I have an idea for a game...
and to those who have stayed after reading that sentence. I thank you. So I want to create a MMORTS based on the Lua engine. I have an idea for a premise and general ideas about mechanics. I even drew some concept art, it is terrible but gives a decent idea of what I'm looking for.
But I don't know my arse from my elbow when it comes to coding or most art programs. If you don't want to participate but know how to code, any tutorials you could give or point me towards good ones would be greatly appreciated.
3d artists/programmers/anyone with any experience ho!
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- SecretsOfMoon
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Re: 3d artists/programmers/anyone with any experience ho!
http://www.gamecareerguide.com/ ought to be a good place to start. As for actually learning to program in the language of your choise, I'd recommend getting a book or nine on the subject.
Someone's going to disagree, but if you want to do some serious programming, learn c++. It's the single most widely used language out there and it also is a good basis for learning other programming laguages. Most notably Java and php by in large base their syntax on c/c++. There, I think that's enough to get everyone horribly confused.
-Dr. Vitriol
Someone's going to disagree, but if you want to do some serious programming, learn c++. It's the single most widely used language out there and it also is a good basis for learning other programming laguages. Most notably Java and php by in large base their syntax on c/c++. There, I think that's enough to get everyone horribly confused.
-Dr. Vitriol
I am the bearer of Sitra Ahra, the one who stands at the gates of Qliphoth, I am Maskim Xul.
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Depressive Realism Now!
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Depressive Realism Now!
Re: 3d artists/programmers/anyone with any experience ho!
C# is better for object oriented programming such as game design.
Unity3D is a good engine, if expensive to get all the features for.
Blender is a great free program for 3D modeling. Easy to use too:
Unity3D is a good engine, if expensive to get all the features for.
Blender is a great free program for 3D modeling. Easy to use too:
H̼̮̖͓̻ͮ̀ͬ̓e̟̦͉̾̔̀ͣ͆̄ ͚̤̈̉ͦ̎ͭ̚c̰̠͚̜̹ͪ̐̎̃ͅo̗͌͛ͥ͑m̍ͬͥ̚e͍̱̲̤͚̹͔͛s͚̱̤͚̲̭̗̃̎ͭ̚.̘̫̖̮̠͒̔.̝̹̟̳͚̂̆̋͌̐̚.̬͓̰̃̑
- Fugiman
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Re: 3d artists/programmers/anyone with any experience ho!
Arius, it REALLY depends. C++ is more efficient, C# is easier to make portable, assuming you use mono. However, if you know nothing about programming, maybe jumping straight into game design is a poor idea...
- The Jester
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Re: 3d artists/programmers/anyone with any experience ho!
Highlander, one option could be to take a course or two in Game Design. If you want to learn to code, that is. If you're just looking to be a creative and organisational lead then I guess you probably don't need to.
I'm, uh.. teaching myself to be better at using Photoshop, so if you want I can try and make some production art and design some stuff, and maybe do some promo art. But only if you can maintain your drive and enthusiasm for this project.
I've thought about making a game myself, you see, and asked on this forum for interested parties. Problem is; I'm not very good at focussing myself, and it's been.. damn, it's nearly been a year since I posted my ideas. I may get back to them sometime in the coming months, but for now.. I need to learn to stay motivated.
I guess what I'm saying is; I can help you, but only if you're willing to be a "manager/producer" type, and keep things going.
I'm, uh.. teaching myself to be better at using Photoshop, so if you want I can try and make some production art and design some stuff, and maybe do some promo art. But only if you can maintain your drive and enthusiasm for this project.
I've thought about making a game myself, you see, and asked on this forum for interested parties. Problem is; I'm not very good at focussing myself, and it's been.. damn, it's nearly been a year since I posted my ideas. I may get back to them sometime in the coming months, but for now.. I need to learn to stay motivated.
I guess what I'm saying is; I can help you, but only if you're willing to be a "manager/producer" type, and keep things going.
Re: 3d artists/programmers/anyone with any experience ho!
Personally, I've always had better experiences with C# (and proprietary languages based off of it) over C++ for game design. Maybe it's because that's what I learned on. *shrug*
H̼̮̖͓̻ͮ̀ͬ̓e̟̦͉̾̔̀ͣ͆̄ ͚̤̈̉ͦ̎ͭ̚c̰̠͚̜̹ͪ̐̎̃ͅo̗͌͛ͥ͑m̍ͬͥ̚e͍̱̲̤͚̹͔͛s͚̱̤͚̲̭̗̃̎ͭ̚.̘̫̖̮̠͒̔.̝̹̟̳͚̂̆̋͌̐̚.̬͓̰̃̑
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Re: 3d artists/programmers/anyone with any experience ho!
The Jester wrote:Highlander, one option could be to take a course or two in Game Design. If you want to learn to code, that is. If you're just looking to be a creative and organisational lead then I guess you probably don't need to.
I'm, uh.. teaching myself to be better at using Photoshop, so if you want I can try and make some production art and design some stuff, and maybe do some promo art. But only if you can maintain your drive and enthusiasm for this project.
I've thought about making a game myself, you see, and asked on this forum for interested parties. Problem is; I'm not very good at focussing myself, and it's been.. damn, it's nearly been a year since I posted my ideas. I may get back to them sometime in the coming months, but for now.. I need to learn to stay motivated.
I guess what I'm saying is; I can help you, but only if you're willing to be a "manager/producer" type, and keep things going.
I am in the midst of several massive chunks of college work but I am still thinking about this project. If I can figure out how to use my terrible, terrible scanner I'll PM you some of the art I've done. BTW its goddamn aweful.
The basic idea is a steampunk airship rts using 3d movement and things. It should be cool, I'm going for a very hard and gritty asthetic.
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