>_>
Well, I'm particularly worried about the art because my cp art grade is riding on it. I can't really hand in the game for marks, but the costumes are prime material. As for the coding, I've said before, I'm not completly new to this. I'm past moving circles and the basic attack code, thats easy. I'm working on how to smooth things out, how to have vulnerable areas vs guarded areas, how to stop the characters from overlapping when they jump on eachother. Before I get to actual coding, I need to have ideas, which I write down in my sketchbook. The only reason you haven't seen anything is because I'm too lazy to open flash and type. Its much more fun to sketch and write then code.
LRF Characters - Crew should read!
- miakosummin
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- The Hitman
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If your coding situation gets critical, I could probably give you a hand. Just don't tell anyone, as it will ruin my reputation as official board jerk.
"Just another Sunday paddleboat ride on a man-made lake with another lady stranger; if I remain lost and die on a cross, at least i wasn't born in a manger."
- miakosummin
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- miakosummin
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The biggest problem I have is the asymmetrical costume designs I have >_> When a character turns around, I have to mirror the image so the attack ranges don't change, but that screws up the picture if theres a design on one side of the costume but not the other. I will either have to do a lot of redesigning to make closer symmetrical costumes.
Its not an actual problem, it just bugs me that people are going to switch from right handed to left handed when they turn around. Like in guilty gear when baiken's missing arm changes when she turns around. WRYYY.
Its not an actual problem, it just bugs me that people are going to switch from right handed to left handed when they turn around. Like in guilty gear when baiken's missing arm changes when she turns around. WRYYY.
- The Hitman
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- miakosummin
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