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strictly worse cube... it has begun

Posted: 20 Jun 2015, 19:29
by asteriskreaper
started working on this after finding a list for six people online. now I'm modifying it to be big enough for 8 plus a little wiggle room. so 60 cards per color, 60 for multicolor, 60 artifacts, 60 lands. Anyone think of some cards, just say.

http://tappedout.net/mtg-cube-drafts/strictly-worse-cube-10/?cat=color


need list:

black: 13
bluck 14
white:14
green:14
red:14
selesnya:1
boros:3
gruul:1
simic:1

Re: strictly worse cube... it has begun

Posted: 20 Jun 2015, 19:55
by steric hindrance
Looking at this list, I think you're not quite taking the concept of "strictly worse" quite far enough. For example, some of the creatures even pass the Vanilla Test in being 2/1s or 2/2s for 2 mana. Also, guildgates seem a little too good for fixing. I'd put in more lands that stay untapped, like these that use depletion counters. I'd also recommend putting in more cards that play better with multiples, like Squadron Hawk, Mishra, and Pyromancer Ascension. Don't forget to put in Urza's Mine and Urza's Tower (Urza's Power-Plant, not so much.)

Re: strictly worse cube... it has begun

Posted: 21 Jun 2015, 17:50
by asteriskreaper
so only allied color lands? interesting

Re: strictly worse cube... it has begun

Posted: 21 Jun 2015, 18:44
by phlip
steric hindrance wrote:I'd also recommend putting in more cards that play better with multiples, like Squadron Hawk, Mishra, and Pyromancer Ascension.

Thrumming Stone is also good in this camp...

Re: strictly worse cube... it has begun

Posted: 21 Jun 2015, 19:54
by MowDownJoe
Hell, just grab a bunch of cards from Coldsnap. That set was "Kindle: the Set".

Re: strictly worse cube... it has begun

Posted: 25 Jun 2015, 06:08
by asteriskreaper
i like the thrumming stone one