Heroes Unlimited Gameplay Thread

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Prospero101
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Re: Heroes Unlimited Gameplay Thread

Postby Prospero101 » 06 Feb 2015, 11:09

I want to run after the escaping robot and attempt to prevent it from getting help.
It's all over but the crying. And the taxes.

"Perfectionism might look good in his shiny shoes, but he's kind of an asshole and no one invites him to their pool parties."
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Re: Heroes Unlimited Gameplay Thread

Postby Atifexe » 09 Feb 2015, 11:52

If you choose not to attack this turn, you can run forward and vault over the fence like you did at the start of combat. I'll need a percentile roll with a goal of less than 90%.
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Re: Heroes Unlimited Gameplay Thread

Postby Prospero101 » 09 Feb 2015, 13:02

I'll do that. After all, the other robots are gooped, right?

Rolled a 44!
It's all over but the crying. And the taxes.

"Perfectionism might look good in his shiny shoes, but he's kind of an asshole and no one invites him to their pool parties."
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Re: Heroes Unlimited Gameplay Thread

Postby Atifexe » 10 Feb 2015, 09:50

You easily vault over the fence, landing with a clear view of the back of the fleeing robot. Given another turn of running, it will be able to round the next corner, taking it to the right side of the building in the picture I posted previously. A careful shot to the head may be enough to take it out, but if you miss you probably won't be able to catch up to it in time. Alternatively, you could chase after it and try to down it with a hail of bullets, but with only three rounds left in each weapon, you're not confident you'll be able to do enough damage before you have to reload. Aiming for the head while on the move would be difficult to the point of near impossibility. The choice is yours.
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Re: Heroes Unlimited Gameplay Thread

Postby Prospero101 » 10 Feb 2015, 12:01

I'll have to take the risk and aim for the head. Is that a standard attack roll? If so, my roll is an unmodified 17.
It's all over but the crying. And the taxes.

"Perfectionism might look good in his shiny shoes, but he's kind of an asshole and no one invites him to their pool parties."
Atifexe
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Re: Heroes Unlimited Gameplay Thread

Postby Atifexe » 10 Feb 2015, 18:09

The shots ring out in unison, striking the robot in the back of the head with honed precision.

I'll need a damage roll for each weapon; 4d6 please.
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Re: Heroes Unlimited Gameplay Thread

Postby Prospero101 » 10 Feb 2015, 18:19

Love - 13
Hate - 19
It's all over but the crying. And the taxes.

"Perfectionism might look good in his shiny shoes, but he's kind of an asshole and no one invites him to their pool parties."
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Re: Heroes Unlimited Gameplay Thread

Postby Atifexe » 10 Feb 2015, 18:30

The bullets tear through the minimal armor, and the robot's head disintegrates. It appears that despite their use as law enforcement machines, they aren't designed to be exceptionally durable in that area. The robot stops running and the destruction of its voice synthesizer causes the sound it was making to immediately fall silent, but doesn't go down. Instead, it starts flailing around. It appears that the destruction of its sensory systems has sent it into a sort of frenzy.

This concludes the first round of combat. I'll need a fresh initiative roll from each player.

Robot initiative rolls - Click to Expand
Tripped at Dougie's feet - 17, currently fully gooped
Head disintegrated by Kenji - 13
Knocked down by Dougie - 9, currently fully gooped
Badly shot by Kenji - 8
First Gooped - Automatically 0; legs are immobilized
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Re: Heroes Unlimited Gameplay Thread

Postby Prospero101 » 10 Feb 2015, 18:34

Rolled a 12 for Initiative. Since I don't seem to be in much immediate danger (and since I have Automatic Dodge), I'm going to spend my first action reloading.
It's all over but the crying. And the taxes.

"Perfectionism might look good in his shiny shoes, but he's kind of an asshole and no one invites him to their pool parties."
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Re: Heroes Unlimited Gameplay Thread

Postby Omnicrat » 10 Feb 2015, 19:08

I rolled a 6 :/ Hopefully one round without air is not TOO damaging for Dougie...
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Re: Heroes Unlimited Gameplay Thread

Postby My pseudonym is Ix » 11 Feb 2015, 04:40

Dougie rolls a 14. The sound of his loud and frenetic swearing (mostly directed at "you boffin bastard arsenugget ****w*****..." etc. (aka Robert)) starts to slowly fade to a gurgle as the resin begins to seal around his jaw.
"Let us think the unthinkable, let us do the undoable, let us prepare to grapple with the ineffable itself, and see if we may not Image it after all."
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Re: Heroes Unlimited Gameplay Thread

Postby Atifexe » 11 Feb 2015, 20:17

The turn order for this combat round:
Robot Tripped at Dougie's feet - 17, currently fully gooped
Dougie - 14, currently fully gooped
Head disintegrated by Kenji - 13
Kenji - 12
Knocked down by Dougie - 9, currently fully gooped
Badly shot by Kenji - 8
Robert - 6
First Gooped - Automatically 0; legs are immobilized

The heavily gooped robot flails blindly, unable to decide whether it should be fighting back against the assailants it can no longer see or focus on removing the fluid preventing it from functioning. It fails to do anything of note.

Under the circumstances, Dougie's best course of action would likely be to try to hold still and hold his breath. On the plus side, as long as air is moving out, it seems to be keeping the resin from entering his mouth. What will you do?
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Re: Heroes Unlimited Gameplay Thread

Postby Omnicrat » 11 Feb 2015, 22:01

After a brief moment of frozen processing, Robert acts. While frantically saying "I'm sorry" over and over, he runs to in front of Dougie (staying out of any resin puddle that may be present) and begins pumping up the solvent.

Mistake! :P
Last edited by Omnicrat on 12 Feb 2015, 08:04, edited 1 time in total.
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Re: Heroes Unlimited Gameplay Thread

Postby Atifexe » 11 Feb 2015, 22:40

It's actually Dougie's turn currently. Robert will be going second to last.
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Re: Heroes Unlimited Gameplay Thread

Postby My pseudonym is Ix » 12 Feb 2015, 04:04

Because roleplaying, Dougie will be spending his turn furiously writhing around like a dervish and continuing to swear as loudly as his restrictions will permit.
"Let us think the unthinkable, let us do the undoable, let us prepare to grapple with the ineffable itself, and see if we may not Image it after all."
Atifexe
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Re: Heroes Unlimited Gameplay Thread

Postby Atifexe » 12 Feb 2015, 09:25

Noted!

The headless robot continues wildly lashing out, firing a shot roughly in Kenji's direction. A small patch on the ground between them now bears a scorch mark.

Kenji is next.
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Re: Heroes Unlimited Gameplay Thread

Postby Prospero101 » 12 Feb 2015, 09:29

Kenji swiftly backs away from the flailing robot, ducking around to corner of the fencing. He swiftly releases the catches on his pistols, letting their magazines fall to the ground. He swiftly opens his jacket and slams new magazines from his shoulder rig into the guns, racking each slide so that there's one in the chamber.

I'm guessing moving and reloading are my actions for the turn.
It's all over but the crying. And the taxes.

"Perfectionism might look good in his shiny shoes, but he's kind of an asshole and no one invites him to their pool parties."
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Re: Heroes Unlimited Gameplay Thread

Postby My pseudonym is Ix » 12 Feb 2015, 09:33

* OOC: If you don't go full Equilibrium with those magazines at some point in this campaign Pros, I will be VERY disappointed :P *
"Let us think the unthinkable, let us do the undoable, let us prepare to grapple with the ineffable itself, and see if we may not Image it after all."
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Re: Heroes Unlimited Gameplay Thread

Postby Prospero101 » 12 Feb 2015, 09:34

(OOC: Would you be mad at me if I told you I never saw Equilibrium?)
It's all over but the crying. And the taxes.

"Perfectionism might look good in his shiny shoes, but he's kind of an asshole and no one invites him to their pool parties."
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Re: Heroes Unlimited Gameplay Thread

Postby Omnicrat » 12 Feb 2015, 10:18

(OOC: I think we found your homework for tonight :P)
Atifexe
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Re: Heroes Unlimited Gameplay Thread

Postby Atifexe » 12 Feb 2015, 16:47

Moving and reloading does indeed take your turn.

The next robot to act is also standing in the goo puddle, and like the one before it, seems incapable of making a functional decision. It loses its turn as well.

The badly shot robot is not yet destroyed. It is, however, no longer under fire. It runs down the driveway leading into the parking lot, headed for the front of the building. Despite its damaged state, it's able to make it around the corner.

It is now Robert's turn.
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Re: Heroes Unlimited Gameplay Thread

Postby Omnicrat » 12 Feb 2015, 21:11

After a brief moment of frozen processing, Robert acts. While frantically saying "I'm sorry" over and over, he runs to in front of Dougie (staying out of any resin puddle that may be present) and begins pumping up the solvent.
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Re: Heroes Unlimited Gameplay Thread

Postby Atifexe » 13 Feb 2015, 13:36

Coated in goo and already immobilized from the waist down, the remaining robot finds itself unable to reach any of its assailants or to make an escape. Instead, it attempts to punch the solidified resin, seemingly trying to break itself free. Despite its considerable strength, however, it's unable to do appreciable damage to the hardened block.

The next robot to act begins attempting to stumble away despite its resin coating. It manages to travel roughly in the direction of the driveway, but is clearly impaired by the liquid and can only make it a few steps.

Dougie, what will you do on your turn?
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Re: Heroes Unlimited Gameplay Thread

Postby My pseudonym is Ix » 13 Feb 2015, 16:15

Continue swearing and attempting to punch things, what do you think? :P
"Let us think the unthinkable, let us do the undoable, let us prepare to grapple with the ineffable itself, and see if we may not Image it after all."
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Re: Heroes Unlimited Gameplay Thread

Postby Atifexe » 16 Feb 2015, 15:26

In that case, I'm going to need a strike roll and a d6 roll, please.

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