price range

Re: Commander/EDH Deck Talk

Posted: 08 Apr 2015, 20:16
by lazylantern
I'm back with a new Deck... and it is a Green one!
http://tappedout.net/mtg-decks/polukran ... -to-fight/

FIGHT! a 75% Polukranos deck
This idea came to be when a player in my group was complaining that Mono-Green was boring. I taught that a deck where everything gets to FIGHT everything could be a lot of fun, if not super competitive.
One key combo to keep in mind is Polukranos, World Eater+Bow of Nylea. Declare attackers with Polukranos, he'll gain Deathtouch. Monstruous and make him FIGHT EVERYTHING for 1 damage(or more). He'll probably die but he'll take everything with himself.
There is a bunch of cards with Morph in there. It is because I salvaged all my good green cards from a begining of Animar deck and when I noticed Temur War Shaman made creatures FIGHT upon morph, I couldn't resist to inculde some morph beatsticks in there.
In the Acquireboard, there is a Temur Sabertooth that is there for potential infinite mana shenanigans with Voyaging Satyr+Nykthos, Shrine to Nyx or Karametra's Acolyte. Still not sure I want to run an infinite Mana trick...
I do not plan to make this an optimized deck for super high level competition. If you have ideas to make the deck more fun/flavorful and a little more powerful, don't hesitate.

Re: Commander/EDH Deck Talk

Posted: 08 Apr 2015, 22:23
by Gildan_Bladeborn
lazylantern wrote:In the Acquireboard, there is a Temur Sabertooth that is there for potential infinite mana shenanigans with Voyaging Satyr+Nykthos, Shrine to Nyx or Karametra's Acolyte. Still not sure I want to run an infinite Mana trick...
I do not plan to make this an optimized deck for super high level competition. If you have ideas to make the deck more fun/flavorful and a little more powerful, don't hesitate.
Well it's not exactly infinite unless you also have Lightning Greaves out, given nothing else in the deck grants haste and that combo does... basically nothing at all otherwise (other than put them into your hand and then get them back out untapped), and when you factor that in you're looking at a combo with 3-4 moving pieces that all hinge upon 1 factor that your deck can't tutor for; you're probably fine.

Given the theme of the deck (everything FIGHTS!), I am curious why you don't have Foe-Razer Regent on the list, that seems like it would be a logical inclusion. Another idea would be running Whisperwood Elemental instead of say... one of the vanilla morph creatures to enable even more "flip face-up, FIGHT!" interactions with the War Shaman.

Re: Commander/EDH Deck Talk

Posted: 09 Apr 2015, 02:22
by lazylantern
Well, Foe Razer is a definite purchase for tomorrow's trip to the card shop! at less than a dollar I won't even feel it.
Thank you
the Whisperwood Elemental will definitely be on my watch list. if I can get a bargain on one or trade for one I'll get it.

Re: Commander/EDH Deck Talk

Posted: 09 Apr 2015, 02:37
by fantôme
Neko-Te and Magebane Armour also work with Polu, though in terms of flavour I'm not sure how a hydra would wear them...

Re: Commander/EDH Deck Talk

Posted: 09 Apr 2015, 15:13
by lazylantern
Magebane armor is pretty good I must say. and another nifty >1$ card, thanks.
Neko-Te is to be considered, I was just asking myself what kind of defence I had to Mass indestructibility - there is a non-0 amount of it in my playgroups.

Out: Vastwood Hydra
Out: Wirewood Elf
Out: Spawnrithe
Out: Vinelasher Kuzdu
In: Foe-Razer Reagent
In: Temur Sabertooth
In: Magebane Armor
In: Courser of Cruphix (Card store liquidating clash pack at the price of a single courser)

Re: Commander/EDH Deck Talk

Posted: 13 Apr 2015, 06:13
by Re'ozul
After making my mono-black recursion deck, I've come to wonder what the best engine for that is. Of course theres things like Grave Betrayal and Lim-Dul, but in general I was looking for activated abilities.

So far I have 3 that I really like, but each has problems.

1)Chainer, Dementia Master (currently my commander)
Pro: Extremely Cheap Mana cost for the ability, CMC 5 is easily doable.
Con: Needs Lightning Greaves or swiftfoot boots due to the exile clause. Alternately just steal opponents' stuff where you only moderately care if its exiled. The 3 life loss is also meh, but generally not that much of a problem.

2) Nezumi Graverobber/Nighteyes the Desecrator
Pro: Cheap CMC, 5 mana activation is steep, but still very affordable later on.
Con: Needs to come out fast and then be protected. Late draw usually menas you won't get it flipped unless with complete graveyard exile or elixier or similar effects.

3) Geth, Lord of the Vault
Pro: Can get you artifacts as well as creatures, Mills opponents for more targets
Con: CMC 6, (CMC+1) activation cost can become very expensive late game.

To be honest, out of all of them I like Geth most due to versatility, but chainer still beats him whenever you have greaves or anything like it simply due to being able to ressurect a CMC 8 for 3 mana.

Are there any in that range of awesome that I should also be aware of?

Re: Commander/EDH Deck Talk

Posted: 13 Apr 2015, 09:18
by fantôme
Balthor the Defiled, if nobody else is playing black or red (or you run graveyard exile effects).

Sheoldred, basic but a classic.

Origins Liliana.

Haakon, if you fancy a challenge...

Re: Commander/EDH Deck Talk

Posted: 13 Apr 2015, 14:46
by lazylantern
Maralen of the Mornsong + Beacon of the damned
Pros: Reuseable spell each turn
Can target any graveyard
Cons: weak to removal and counterspelling