Loading Time - Pocket Planes
Loading Time - Pocket Planes
Behind the scenes of all the animation work in Pocket Planes.
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- Posts: 256
- Joined: 21 Aug 2005, 11:23
- First Video: Ways to drink a Coke?
- Location: winnipeg
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Re: Loading Time - Pocket Planes
And I'm impressed you pulled it off in one weekend. I once worked on a 48-hour cartoon, but we had five guys drawing stuff for it.
And lip-synch can get pretty tedious. If it gets really bad, I'll cheap out and just loop a mouth opening and closing, play it through and add one or two EE and OO mouths. I started doing that when I realized that was what Don Hertzfeldt was doing sometimes.
And lip-synch can get pretty tedious. If it gets really bad, I'll cheap out and just loop a mouth opening and closing, play it through and add one or two EE and OO mouths. I started doing that when I realized that was what Don Hertzfeldt was doing sometimes.
- Lumar
- Posts: 70
- Joined: 18 Jan 2012, 21:38
- First Video: The Arrogent Worms video for Canada Day
- Location: Onatrio
Re: Loading Time - Pocket Planes
Wow that is just amazing I think I might have snapped if I only had 2 days to pull something like that off. Now with that said I kind of want you to make more Animated LRR videos (or ALRR as I am going to call them).
Also I'm not surprised the creators of the game said you could use their stuff, it's not like you're making a rip-off of the game or anything. But still very cool creating everything from scratch, do you still see pixels when you close your eyes or has that stopped
Also I'm not surprised the creators of the game said you could use their stuff, it's not like you're making a rip-off of the game or anything. But still very cool creating everything from scratch, do you still see pixels when you close your eyes or has that stopped
I may not be funny or witty, but that does not make me less strange.
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