Pachinima
Pachinima
Whoops, a little late with the post here. Oh well.
This was an idea suggested by miakosummin in one of his "idea bombs". We really liked it, and it took us a while, but we got to it in the end.
The idea of gripping swells of music running under Pac-Man was very funny to us. Paul wrote the majority of this one, as a last-minute filler a couple weeks back. But we decided it would be too hard to do in the time allowed, and we wanted to do it right.
Or, as right as you can within the confines of Pac-Man.
There's also a lot of obscure Pac-Man trivia in there, for the obsessive fan. Read more about the characters and their specialized AI (I'm serious) on Pac-Man's Wikipedia entry.
This was an idea suggested by miakosummin in one of his "idea bombs". We really liked it, and it took us a while, but we got to it in the end.
The idea of gripping swells of music running under Pac-Man was very funny to us. Paul wrote the majority of this one, as a last-minute filler a couple weeks back. But we decided it would be too hard to do in the time allowed, and we wanted to do it right.
Or, as right as you can within the confines of Pac-Man.
There's also a lot of obscure Pac-Man trivia in there, for the obsessive fan. Read more about the characters and their specialized AI (I'm serious) on Pac-Man's Wikipedia entry.
- Johnny_Lunchbox
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- miakosummin
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- miakosummin
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I loved the opening too. It just set up the video perfectly. It was very well done. I liked the close-ups on the superpixelated sprites. And the shifting eyes. I thought that Pac-Man might have lasted a little longer, but it works. Too bad Paul wasn't being the head of Evil Corp.
Oh, and there's 36 levels to Pac-Man?? I don't think I ever made it past level 3
Oh, and there's 36 levels to Pac-Man?? I don't think I ever made it past level 3
- miakosummin
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when the level started I found it hysterical, but then in my opinion it went on for too long. Just the whole anti-climax of "you're the best we've got, go out there and get 'im." to a pacman level was great. But then it went on for too long.
Too long that was until Space Invaders was opened at the whole anti-climax thing started up again. That made it all alright in the end. Without that bit the ending would have sucked [for the reason stated above, it would have gone on for too long].
But as usual, loved it.
Too long that was until Space Invaders was opened at the whole anti-climax thing started up again. That made it all alright in the end. Without that bit the ending would have sucked [for the reason stated above, it would have gone on for too long].
But as usual, loved it.
- dark_realm
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Yeah. I started pissing myself when it went from daring commando raid to the pacman screen but any longer than when pacman reaches the bottom left hand corner and it just wears off basically.
Though considering that pacman dying is a lead on to the end of the video it may be quite hard to do without taking time. The video would have been fine if it ended then but that would have been MUCH shorter than your other videos so the viewer would feel that they'd have been cheated out of something, so I see the dilemma and in my eyes you get major kudos for dealing with it how effectively you did.
Though considering that pacman dying is a lead on to the end of the video it may be quite hard to do without taking time. The video would have been fine if it ended then but that would have been MUCH shorter than your other videos so the viewer would feel that they'd have been cheated out of something, so I see the dilemma and in my eyes you get major kudos for dealing with it how effectively you did.
three damn words
forgive the profanity. I'm sure you will.
SHEER FUCKING BRILLIANCE.
Seriously. The A Team intro for the ghosts was sweet ass, and terminating Pac man (with his many aliases) was awesome.
I bow before the brilliance, and as was mentioned earlier, wait with baited breath for the donkey kong version.
Mario, you mission, should you choose to accept it, is to jump over a bunch of barrels and collapse Kong's tower. If you fail, we will disavow all knowledge of your mission.
Maybe you can time it to release simultaneously with MI3.
SHEER FUCKING BRILLIANCE.
Seriously. The A Team intro for the ghosts was sweet ass, and terminating Pac man (with his many aliases) was awesome.
I bow before the brilliance, and as was mentioned earlier, wait with baited breath for the donkey kong version.
Mario, you mission, should you choose to accept it, is to jump over a bunch of barrels and collapse Kong's tower. If you fail, we will disavow all knowledge of your mission.
Maybe you can time it to release simultaneously with MI3.
Also 'Puck Man' appeared (in the aliases), I know this already (much to my shame) but that was the original name of the small yellow bloke. With a little imagination you can see why it was changed to 'Pac Man', please note the versatility of the P to be made to look like an F.
Last edited by Rhynome on 16 Jan 2006, 09:50, edited 1 time in total.
You are absolutely correct, Rhynome.
The name references are as such:
Puck Man: Original name, changed to avoid creative vandalism.
Hangly Man: Engrish translation of the next name,
Hungry Man: A Japanese release of the game.
Pirahna: A hack of the game that turned Pac-Man into a pirahna, and the ghosts into other fish.
K.C. Munchkin: A Pac-Man ripoff by Atari. Namco successfully sued, and the game was recalled.
Munchman: Another Pac-Man knock-off, but different enough that Namco couldn't sue.
Comecocos: Pac-Man name in Spain.
The name references are as such:
Puck Man: Original name, changed to avoid creative vandalism.
Hangly Man: Engrish translation of the next name,
Hungry Man: A Japanese release of the game.
Pirahna: A hack of the game that turned Pac-Man into a pirahna, and the ghosts into other fish.
K.C. Munchkin: A Pac-Man ripoff by Atari. Namco successfully sued, and the game was recalled.
Munchman: Another Pac-Man knock-off, but different enough that Namco couldn't sue.
Comecocos: Pac-Man name in Spain.
[quote="Rhynome"]Also 'Puck Man' appeared (in the aliases), I know this already (much to my shame) but that was the original name of the small yellow bloke. With a little imagination you can see why it was changed to 'Pac Man', please note the versatility of the P to be made to look like an F.[/quote
Yeah, people would change it so it said Fuck Man .(that's not funny of course, of course not *stiffled laughter*).
this was sheer brilliance, and just very very very terrific. I could go on, but I have not the time.
PS: Sorry for not posting much recently (if anyone noticed and/or cared) my life is very busy recently
Yeah, people would change it so it said Fuck Man .(that's not funny of course, of course not *stiffled laughter*).
this was sheer brilliance, and just very very very terrific. I could go on, but I have not the time.
PS: Sorry for not posting much recently (if anyone noticed and/or cared) my life is very busy recently
"Good thing we got Jester to carry." -Morgan, January 20th, 2009
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That would be a bad reason to extend something. I expect the "viewers" would appreciate a short good movie to a long slow one.Rhynome wrote:The video would have been fine if it ended then but that would have been MUCH shorter than your other videos so the viewer would feel that they'd have been cheated out of something,
Though I actually liked the PacMan level part. There's a couple of close calls, he almost goes for a power pellet, but he doesn't. The ghosts almost get him, but they don't.
I think maybe they could have shortened the part where Paul starts up a new game.
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