IDDQDerp

Discuss your favourite LRR streams!
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AdmiralMemo
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Re: IDDQDerp

Postby AdmiralMemo » 02 Jul 2014, 01:02

Can I make a GIF request of a back-dated stream? Can you go to this stream at 2:51:05 and GIF Alex being beaten in the head by Graham? :D
Graham wrote:The point is: Nyeh nyeh nyeh. I'm an old man.
LRRcast wrote:Paul: That does not answer that question at all.
James: Who cares about that question? That's a good answer.

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Re: IDDQDerp

Postby ch3m1kal » 02 Jul 2014, 01:23

Such senseless violence.

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AdmiralMemo
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Re: IDDQDerp

Postby AdmiralMemo » 02 Jul 2014, 02:07

See, this is what they need to do if Alex streams for 3 days. :D
Graham wrote:The point is: Nyeh nyeh nyeh. I'm an old man.
LRRcast wrote:Paul: That does not answer that question at all.
James: Who cares about that question? That's a good answer.

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Re: IDDQDerp

Postby Boofinka » 06 Jul 2014, 11:24

Anyone else wanted to give Alex a hug at the end of that stream?
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AdmiralMemo
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Re: IDDQDerp

Postby AdmiralMemo » 06 Jul 2014, 18:21

Yep.
Graham wrote:The point is: Nyeh nyeh nyeh. I'm an old man.
LRRcast wrote:Paul: That does not answer that question at all.
James: Who cares about that question? That's a good answer.

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Re: IDDQDerp

Postby AdmiralMemo » 08 Jul 2014, 17:10

Graham wrote:The point is: Nyeh nyeh nyeh. I'm an old man.
LRRcast wrote:Paul: That does not answer that question at all.
James: Who cares about that question? That's a good answer.

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Alex Steacy
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Re: IDDQDerp

Postby Alex Steacy » 10 Jul 2014, 20:45

12hr Call of Pripyat when I'm healthy again?
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jkefka
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Re: IDDQDerp

Postby jkefka » 10 Jul 2014, 20:59

Ideally with a rotating crew of copilots. Bonus points if you can get them in the order of the people who brought you coffee in the CH sketch.
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Re: IDDQDerp

Postby ch3m1kal » 11 Jul 2014, 01:43

Alex Steacy wrote:12hr Call of Pripyat when I'm healthy again?


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Also consider maybe a game that can be beaten in under 12 hours? I think it would be pretty great to just play through a game in one sitting.

If you ever need to figure out how long a particular game is: http://www.howlongtobeat.com
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Re: IDDQDerp

Postby MowDownJoe » 11 Jul 2014, 04:34

Huh... interesting. According to that How Long To Beat site, a completionist run of Guacamelee averages 14 hours. I would not be opposed to seeing that as a 12-hour stream, with some corners cut. That said, there is one area when going for the completionist run that might cause some tilting. (Well, a couple, but still...)
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Re: IDDQDerp

Postby DiHorizon » 11 Jul 2014, 23:21

60 second sketch of Alex "turns to look at the chat every 15 seconds" Steacy, circa ObsCure stream. The vague likeness! It is uncanny.

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Also, really? No one's suggested a 12 hour tilt-a-thon of Clear Sky entitled "Wasted Potential: The Rushening"?
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Re: IDDQDerp

Postby empath » 12 Jul 2014, 12:30

Well, it's because some of us LIKE Alex, and don't want to subject him to such annoyance and frustration. ;)
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Re: IDDQDerp

Postby Master Gunner » 12 Jul 2014, 12:57

Eh, I'd enjoy seeing it. But I know he'd never go for it no matter how much we bribed him.
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Re: IDDQDerp

Postby AdmiralMemo » 12 Jul 2014, 13:51

He MIGHT do a 3-hour Watch + Play of it, but that might be it.
Graham wrote:The point is: Nyeh nyeh nyeh. I'm an old man.
LRRcast wrote:Paul: That does not answer that question at all.
James: Who cares about that question? That's a good answer.

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Re: IDDQDerp

Postby Arakasi » 14 Jul 2014, 10:38

Alex Steacy wrote:12hr Call of Pripyat when I'm healthy again?


You gotta do 13, to beat Adam. At least partially because I want this to be an ever escalating contest amongst the streamers.
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Re: IDDQDerp

Postby SohNata » 14 Jul 2014, 11:18

I feel like we shouldn't challenge Alex to endurance contests, because I can see him charging full on into it and doing something absurd like 30 hours.
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Re: IDDQDerp

Postby AdmiralMemo » 14 Jul 2014, 12:10

No... He got pretty tilty during his 6-hour stream. I wouldn't want to see double that.
Graham wrote:The point is: Nyeh nyeh nyeh. I'm an old man.
LRRcast wrote:Paul: That does not answer that question at all.
James: Who cares about that question? That's a good answer.

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Re: IDDQDerp

Postby MowDownJoe » 14 Jul 2014, 12:48

That was because Lifeless Planet crapped its pants with weird physics puzzles and bad checkpoints. If the game was consistent in quality, I doubt he'd tilt as much. Like, he could probably do a full run of Guacamelee (not a 100% run, just start to final boss) just fine. The bonus stuff needed for 100% might make him tilt.
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Re: IDDQDerp

Postby Master Gunner » 14 Jul 2014, 13:10

I really don't think Lifeless Planet "crapped its pants", other than perhaps the one lava bit (and that was just because the path was a bit obscure). It was mostly Alex's deteriorating mental state, lack of co-pilot, and the bitter taste left over from the lava puzzle.

Given Alex's self-professed dislike of puzzles/puzzle games, it was not a good choice for a prolonged stream.
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Re: IDDQDerp

Postby Gravity Pike » 14 Jul 2014, 21:21

Is it just me, or did the Twitch stream not really handle the high-res graphics in the Stalker games very gracefully last Friday? It's kind of a shame that the pretty graphics just kind of jpeg-out whenever Alex moved or turned to look at something. :(
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Re: IDDQDerp

Postby GDwarf » 15 Jul 2014, 13:19

Gravity Pike wrote:Is it just me, or did the Twitch stream not really handle the high-res graphics in the Stalker games very gracefully last Friday? It's kind of a shame that the pretty graphics just kind of jpeg-out whenever Alex moved or turned to look at something. :(

Video compression in general will lead to such issues.* You can, however, set the Twitch stream quality to "Source", in which case Twitch doesn't apply any compression (I don't know what compression, if any, is applied in the Moonbase) which lets stuff look much better.


*Quick summary of video compression: You have "key" and "delta" (or something like that, I don't recall the exact terms) frames. A key frame is a complete frame, like what you'd get on a film strip. A delta frame is simply a list of differences between it and the key frame. In addition, each frame is in turn compressed using, usually, lossy compression (think JPEG). The higher the level of compression, the more detail is lost per frame and the more delta frames you have. As such, whenever the scene changes drastically (such as a pan) you end up with a very blocky image until the next key frame is sent.
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Re: IDDQDerp

Postby GDwarf » 15 Jul 2014, 16:00

Posted these links in the chat during stream today, but figured they'd make sense here, as well. The Alice in Wonderland stories are old enough that they're now in the public domain world-wide, so Project Gutenberg has copies of them. If anyone is curious about the stories that the game Alex is playing are based on, then they're here:

Alice's Adventures in Wonderland and it's sequel, Alice Through the Looking-Glass

The stories are quite fun and charming.

Alice: Madness Returns also has references to The Hunting of the Snark, which is probably my favourite of Carroll's works.
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Re: IDDQDerp

Postby Gravity Pike » 15 Jul 2014, 21:05

GDwarf wrote:*Quick summary of video compression: You have "key" and "delta" (or something like that, I don't recall the exact terms) frames. A key frame is a complete frame, like what you'd get on a film strip. A delta frame is simply a list of differences between it and the key frame. In addition, each frame is in turn compressed using, usually, lossy compression (think JPEG). The higher the level of compression, the more detail is lost per frame and the more delta frames you have. As such, whenever the scene changes drastically (such as a pan) you end up with a very blocky image until the next key frame is sent.


Haha, you are preaching to the streaming-video choir; I've spent a couple of years as a software dev on the video platform of a content delivery network, so I know what the other side of video looks like. (Er, not the producer's side. The, uh, inside? :?) I don't know much about tuning your streaming setup, so I'm can't even offer any constructive suggestions; what are you going to do, use a two-pass encoding? (Two-pass encoding is impossible while streaming; it requires you to know how complicated future scenes are so you can budget your bit rate.)

How do you select stream quality on Twitch? The little wrench icon only lets you report issues, and the right-click menu doesn't have anything useful.
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GDwarf
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Re: IDDQDerp

Postby GDwarf » 15 Jul 2014, 21:32

Gravity Pike wrote:
GDwarf wrote:*Quick summary of video compression: You have "key" and "delta" (or something like that, I don't recall the exact terms) frames. A key frame is a complete frame, like what you'd get on a film strip. A delta frame is simply a list of differences between it and the key frame. In addition, each frame is in turn compressed using, usually, lossy compression (think JPEG). The higher the level of compression, the more detail is lost per frame and the more delta frames you have. As such, whenever the scene changes drastically (such as a pan) you end up with a very blocky image until the next key frame is sent.


Haha, you are preaching to the streaming-video choir; I've spent a couple of years as a software dev on the video platform of a content delivery network, so I know what the other side of video looks like. (Er, not the producer's side. The, uh, inside? :?) I don't know much about tuning your streaming setup, so I'm can't even offer any constructive suggestions; what are you going to do, use a two-pass encoding? (Two-pass encoding is impossible while streaming; it requires you to know how complicated future scenes are so you can budget your bit rate.)

How do you select stream quality on Twitch? The little wrench icon only lets you report issues, and the right-click menu doesn't have anything useful.

It's only an option during live streaming, for some reason. It's a word near the wrench that'll say one of following: Source, High, Medium, Low, or Mobile. Click on it to change the quality.
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Jonci
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Re: IDDQDerp

Postby Jonci » 17 Jul 2014, 08:05

Can we get Alex to play this for a Let's Nope? : https://www.youtube.com/watch?v=2fyhUWP2l00
It hits Early Access next Thursday.
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