Pachinima

Talk about the latest LRR video or discuss your past favorites.
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Graham
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Pachinima

Postby Graham » 13 Jan 2006, 19:04

Whoops, a little late with the post here. Oh well.

This was an idea suggested by miakosummin in one of his "idea bombs". We really liked it, and it took us a while, but we got to it in the end.

The idea of gripping swells of music running under Pac-Man was very funny to us. Paul wrote the majority of this one, as a last-minute filler a couple weeks back. But we decided it would be too hard to do in the time allowed, and we wanted to do it right.

Or, as right as you can within the confines of Pac-Man.

There's also a lot of obscure Pac-Man trivia in there, for the obsessive fan. Read more about the characters and their specialized AI (I'm serious) on Pac-Man's Wikipedia entry.
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Postby Johnny_Lunchbox » 13 Jan 2006, 19:08

First post! Woot!

Very simplistic, but it worked. Nicely done.
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Postby LazyLoki » 13 Jan 2006, 19:22

i just laughed my ass off... which is, while being a testimony for the hilarious quality of the video, a bad thing because it is around 4 o'clock in the morning around here and some people (not including me) want to sleep.
Ami KittyCat Mizuno

Postby Ami KittyCat Mizuno » 13 Jan 2006, 20:07

And I thought i was the only one who pretended sprites required verbal direction from me.
Great video!
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Postby miakosummin » 13 Jan 2006, 21:05

Better then I would ever have imagined X3
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Postby matthewm » 13 Jan 2006, 21:56

I loved the lrr logo at the begining
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Postby Andy » 13 Jan 2006, 22:42

Yes!
That was really really sweet. :D

How'd you animate it?
Time flies like an arrow;
Fruit flies like a banana.
-Groucho Marx
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Postby miakosummin » 13 Jan 2006, 22:52

By the way, woot to what I think is a gorillaz poster.

It really was quite impressive, I've never seen anything so animated-like on lrr.
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Postby Morgan » 14 Jan 2006, 00:05

what about the intro to pimp my chair? watch it closely, there's loads of neato detail.
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Postby Tapir12 » 14 Jan 2006, 00:27

I loved the opening too. It just set up the video perfectly. It was very well done. I liked the close-ups on the superpixelated sprites. And the shifting eyes. I thought that Pac-Man might have lasted a little longer, but it works. Too bad Paul wasn't being the head of Evil Corp. :wink:

Oh, and there's 36 levels to Pac-Man?? I don't think I ever made it past level 3 :(
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Postby miakosummin » 14 Jan 2006, 00:31

http://guimp.com/pacman_flash.html
WOrlds smallest flash pacman. Seriously, like 10x10 px.
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Postby Tapir12 » 14 Jan 2006, 00:36

Holy Man, that's hard on the eyes!! I made it to level 3.... as usual :P
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Postby Graham » 14 Jan 2006, 00:50

36?
There's a possible 255 levels to the original Pac-Man. Level 256 makes everything go pear-shaped.
It was animated mostly in Final Cut, using images captured directly from a ROM of the original Midway version. The "classic" version, if you will.
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Postby Rhynome » 14 Jan 2006, 04:37

when the level started I found it hysterical, but then in my opinion it went on for too long. Just the whole anti-climax of "you're the best we've got, go out there and get 'im." to a pacman level was great. But then it went on for too long.

Too long that was until Space Invaders was opened at the whole anti-climax thing started up again. That made it all alright in the end. Without that bit the ending would have sucked [for the reason stated above, it would have gone on for too long].


But as usual, loved it.
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Postby dark_realm » 14 Jan 2006, 05:46

that was awesome, does this mean there will be another with space invaders, and donkey kong and starcraft?!
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Postby DP » 14 Jan 2006, 07:53

Sweet and simple, guys.
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Postby Graham » 14 Jan 2006, 12:43

Rhynome wrote:when the level started I found it hysterical, but then in my opinion it went on for too long.

Hey, thanks for the honest criticism.
Do you mean that the shot of the Pac-Man level just being played went on too long before Pac-Man died?
I'd agree with that.

Glad people seem to like it!
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Postby Rhynome » 14 Jan 2006, 13:27

Yeah. I started pissing myself when it went from daring commando raid to the pacman screen but any longer than when pacman reaches the bottom left hand corner and it just wears off basically.
Though considering that pacman dying is a lead on to the end of the video it may be quite hard to do without taking time. The video would have been fine if it ended then but that would have been MUCH shorter than your other videos so the viewer would feel that they'd have been cheated out of something, so I see the dilemma and in my eyes you get major kudos for dealing with it how effectively you did.
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Postby Jer » 14 Jan 2006, 22:28

Rad. Beyond. Belief.
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three damn words

Postby xgollum » 15 Jan 2006, 16:58

forgive the profanity. I'm sure you will.

SHEER FUCKING BRILLIANCE.

Seriously. The A Team intro for the ghosts was sweet ass, and terminating Pac man (with his many aliases) was awesome.

I bow before the brilliance, and as was mentioned earlier, wait with baited breath for the donkey kong version.

Mario, you mission, should you choose to accept it, is to jump over a bunch of barrels and collapse Kong's tower. If you fail, we will disavow all knowledge of your mission.

Maybe you can time it to release simultaneously with MI3.
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Postby Under13 » 16 Jan 2006, 06:47

Very very nice. This was a big hit for me. If anything, it would have been nice to have had it go on longer...instead of simply cutting to an actual run of PacMan for the "final battle," to have actually had dialogue between the ghosts and Pasquale(?)... But that's just me.
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Postby Rhynome » 16 Jan 2006, 07:00

Also 'Puck Man' appeared (in the aliases), I know this already (much to my shame) but that was the original name of the small yellow bloke. With a little imagination you can see why it was changed to 'Pac Man', please note the versatility of the P to be made to look like an F.
Last edited by Rhynome on 16 Jan 2006, 09:50, edited 1 time in total.
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Postby Graham » 16 Jan 2006, 09:32

You are absolutely correct, Rhynome.
The name references are as such:

Puck Man: Original name, changed to avoid creative vandalism.
Hangly Man: Engrish translation of the next name,
Hungry Man: A Japanese release of the game.
Pirahna: A hack of the game that turned Pac-Man into a pirahna, and the ghosts into other fish.
K.C. Munchkin: A Pac-Man ripoff by Atari. Namco successfully sued, and the game was recalled.
Munchman: Another Pac-Man knock-off, but different enough that Namco couldn't sue.
Comecocos: Pac-Man name in Spain.
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Postby JesterJ. » 16 Jan 2006, 21:05

[quote="Rhynome"]Also 'Puck Man' appeared (in the aliases), I know this already (much to my shame) but that was the original name of the small yellow bloke. With a little imagination you can see why it was changed to 'Pac Man', please note the versatility of the P to be made to look like an F.[/quote

Yeah, people would change it so it said Fuck Man :lol:.(that's not funny of course, of course not *stiffled laughter*).
this was sheer brilliance, and just very very very terrific. I could go on, but I have not the time.

PS: Sorry for not posting much recently (if anyone noticed and/or cared) my life is very busy recently
"Good thing we got Jester to carry." -Morgan, January 20th, 2009
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Postby robothero » 16 Jan 2006, 21:21

Rhynome wrote:The video would have been fine if it ended then but that would have been MUCH shorter than your other videos so the viewer would feel that they'd have been cheated out of something,
That would be a bad reason to extend something. I expect the "viewers" would appreciate a short good movie to a long slow one.

Though I actually liked the PacMan level part. There's a couple of close calls, he almost goes for a power pellet, but he doesn't. The ghosts almost get him, but they don't.

I think maybe they could have shortened the part where Paul starts up a new game.

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