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Frank Miller's SimCity

Posted: 11 Mar 2013, 11:10
by Kathleen
http://www.escapistmagazine.com/videos/ ... mpaign=all

Frank Miller's SimCity makes the city much darker than before.

Re: Frank Miller's SimCity

Posted: 11 Mar 2013, 12:06
by AlexanderDitto
Damn but that was some excellent writing. Very snappy, very clever. I laughed several times at the clever wordplay. And excellent acting by everyone!

My only disappointment was that Paul was the only one with a red accent, which made him look REALLY sharp. Would have been cool if each person had been in black and white, but with one red accent (Kathleen's could have been a brooch, for example, and Graham's could have been his bow tie). But just a stupid nitpick.

Re: Frank Miller's SimCity

Posted: 11 Mar 2013, 12:26
by Phi
Is this the same character from the pizza noir video? Because I love that one, and I love this one too.

Corrupt police commissioner is awesome.

Re: Frank Miller's SimCity

Posted: 11 Mar 2013, 13:00
by AdmiralMemo
Graham wrote:It's me. Send in the giant lizard.
I think I'm just going to call someone up and tell them that, just for kicks. :D
AlexanderDitto wrote:red accent
There's actually a red accent on a building on the left at the beginning.

Re: Frank Miller's SimCity

Posted: 11 Mar 2013, 13:13
by AlexanderDitto
AdmiralMemo wrote:
Graham wrote:It's me. Send in the giant lizard.
I think I'm just going to call someone up and tell them that, just for kicks. :D
AlexanderDitto wrote:red accent
There's actually a red accent on a building on the left at the beginning.


Exactly. That's why I was expecting one red accent in every shot.

It's not a big deal. Maybe they didn't have a red bow tie.

This video is excellent. Definitely going to be a go-to classic LRR video.

Re: Frank Miller's SimCity

Posted: 11 Mar 2013, 13:24
by Lord Hosk
This video was awesome, you guys did great work this week.

Re: Frank Miller's SimCity

Posted: 11 Mar 2013, 13:51
by Keab42
I love Graham's film noir voice!

Re: Frank Miller's SimCity

Posted: 11 Mar 2013, 14:31
by Foxmar
Excellent video guys you really did a great job on the writing and the entire film noir feel. I wish I had someone I could just call up to deploy a giant lizard. I have some people that need to be taken care of...

Re: Frank Miller's SimCity

Posted: 11 Mar 2013, 14:48
by Geoff_B
Wooo another great one :D Loved the stinger as well :D

Re: Frank Miller's SimCity

Posted: 11 Mar 2013, 14:58
by empath
Bravo! Great vid! :D



Just outta curiosity; which version did you use for the stinger...I haven't played that franchise since the first game. :oops:

Re: Frank Miller's SimCity

Posted: 11 Mar 2013, 15:23
by WAYF
Graham sure does love his noir voice. :D

Was the stinger for the benefit of anyone who hasn't played SimCity in a while, and didn't think that "giant lizard" was actually an option?

Re: Frank Miller's SimCity

Posted: 11 Mar 2013, 15:26
by Lysander
Great video. I think it really captured the Frank Miller flavor. I especially liked the abrupt change to silhouettes.

Would it have been more amusing if you changed the color accents every time you cut away from a character? Turn Kathleen's eyes blue for a couple seconds, make Jame's badge yellow for a bit, maybe make Graham's vest very briefly Stan the Salesman plaid. Or would it have been too annoying and time-consuming in post-production?

I think all of Frank Miller's works would have benefited from the inclusion of a giant fire-breathing lizard.

Re: Frank Miller's SimCity

Posted: 11 Mar 2013, 15:33
by CaptainSpam
WAYF wrote:Graham sure does love his noir voice. :D

Was the stinger for the benefit of anyone who hasn't played SimCity in a while, and didn't think that "giant lizard" was actually an option?


Strangely, "giant lizard" stopped being an option past the original. It was a giant robot in 2000 and 4 (forgot if it existed in 3000). Probably those pesky copyright laws getting in the way.

Re: Frank Miller's SimCity

Posted: 11 Mar 2013, 19:39
by DeltaStrata
You know, as much as I agree with how shit EA's service has been the past weeke, it's nice to see something about SimCity that isn't just "EA suckes". Thanks, LRR, for keepeing it funny.

Re: Frank Miller's SimCity

Posted: 12 Mar 2013, 00:48
by Mara Kalat
This was easily one of my favourite LRR videos in recent memory, and an excellent example of how almost every comedy skit benefits from having a straight man in there to question the logic.
Not much else to say, but heaps of praise from me.

DeltaStrata wrote:You know, as much as I agree with how shit EA's service has been the past weeke, it's nice to see something about SimCity that isn't just "EA suckes". Thanks, LRR, for keepeing it funny.


Also that, I was expecting something jaded towards the recent game as well.

Mara.

Re: Frank Miller's SimCity

Posted: 12 Mar 2013, 03:08
by empath
I was thinking something similar, then I remembered, often it takes time to produce quality videos like this, and there was probably some lead time involved...thus it's entirely possible that LRR had filmed this before SimShittyDRM was released, and was instead working off the hype of the upcoming title...

Re: Frank Miller's SimCity

Posted: 12 Mar 2013, 03:12
by Graham
Nope. Written and shot on Saturday :D

Re: Frank Miller's SimCity

Posted: 12 Mar 2013, 06:21
by Foxmar
Graham wrote:Nope. Written and shot on Saturday :D


Quality takes time, but LRR continues to prove that isn't always true. Impressive.

Re: Frank Miller's SimCity

Posted: 12 Mar 2013, 06:28
by Geoff_B
Ah but don't forget Paul invented a time machine, so they can spend ages writing/filming/making it excellent, then jump back in time and release it on the Monday. Makes perfect sense to me :D

Re: Frank Miller's SimCity

Posted: 12 Mar 2013, 07:24
by Foxmar
Didn't they loose the time machine hat in the past somewhere?

Re: Frank Miller's SimCity

Posted: 12 Mar 2013, 07:36
by pokute
Kinda wish the last monologue was longer and more foreboding, referring to the giant lizard only as "it."

Re: Frank Miller's SimCity

Posted: 12 Mar 2013, 08:00
by AdmiralMemo
Foxmar wrote:Didn't they lose the time machine hat in the past somewhere?
But then Paul invented the Time Watch and I'm sure at least one of his conflicting iterations still has a working one.

Re: Frank Miller's SimCity

Posted: 12 Mar 2013, 15:13
by Vigafre
Well, you never know. They could have a hyperbolic time chamber.

Re: Frank Miller's SimCity

Posted: 12 Mar 2013, 18:02
by Metcarfre
I'm excited to see the Loading Time for this one.

Re: Frank Miller's SimCity

Posted: 12 Mar 2013, 18:39
by CaptainSpam
Metcarfre wrote:I'm excited to see the Loading Time for this one.


Sadly, I'm just picturing a LOT of greenscreen. Unless we'll get to see some of the LRR crew's SimCity creations of whatever version of the game they like! Yay!