xantheros wrote:I love most of the online features of Dark Souls. Seeing the messages, bloodstains and ghostly figures in my world is really cool. Hearing other players ring the bells or getting bonus Estus from someone kindling a bonfire are also great ideas. Being ganked on my way to the gargoyles because I need help to take on the two at once is less fun. Especially since even if I beat the invader they don't go hollow, so if they grab their bloodstain they're down a max of 3,000 souls for a new Cracked Red Eye Orb.
Which is significantly harder to get at low levels because you have to have beaten the Four Kings in order to access the NPC. In which case the section of my post about noob hunters applies here.
xantheros wrote:Calling it a risk reward system doesn't really work for me either. There might not be any Co-Op players online, but I can still be invaded.
I find that it is rarely the case that there isn't someone co-oping in most areas. If you get killed because you're waiting for someone to put up a sign, you'll probably be better off just trying to solo it.
xantheros wrote:So now I've got the risk without any reward and I've expended resources for it.
Yes, this sometimes happens in risk/reward situations. Sometimes there is reward without something bad happening, sometimes something bad happens without reward.
xantheros wrote:Even if there are people to summon or I summon an NPC, each phantom you bring into a boss fight increases the boss's health by 50%, so how much benefit am I getting for having to both expend a resource and open myself to invasions?
Fairly significant, I've found. Players distract bosses quite well, allowing easier hits, especially if you, or they, are a damage dealing class (like a sorcerer). There are only a few exceptions to this rule, like summoning Solaire in the Gaping Dragon fight, as Graham found out.
xantheros wrote:It seems a bit more slanted to the risk end of the scale, so the fact that you need to be human in order to kindle bonfires is also a pain. If that wasn't the case I'd have no problems with the online features, but as it is, it feels like it has been designed to encourage you to go human and put yourself at risk. So I need to expend a minimum of 2 Humanity to gain more Estus in one area and put myself at risk of losing more Humanity if I get invaded and killed. I'm already spending resources, why am I also forced to expose myself to this risk?
Because they wanted to encourage people somehow to get into the system and try it in the first place. Obviously they could've done a better job at it, but if you have such a large problem with it, you can just get yourself killed immediately afterwards and go back to pick up the remaining souls/humanity. Hell, even if you are killed by an invader you'll be able to pick up the remaining souls/humanity.
xantheros wrote:Basically what it comes down to is, I don't like getting invaded. I want the cool online features without the PVP.
Then Dark Souls probably isn't the game for you. I don't mean it in a harsh way or anything, but this game is built for people who enjoy both, or want to go it single-player. Think of it like an MMO with a single-player option (or vice vesa).
xantheros wrote:A couple of other points about your points specifically:
Using the Darksign does not drop your souls and Humanity, they are just lost. If you need to kill yourself in a controlled manner and there are no convenient cliffs, cast Power Within, put on the Symbol of Avarice or use a couple of Dung Pies and let the toxin kill you.
Yeah sorry about that, I fixed my post. Either way though, killing yourself in DS is one of the easiest things to do.
xantheros wrote:The Warriors of Sunlight requires Faith 25 to join. This requirement is reduced by 5 for each boss you help defeat as a summoned phantom. This means that for non Faith builds, a character will have to participate in 3-4 successful boss fights as a phantom.
Correct, and leaving your summon sign doesn't require humanity. So if you don't want to be invaded, helping others is your best route.
xantheros wrote:It is entirely possible for a new player to miss the White Sign Soapstone depending on their interaction with Solaire. It is also possible to miss the Altar of Sunlight because the Hellkite is a jackass or to dismiss it because there is no interaction prompt if you don't meet the requirements. So if either of these happen, a non Faith build is never getting into the Warriors.
See my former post about the noob friendliness of Dark Souls.
xantheros wrote:The Way of White supposedly has the same effect, but can be joined as soon as you get to Firelink Shrine by talking to Petrus the cleric a couple of times. However there does not seem to be any actual evidence for the idea that Co-Op covenants reduce the chances of you being invaded and I've seen as many people saying "this isn't helping" as "this is how it works". I personally got invaded more on my first play through in the Way of White than in a later one where I was not in the Covenant.
I don't think the two covenants work the same way, Warrior of Sunlight might have more or less chance. But either way, I didn't get invaded
too often.
xantheros wrote:Also, as an aside, my experience has generally been that noob is used to deride people, while newb / newbie is used to just mean a new guy. Your mileage may vary.
Yes, yes it does, and that's why I put the disclaimer at the start of my post. If I were to call someone specifically a noob (not a likely happenstance), that would likely be in the pejorative, but when I refer to 'noobs' in general, that is not the same thing.