Battlestar Galactica Mafia - GAME OVER - CYLONS WIN

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Master Gunner
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Re: Battlestar Galactica Mafia - DAY TWO

Postby Master Gunner » 13 Dec 2009, 14:53

He seems to be the best target at this point. Vote: Re'ozul
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Re: Battlestar Galactica Mafia - DAY TWO

Postby Cake » 13 Dec 2009, 15:35

Glad we can all agree on something.

Vote: Re'ozul
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Re: Battlestar Galactica Mafia - DAY TWO

Postby the amativeness » 13 Dec 2009, 21:01

Goddamn. I hate to do this without him sticking up for himself, but...

HAMMER OF DEATH: Re'ozul




FYI: 6 votes (ThrashJazzAssassin, iamafish, Beta-Guy, Master Gunner, Cake, the amativeness)
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Re: Battlestar Galactica Mafia - DAY TWO

Postby Metcarfre » 13 Dec 2009, 22:15

"You can't take me," he murmured with his quaking, low voice, "you useless pieces of trash. This is my ship! My crew! I'm not going out like this!"

But go he did. Hurling insults all the way, he spat in their faces, derided them, and heaped scorn as well.

Handcuffed in the launch tube, he glowered at those present.

"Any last words?"

"You're all a bunch of useless maggots who outta know better. I'll see you in hell."

The button was pressed, and the air rushed out of the tube, him with it, a tiny grin ensconced on his face. Again, the fleet jumped out, leaving his body tumbling through space.

Re'ozul - Cylon has been killed.

Saul Tigh

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Executive Officer of the Battlestar Galactica, it’s your job to whip the sorry rejects that crew her into something resembling a combat unit. You worship Bill Adama and react to his every word. "If the crew doesn't hate the XO, then he's not doing his job," is your motto. That is, when you’re not at the bottom of a bottle of booze. A hard alchoholic, it affects your performance and behavior.

You hate Cylons. You’ve seen many friends dead by their actions in the First Cylon War. You survived only to witness the near destruction of humanity in their deadly attacks.

Funny story, though. You are Cylon yourself.

Have fun with that!

Your fellow Cylons are [REDACTED]. You are allowed to message each other only at night.


Night two begins now!
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Re: Battlestar Galactica Mafia - NIGHT TWO

Postby Metcarfre » 15 Dec 2009, 23:51

A.

HEM.
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Re: Battlestar Galactica Mafia - NIGHT TWO

Postby Master Gunner » 16 Dec 2009, 07:22

Huh. Well this is good...I think. Anybody learn anything over the night?
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Re: Battlestar Galactica Mafia - NIGHT TWO

Postby Metcarfre » 16 Dec 2009, 08:26

Sorry, still nightime. I'm waiting for SOMEONE to send me a PM.

Edit; OK, I'm arbitrarily setting a 24 hour limit from right... now. Get me those PMs, you bastards!
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Re: Battlestar Galactica Mafia - NIGHT TWO

Postby Metcarfre » 16 Dec 2009, 09:21

She was washing up in the head after a long day manging Galactica's comms. She stretched her neck, groaned, and rubbed a sore spot.

The hatch behind her quietly scraped closed.

"H-hello?" she nervously blurted, "who's there?"

But no one answered.

Shrugging, she returned to the sink and finished washing her face. Looking up as she patted her face dry with a towel, she saw her in the mirror.

The lady grinned malevolently. A look of slow horror and realization came over the woman washing up.

"You!" she cried, "you're a Cy-"

She was cut off as the mysterious lady violently slammed her head into the mirror, shattering it. The woman slumped to the floor, dazed. The lady straddled her, gently held her head, and then violently snapped the neck. The lady then rose, stepped over the body, checked her appearance in the mirror, and left the room.

Perianth St. Claire (human) has been killed!

Anastasia Dualla

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You are Galactica’s Communications Officer. At the time of the Cylon attack you were monitorsing Colonial Fleet communications traffic. You were among the first to notice the unusually high levels of shipboard malfunctions and failures aboard other battlestars.

After the Fleet's initial escape and pursuit by the Cylons, you coordinate Fleet activities such as FTL jumps.

You are often considered the ‘spirit’ or mascot of the Galactica.

You are human.


With 9 alive, it takes 5 to lynch.
Last edited by Metcarfre on 16 Dec 2009, 19:52, edited 1 time in total.
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Re: Battlestar Galactica Mafia - DAY THREE

Postby Perianth St. Claire » 16 Dec 2009, 09:45

BUMMER. you have made a most grievous error in killing me for now i shall come back even stronger and haunt you all.
::DIES::
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Re: Battlestar Galactica Mafia - DAY THREE

Postby iamafish » 16 Dec 2009, 09:48

oh shiiiiiii...

damn. anyone find anything out during the night?
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Re: Battlestar Galactica Mafia - DAY THREE

Postby Genghis Ares » 16 Dec 2009, 20:29

I guess not.
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Re: Battlestar Galactica Mafia - DAY THREE

Postby Cake » 16 Dec 2009, 23:06

I'm sure someone found out something. But maybe it's not helpful, and only shows someone's innocence, and this person would rather not paint a target on his, or her, back.
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Re: Battlestar Galactica Mafia - DAY THREE

Postby Cake » 17 Dec 2009, 04:00

FACT: Allen has been on the forums.
OTHER FACT: He didn't post here.
MORE OTHER FACT: Does this mean Allen is lurking?

VOTE ALLEN
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Re: Battlestar Galactica Mafia - DAY THREE

Postby elvor » 17 Dec 2009, 05:13

I do find it interesting how in these games a lack of activity equates to being a baddie. Having said that, I suppose we don't have a lot else to go on.
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Re: Battlestar Galactica Mafia - DAY THREE

Postby Cake » 17 Dec 2009, 05:19

It's not so much that it makes them a baddie so much as makes them suspicious because it makes them seem like they are trying to lay low.
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Re: Battlestar Galactica Mafia - DAY THREE

Postby ThrashJazzAssassin » 17 Dec 2009, 06:59

Lack of activity in a Mafia game is supposed to be a stealth technique used by Anti-Town players, in the hope that the other players will lynch someone who is posting a lot and drawing attention to themselves, and forget about the Scum. However, in recent games on this forum a lot of people have been unable or unwilling to post much, so it isn't such a reliable strategy for Scum or such reliable evidence for Townies. Getting people who have been lurking to defend themselves is still a standard way of gleaning information and getting the game to progress, though. Hopefully, the accused player will be forced to respond and the players will have something to argue over.

I agree with Cake; it's unusual for Allen! to lurk this much. Especially since he's always keen to accuse others when they don't participate If he's actually innocent, it's entirely his own fault if he gets lynched.

VOTE: ALLEN!
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Re: Battlestar Galactica Mafia - DAY THREE

Postby Master Gunner » 17 Dec 2009, 07:09

Agreed, we've being playing these games for long enough to learn a few tricks.

Vote: Allen
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Re: Battlestar Galactica Mafia - DAY THREE

Postby Beta-guy » 17 Dec 2009, 11:23

Vote: Allen lurking shows possible guilt.
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Re: Battlestar Galactica Mafia - DAY THREE

Postby Genghis Ares » 17 Dec 2009, 11:38

Ok, so should we wait to see if Allen responds, because it's only one more vote to lynch.
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Re: Battlestar Galactica Mafia - DAY THREE

Postby iamafish » 17 Dec 2009, 12:20

it would be a little harsh to lynch him without giving him a bit of a chance to defend himself, plus today has not really been all that helpful if it ends now. granted yesterday went on too long, but we could do with some activity or townsmen are just gonna keep getting picked off. ok allen! could be mafia, but if he isn't we are getting dangerously close to loosing.
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Re: Battlestar Galactica Mafia - DAY THREE

Postby the amativeness » 17 Dec 2009, 14:10

His last login shows as being at 12:11 EST (9:11 PST). That was 2 hours after MG's vote (#3), and 2 hours before Beta Guy's vote (#4). It's currently 2:20 PST, so I say give him til midnight (10 hours from this post). If he doesn't respond by then, we lynch him.
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Re: Battlestar Galactica Mafia - DAY THREE

Postby Cake » 17 Dec 2009, 14:39

UNVOTE ALLEN

Geez guys! I was just calling him out! Give the man a chance to respond!
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Re: Battlestar Galactica Mafia - DAY THREE

Postby Genghis Ares » 17 Dec 2009, 16:58

Nobody actually gave Re'ozul a chance to respond.
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Re: Battlestar Galactica Mafia - DAY THREE

Postby Cake » 17 Dec 2009, 20:06

Re'ozul had days. The way this was turning out, Allen would have had hours.
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Re: Battlestar Galactica Mafia - DAY THREE

Postby Genghis Ares » 17 Dec 2009, 20:13

Bullshit. He had 11 hours. Look at the fucking votes. As of now Allen has had over 16 hours since your first vote.
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